**September 10th 2007**
*Changed the arguments sent to scripted commands and changed the hard coded versions as well.
*In-game console responses no longer include the name of the character using the command
*Implemented [[GENERAL_CHAT_NO_OWNER]]
**September 9th 2007**
*Attempted to have console command processing use a hash_map instead of a list. However, due to numerous compilation and linker errors, these changes were reverted.
**September 8th 2007**
*Updated the game server local data to use hash_map instead of vector
*Updated the instance handler to use hash_map instead of vector
*Updated the players list to use hash_map instead of vector
*Updated the game server configuration file with comments.
*Added error handling to the entire game server start up.
*Added restart functionality to the game server
*Renamed LOGIN_INFO to LOCAL_DATA in both servers.
*Removed unused code files in the game server
**September 7th 2007**
*Fixed a bug in ICProcessing that prevented held packets from being processed until another packet was received over the network. This applied to all servers and the admin console.
*Admin console functional.
*Added admin logout notice
*Login sever now version 0.9.0
*Fixed a bug in account creation.
**September 6th 2007**
*Started implementing the admin console
**September 5th 2007**
*Added [[PARTY_WINDOW]] and [[AVAILABLE_SKILLS]] packets
*Fixed a bug with item pages that occurred due to the ID allocation changes
*ConfigLoader now supports .ini files with comments ;
*Added ability to attempt reconnection multiple times to the database when it fails. Config file specifies how many attempts. (login server only)
*Added error handling to ConfigLoader and the entire start up process of the login server
*Login server Restart() now works properly. =D
*Fixed memory leaks in GWLPProxy
*GWLP Proxy is now closed when PlayGWLP exits
*Released version 3.7 of the client utilities
*Added more UTCO errors for queries that didn't have their fail status checked.
**Before September 5th 2007**
*Optimized the login server by using hash_map instead of vector
*Optimized the NetServer class by using hash_map instead of vector.
*Added key generation functionality
*Added account creation
*Removed rtf formatting from log file and cleaned up logging
*Added UTCO errors when a database query fails