Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
Hey seth and whitespirits123,it is very important how to use suffixes for the animations, it would be possible? if I'm not mistaken is called the paper doll VE used in eclipse but do not know how to make these sprites attack or for each type of cast spells. it would be nice to see this engine because we can create games with better animations.
An important point is the map editor (create maps) this very precarious and hamper the development too, but are very good development that is bringing us and I am following with great joy.
Sorry for my bad english :x
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
Introduction
Okay guys. This is what is going to happen from here on out. The source will no longer be available as part of the normal package, you must check it out using Git or download it on my site. If you want to speed up updates please donate to me on my site by buying Gold Member. Other than that, if you keep begging for new features I am going to have to say that I got more important items on my list to do. If you want your wishes granted, you should consider investing into the engine instead of just begging for things.
1.2.5 Beta
This beta does not have NPC spells fixed and quests have been disabled as well as guilds! They will be implemented later. I do not know if I will bother to fix them anytime soon, because I am busy with Nin Online. 1.2.5 release may be several weeks away depending upon people's reaction to the beta.
Client
Server
Changelog
The beta will only be the client and server compiles. You must download them both and replace your files accordingly! No general support will be given, I will only listen to people who post on my site about their bugs with the beta. I will not listen on this site any longer other than general feedback. Bugs or feature requests should not be posted here. I am done listening to these type of posts.
Conclusion
I am pretty confident that this beta is now more stable than all other Eclipse Origins engines out. If you agree please feel free to share your experiences. This is a beta only cause NPC spells and quests/guilds are not fixed. I plan on fixing them for the complete 1.2.5 release instead of releasing it in a 1.2.6 release.
To read the official announcement go here!
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
Merry Christmas, Ragezone!
The below changelog is only from BETA to release which is just a summary and not a complete one. For the full changelog, see the Dropbox file.
- Level up now uses animations and can be configured via options.ini.
- Action messages have been upgraded with a wait timer and fading.
- The main form has been resized making it bigger and enhanced massively.
- The map editor has been remodeled and should be much cleaner looking.
- Admin panel has had slight changes, mostly size changes to a few buttons and the position is closer to the main form.
- Game resolution is now set in the options.ini via client, this may not work that well such as the UI positions will be out of place (only for advanced users).
- Item/spell description positions overhauled.
- Regen HP/MP now displays as action messages.
- Right click is now used for actions such as picking up items and targeting. Double click to pick up items on the ground.
- Camera has been improved significantly.
- Misc. changes and improvements.
The full release can be found here.
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
We've moved the source-code to GitHub.
The source-code also comes with the installer/binaries, but this is for developers who want to add to the engine and stay in the loop at the same time.
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
1.2.5.1 Hotfix
- Improved chat bubble fade.
- Fixed bugs with audio engine such as seeing "None" does not exist.
- Improved action message wait timer.
- Updated the version number to 1.2.5 in the client and server.
- Fixed RTEs with spawning of items which was caused by bugs with the Moral system.
Download
Client
Server
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
This engine is now the main engine of Eclipse.
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
1.2.6 was released awhile ago, but the Projectile system was added to the donor version.
http://i.imgur.com/X8xrJd3.gif
http://i.imgur.com/6Q78Vat.gif
Re: Eclipse Worlds - 2-D Multiplayer ORPG Engine
1.2.7a
- Removed GUI button to hide the interface.
- Client compile is now native speed, with optimizations.