I don't use discord.
I could probably setup a server from home, may need to modify launcher to stop with the disconnects on load up of the client.
What message you getting in H2OClient_v0.1.0.76b\H2o_Data\output_log.txt for disconnect?
AquaLung
It seems that if I have another app already running via a SmartSteamEmu launcher then the Client loads without crashing. If the client is the only app launched through SSE then after load it exits with this message in the output_log.txt of client:
ERROR::Steam not initialized
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
InvalidOperationException: Steamworks is not initialized.
at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
at Steamworks.SteamUser.CancelAuthTicket (HAuthTicket hAuthTicket) [0x00000] in <filename unknown>:0
at NetworkController.OnApplicationQuit () [0x00000] in <filename unknown>:0
Last edited by aqualung; 24-01-20 at 06:43 PM.
nvm AquaLung
Last edited by aqualung; 25-01-20 at 04:15 PM.
I'll give this a shot and see what I get, thanks for this. I'll update with my progress.
It's built in unity..
Open it up with Jetbrains DOT PEEK or https://github.com/0xd4d/dnSpy DNSpy find whatever you need in there.
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I am getting Manifest is not available.
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I will buy the game on steam since I want it too! I'll share the files afterwards
Last edited by whhacker93; 08-03-20 at 08:34 AM.