nop.i cannot make it work :(
nop.i cannot make it work :(
why? did you run the server and login into game.are you sure you are playing at local,or not the offical server?
i did the server run well,but no launcher file to fix into 127.0.0.1
change ip in ini file maybe is useless?
which client do you use to login into game?
i am logining in the role selection .
im using patched client+the fixed launcher
the server opens but when in client i type user and pass the game counts from 9 to 0 then does nothing
i deleted all and redownloaded to start from scratch i think i messed up with the files,will post results later
i can not login into game.just in the role selection.
i finally completed the it)
use - "unpacker.exe filename.fmz" (agree, it is not convenient and fast (i have not yet completed the friendly interface ) )
extractor - you need to experiment (unpacks properly, but need to know what to unpack and what is not)
i'm not a programmer, there may be errors (or bugs)
p.s.
-move the unzipped folder (into "unpack" folder ) to the root of the game ("The Exorcist")
-edit "The Exorcist \dy_bin\sys_engine.xml" (field <Pack enable = "1" ...)
-and experiment it... )))
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http://rghost.ru/59928572
pass: ragezone.com
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Last edited by lastfun; 23-12-14 at 08:37 PM.
this tool is good.
Working on something at the moment. Just stopped by to say, nicely done @lastfun
no,no, no - badly done )))
at the moment, is testing a new version (takes files from cf.xml and unpacks) ... there is important to follow the sequence unpacking, otherwise - the client down ...
there is a problem ... try to solve them.
Still nicely done on the start off point. ;0)
Every piece of code starts off small and gets better (well as long as someone puts effort in). :0)
so, guys ...
to run the client with uncompressed datapack:
1. unpack datapack (in the sequence specified in cf.xml)
2. distribute folders and subfolders (see screenshot)
(otherdata -> root folder, the rest -> dy3d_media)
and start game ;)
(ignore the additional window in the screenshot, i'm running game in debug mode)
hello,how can you run game in debug mode?hot key?
how can we open the additional window ?
see - The Exorcist\dy_bin\sys_engine.xml (debug section)
do you mean this: change the "enable="0" " into "enable="1" ",so it will login in debug model?
<Debug inDebugMode="1" debugXRay="0" stepFrameTime="0.033000">
<ForceLoadMap enable="1" id="100" />
<Hud>
<Wnd_RealtimeStat enable="1" expand="1" maxLineNum="20" />
<Wnd_EventLog enable="1" expand="1" maxLineNum="10" />
<Wnd_SysMenu enable="1" expand="1" maxEntryNum="15" />
</Hud>
<Diagnostics enterMainLoop="1" withGameworld="1" withMwEdTools="1" withEngineInit="1" />
<Effect isEnable="1" />
</Debug>
how to pack again?