The three branches are pretty much identical. The master branch may be the most up to date one, where Robotex had been working on getting the new info managers to read the 3.1 compressed data formats. The one I had normally been using was the FR_DEV one. As is, {granted you fix yourself a DB and API}, you can get into square, stages, but the following features are not yet functional, or lack their LOGIC.
[1] Achievements
[2] New Instance Logic
[3] New Logic implemented such as... stage stat limits.
To be perfectly honest, it has been almost a year since this project has been virtually dropped, so I actually don't even remember anything. In one of the branches on GitHub, we Robotex set up the packet foundation for the achievement score logic, so the logic for both second password and achievement score had been already created and functional. But since I left the Spirit-Gaming staff for various reasons, I had actually been removed from the github access. :| So I downloaded these from their respective forks yesterday, in clean condition. I'll check later if the copy I have on my external harddrive is any different.
Here you can find a copy of my API/SQL procedure for the second password logic. {Although you'll still need to create it in the source code. Just follow how AllM calls its HTTP TEXT PACKETS. Note : In the queries, you can see my frustrations back then with select statements interfering with output. To fix this, jus
SET NOCOUNT ON at the beginning of the procedure, if you would like to re-code it in a better way.