Lunia Files

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  1. #1
    Valued Member Omikron is offline
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    Lunia Files

    RayFile | 99lunia.rar
    Client
    [Mirror](thanks to jhongeek)http://www.4shared.com/file/8rmO63o0...ia_client.html

    RayFile | Lunia.rar
    Mall + server + set + register + B video file editing tools March 1
    [Mirror](thanks to jhongeek)http://www.4shared.com/file/WgoVWWGb...eb__other.html

    RayFile | web启动工具.rar
    Not sure what this is.
    [Mirror](thanks to jhongeek)http://www.4shared.com/file/ivDjWiNb/unknown.html

    I found these and I was wondering if anyone can download the rayfile files and reupload them to another host.
    Not sure if these were already released. I think these files are from March.
    Last edited by Omikron; 31-07-11 at 12:13 AM.


  2. #2
    Valued Member pushedx is offline
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    Re: Lunia Files

    "RayFile | web启动工具.rar" looks like browser related plugins to start the game via web browser rather than directly by launcher.

    Some games like Hero Online, Korean Tales Runner, Scions of Fate require that you login to the site first then launch the game from the web. You can't bypass this on them because you get a login session key tied to your account in the DB, so when the game goes to connect and log you in, you won't be able authenticate unless you use their system.

    The two DLL files it comes with are "DynuEncrypt" and "TextCipher". The first comes back with a lot of relevant links when Google'd. The second, not much so. If anything, it looks like secure login DLLs from the Lunia web portal, maybe their web based launcher or an actual site.

    That's all I can surmise right now. I didn't see anything that really just stood out when glancing through them with Olly. More info could probably be found once the launcher is looked at. I'm downloading the other two files via RayFile, but they will take a while to download.

  3. #3
    Valued Member Omikron is offline
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    Re: Lunia Files

    Thanks for the feedback.
    Good to see this is being looked at.
    Not sure if it's good, but it's suppose to work.
    Just hope this is useful to others.
    Thanks again.

  4. #4
    Proficient Member AznCoder is offline
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    Re: Lunia Files

    Thanks for your release, I think with a little more developments and translation this could be the next popular pserver mmo. I shall help dev and translate and follow the developments for this game closely.

  5. #5
    Member nitroman123 is offline
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    Re: Lunia Files

    How about adding new section in server devlpment ??

    we should ask the admin here to add a Section for Lunia . Its really a good game .

    Also , Thanks for the files .

    Edit :

    Could you tell us whats your sources ?? ( from where you got it , and made this files )
    Last edited by nitroman123; 29-07-11 at 09:02 PM.

  6. #6
    Account Upgraded | Title Enabled! Kalachu is offline
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    Last edited by Kalachu; 30-07-11 at 10:18 PM.

  7. #7
    Valued Member Omikron is offline
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    Re: Lunia Files

    Quote Originally Posted by jhongeek View Post
    i uploaded the files to another site if the original is too slow to download from

    Server with db : Lunia server + db +web + other.rar - 4shared.com - online file sharing and storage - download

    Login thing ? : unknown.rar - 4shared.com - online file sharing and storage - download

    Client: still uploading
    Awesome. Thank you.
    I'll add these with credits to the first post for easier access.
    If you don't want that, I'll remove it.

  8. #8
    Account Upgraded | Title Enabled! Kalachu is offline
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  9. #9
    Valued Member Omikron is offline
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    Re: Lunia Files

    Added to the First post. Thanks. :)

    I wonder if anyone could get this to work.
    I'll try and see if I can translate some stuff.

  10. #10
    Unspoiled Perfection AKllX is online now
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    Re: Lunia Files

    I got an Brazillian version that works with this server. If i found how to translate it from chinese to portuguese i maybe will be able to translate to english too.

  11. #11
    Valued Member Omikron is offline
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    Re: Lunia Files

    Translating isn't really the problem. I can do that. The problem is that nothing's really going on here. So there's really no point in making this work. I'll give everything a quick look tomorrow. Didn't have the time till now. I might as well give it a try.

  12. #12
    Valued Member pushedx is offline
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    Re: Lunia Files

    It seems most of the work has already been done for us: Lunia (CN) again. There's a lot of useful information in that thread.

    With that said, there's still a few things that have to be done that aren't mentioned in the guide linked there. I'm still going through some stuff, but so far it looks like these files are pretty complete: http://gyazo.com/c9ea4dba8071b614ce6b3fd9ebcbb26e.png (IPs in console window are redirect with a loader, I'm not actually connecting to their servers, but was checkout all the connections the client makes)

    I'll post a lot more detailed information about it later today or tomorrow after I wake up and organize changes. It's still really early and there's probably a lot of work still to do, but I think this is a positive sign for development with these files! Great share Omikron!
    Last edited by pushedx; 31-07-11 at 03:25 PM.

  13. #13
    Member Jrw~* is offline
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    Re: Lunia Files

    anyway to edit .b files?

  14. #14
    Account Upgraded | Title Enabled! darkknight is offline
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    Re: Lunia Files

    Thank for release

    ---------- Post added at 06:46 PM ---------- Previous post was at 06:45 PM ----------

    file it so big

  15. #15
    Valued Member pushedx is offline
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    Re: Lunia Files

    Quote Originally Posted by Jrw~* View Post
    anyway to edit .b files?
    From what I have seen so far, I'm pretty sure it's possible, but it's going to take a lot of time to rip out all of the formats from the client/server. To be able to compile/decompile them using a tool, you need to know the exact format the file is in, which is hard coded into the exe's. I'm looking around to see if it's any other place but I doubt it.

    I'll be looking for places to hook in the exes to automate dumping the formats eventually, but if that doesn't work out, worse case is we have to manually go through the client and work out the formats and types to be able to change stuff.

    It'll probably be good to start simple and small with the necessary files, like ConnectInfo.b and then work our way through the different files. The larger and more complex a file is, the longer it's going to take.



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