[Guild Wars] Packet encryption

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  1. #466
    Enthusiast Zoid is offline
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    Re: [Guild Wars] Packet encryption

    Quote Originally Posted by judarest View Post
    No wonder we get less information, since you guys are only taking this project via irc communication.
    Well all you have to do is like login to irc and talk to the guys that are hard at work.

  2. #467
    Member pAbLoPiCaSsO is offline
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    Re: [Guild Wars] Packet encryption

    **September 10th 2007**
    *Changed the arguments sent to scripted commands and changed the hard coded versions as well.
    *In-game console responses no longer include the name of the character using the command
    *Implemented [[GENERAL_CHAT_NO_OWNER]]

    **September 9th 2007**
    *Attempted to have console command processing use a hash_map instead of a list. However, due to numerous compilation and linker errors, these changes were reverted.

    **September 8th 2007**
    *Updated the game server local data to use hash_map instead of vector
    *Updated the instance handler to use hash_map instead of vector
    *Updated the players list to use hash_map instead of vector
    *Updated the game server configuration file with comments.
    *Added error handling to the entire game server start up.
    *Added restart functionality to the game server
    *Renamed LOGIN_INFO to LOCAL_DATA in both servers.
    *Removed unused code files in the game server

    **September 7th 2007**
    *Fixed a bug in ICProcessing that prevented held packets from being processed until another packet was received over the network. This applied to all servers and the admin console.
    *Admin console functional.
    *Added admin logout notice
    *Login sever now version 0.9.0
    *Fixed a bug in account creation.

    **September 6th 2007**
    *Started implementing the admin console

    **September 5th 2007**
    *Added [[PARTY_WINDOW]] and [[AVAILABLE_SKILLS]] packets
    *Fixed a bug with item pages that occurred due to the ID allocation changes
    *ConfigLoader now supports .ini files with comments ;
    *Added ability to attempt reconnection multiple times to the database when it fails. Config file specifies how many attempts. (login server only)
    *Added error handling to ConfigLoader and the entire start up process of the login server
    *Login server Restart() now works properly. =D
    *Fixed memory leaks in GWLPProxy
    *GWLP Proxy is now closed when PlayGWLP exits
    *Released version 3.7 of the client utilities
    *Added more UTCO errors for queries that didn't have their fail status checked.


    **Before September 5th 2007**
    *Optimized the login server by using hash_map instead of vector
    *Optimized the NetServer class by using hash_map instead of vector.
    *Added key generation functionality
    *Added account creation
    *Removed rtf formatting from log file and cleaned up logging
    *Added UTCO errors when a database query fails
    Taken from the private dev wiki.

  3. #468
    The Gamma..? EliteGM is offline
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    Re: [Guild Wars] Packet encryption

    and this means..?

  4. #469
    Alpha Member Akai is offline
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    Re: [Guild Wars] Packet encryption

    Quote Originally Posted by EliteGM View Post
    and this means..?
    That a lot has been done. But, there is still a lot to do.

  5. #470
    Sweden Rulez Your Ass! gothikaboy is offline
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    Re: [Guild Wars] Packet encryption

    Fix This!
    Nice!
    Good Work!
    <3!
    Keep it up! i always wanted to play guildwars...
    but i were to lazy to buy it :P

  6. #471
    Apprentice l2afik is offline
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    Re: [Guild Wars] Packet encryption

    I think you need to go back and re-read through this thread..... Because you've got the wrong idea :)

  7. #472
    Localhost Gun-Nut is offline
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    Re: [Guild Wars] Packet encryption

    Quote Originally Posted by gothikaboy View Post
    Fix This!
    Nice!
    Good Work!
    <3!
    Keep it up! i always wanted to play guildwars...
    but i were to lazy to buy it :P
    The way this server appears to work you are going to need to buy it! if your really that lazy there is online stores that sell it :)

  8. #473
    Enthusiast Zoid is offline
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    Re: [Guild Wars] Packet encryption

    I own Guild Wars and all three expansion, Fractions, Nightfall and Eye of The North. Guild Wars is my all time favourite MMORPG next to Lineage and Mu.

  9. #474
    The Gamma..? EliteGM is offline
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    Re: [Guild Wars] Packet encryption

    Agree with Zoid, but is there any site with the progress and etc wich PabloPicasso posted?

  10. #475
    Apprentice l3j is offline
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    Re: [Guild Wars] Packet encryption

    Quote Originally Posted by EliteGM View Post
    Agree with Zoid, but is there any site with the progress and etc wich PabloPicasso posted?
    No, there isn't. But here is the current change log:

    September 18th 2007
    • Removed the AgentPackets class
    • Finished agent action list implementation
    • Cleaned up Player, Instance, and Agent classes.
    • Added code comments to many functions
    • Ghost players are functional again
    • Login server has crash info dumped now
    September 17th 2007[LIST][*]Continued implementation of agent action list[*]Updated documentation with Saracen

  11. #476
    Alpha Member Akai is offline
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    Re: [Guild Wars] Packet encryption

    Nice work, keep it up.

  12. #477
    Member miceiken is offline
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    Re: [Guild Wars] Packet encryption

    Yeah, your getting there, slowly but for sure.

  13. #478
    Member pAbLoPiCaSsO is offline
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    Re: [Guild Wars] Packet encryption



  14. #479
    Valued Member dococ is offline
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    Re: [Guild Wars] Packet encryption

    Nice :)

  15. #480
    Alpha Member Akai is offline
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    Re: [Guild Wars] Packet encryption

    Can't wait ;).



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