Do you know where to get item id/codes from I can't seem to find any.
Item id is for SQL which is quite complicated.
I prefer item
ClassName to use in chat which is
//item ClassName qty
e.g. //item Vis 1000000000
//item CouponLv_28 1000 (Enchant Chip Master for Valeron)
//item SocketProtect 1000 (Socket Processing Tranquillizer for socketing 4 slots)
//item EXPCard_Ma_Trade 1000 (Instant lv.1 to Master)
//item EXPCard_Master_a 1000 (Exp10% for Master - this means use 100ea to reach High Master)
//item TrainingCard_G 1000 (Stance EXP)
//item TrainingCard_Ex 1000 (Expert Stance EXP)
for more items ClassName, you have to look at server folder's xml.
"/rGE_server/ge/xml"
open with notepad, wordpad or your browser whichever fast enough to load the data.
these are the files that I have usually used.
- datatable_item_armor
= look for Valeron_Metal, Valeron_Leather, Valeron_Coat, Valeron_Robe
- datatable_item_earring = Valeron_Earring
- datatable_item_neck = Valeron_Neck
- datatable_item_belt = Valeron_Belt
- datatable_item_glove = Valeron_Gloves
- datatable_item_boots = Valeron_Boots
- datatable_item_artifact
= look for character name to use their unique effect i.e. search fighter for
VanguardShield.
note: some new RNPCs don't have unique artifact, you can use
Limit_STR or whatever instead.
- datatable_item_consume
= look for buff items ie. steroid, triumph, principal, hermes.
- datatable_item_etc
= look for some trash items that help you through quest.
- datatable_item_lumin
= I prefer absorb HP for weapon which is
Lumin_Pearl4, max HP for armor which is
Lumin_Bloodstone4
- datatable_item_ring
= of course,ring BUT look for
Ring2 which you can enchant
e.g.
Ring2_Peltast = all skill Peltast,
Ring2_Peltast_Fighter = all skill Peltast and Provoke.
Sadly, some new rnpcs don't have ring2 for their character skills ,only their stances.
- datatable_item_scroll
= for stance books (Hellena's Occultism Assistance Book is bug, can't read.)
- datatable_item_weapon
= for ValeronSword, ValeronPistol etc.
Weapon, Armor, Accessory, Ring will show theirs
Serial Number which is ITEM_ID in SQL and will help you to
Enhance+10 and Enchant any options you want along with
You must be registered to see links
these actions can do in real time while playing.
-
Enhance Weapon and Armor go to
Databases > GE_DATA > Tables > dbo.ITEM_REINFORCE and edit 1 to 10.
-
Enhance Accessory(Earrings, Necklace, Belt, Gloves, Boots) go to
dbo.ITEM_PROPERTIES and edit Accessory Rank to 10.
-
Enchant go to
dbo.ITEM_PROPERTIES, this is quite boring first time but it can use copy and paste.
I recommend to enchant for real 2 times or up to have
"Previous Enchant Options", it will help you later. i.e. Valeron Sword have previous like this "ATK14%, ASPD10%, CRI+2" this will show in SQL
dbo.ITEM_PROPERTIIES as PrevEnchant VALUE
115001 , 14, 115002 , 10, 115003 , 2, and now the fun begins.
1. You have to know what Enchant will occur to your item.
You must be registered to see links
i.e. Valeron Sword options use Enchant Chip Master
(ValeronMelee), click it.
You will see chance table, for EVERY VALERON MELEE WEAPONS, which has
19 ROWS.
2. You can use these rows as a reference for
editing VALUE. (I think 7 options are maximum)
i.e. You want ATK50%, ASPD30%, CRI10, ATKDEMON100%, ATKUNDEAD100%, PEN5, STR5
VALUE = 115001 , 50, 115002 , 30, 115003 , 10, 115010 , 100, 115011 , 100, 115013 , 5, 115014 , 5,
(notice 2 last digits sorted by rows.)
press ENTER to make sure you are done with this item.
3. Go to Barrack or change map, and back to ENCHANT MERCHANT.
Your magic will appear in
Previous Enchant Options, this will require
Tears of Ana (ClassName = TearsofAna)
Remember to copy VALUE for editing other melee weapons, and not every table starts with 01.
i.e.ValeronShoot starts with 20 to 39.
I think that is all for life hack.