Mabinogi (マビノギ)G13S1 test02 Server Files

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  1. #151
    Member arctickitten is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by Popeko View Post
    It is all under the same machine. I didn't realize that could be a issue. I put my ip in the spot the Flipend0 said to put it on his tutorial. Is there a different spot i missed?
    depends if you used your public ip or your internal ip since your only doing lan

  2. #152
    Member buzzrudxo is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    Play is really great.However, there is no sound of the game. What should I do?

  3. #153
    Member arctickitten is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by buzzrudxo View Post
    Play is really great.However, there is no sound of the game. What should I do?
    Sorry that is likely system related its not caused by the client

  4. #154
    Member buzzrudxo is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    Okay, I solved that problem. But there is one more problem. I want to Client chat in Korean. Client is only speak English chatting.
    how do Chatting setting ?

    and

    Skill slots can not be saved.What about this problem?
    Last edited by buzzrudxo; 05-07-17 at 07:15 AM.

  5. #155
    Member arctickitten is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by buzzrudxo View Post
    Okay, I solved that problem. But there is one more problem. I want to Client chat in Korean. Client is only speak English chatting.
    how do Chatting setting ?

    and

    Skill slots can not be saved.What about this problem?
    You need a korean font mod if that is the case just unpack the korean client get the font then put it in your data folder under i believe it was /gfx/font if im not mistaken and for the skill slots you will need a web server and you need to modify the urls.xml Kohu explained that further theres also a way to enable cacheing the skillslots to the hard drive but im not gonna go into that

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    If anyone else would like help and needs it faster then i can reply here this https://discord.gg/TjAmsjj is your best bet in that discord ill help with setting up servers

    side note if you are to lazy we also run a server from that discord mostly used for testing

  6. #156
    Novice jeff7580 is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    Somebody on elite pvp forums is selling the complete g17 server.
    https://www.***********.com/forum/tr...17s1-r171.html

  7. #157
    Member arctickitten is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    we are aware of it

    - - - Updated - - -

    its at its current price is like 700 dollars but whats the point alot of people already have it there just keeping it hush hush

  8. #158
    Apprentice dundell391 is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    So I took a lot of interest in this project as of two days ago. Wow.. Just soo much.

    I've been working in auto translator on google spreadsheet to protect (from) word wrap. Comes out a good copy, but the things it translate sentences to. "I than is Eiren, it would be a good idea to talk" (It also is taking about 6 hours to translate the npc script text file "npc.japan.txt")

    I have a problem though. I am doing a copy of auto translations to test, but then i realize even with the original translation files, NPC's on my test server cannot connect to their script. It just says something like a location of their script. I'll give a screenshot in a while. I'm working still :/

    It's like I click on Duncan, and he says something along the lines of script tirchonail.duncan.18, I'll give the actual text in a bit.

    Because of this problem, all NPC's lose script functionality with any buttons. Because of this also I can't open any NPC shops which is a real downer.
    Last edited by dundell391; 05-08-17 at 01:08 AM.

  9. #159
    Apprentice dundell391 is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    I think I got the right method down for auto translating the script of npc.japan

    My server accepts the script, and is able to cache. I haven't gone in depth to test out the npc scripts yet since I just went starting from the top. So this is some auto translation piece to English. I went 30 lines at a time to make sure I fixed some of the syntax errors to stop from crashes.

    (NOTE: Trial and Error. Working on removing the space marking with a tab marking to fix some issues. maybe an hour until it's corrected.)It covers from line 0 - 3,205~ish, so back to 10% (But a working 10%)


    (copy and paste over current lines roughly from 0 -3200, in npc.japan.txt; then set this file into firectory RCCwork/Game_ServerCH1/data/local/script/ ; then delete cache folder in RCCWork/Game_Server1, and reload servers to build new cache links.)
    Attached Files Attached Files
    Last edited by dundell391; 09-08-17 at 01:03 AM.

  10. #160
    Novice invin is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    i am trying to modify skill load time in C:\RCCWork\__UnpackedGameServerNPCFiles\data\db\skill\skillinfo.xml the TargetRange and skill_leveldetail of PrepareTime and skillleveldescription of PrepareTime

    but in game,it's really nothing change,i don't know what's going on.

  11. #161
    Member arctickitten is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by dundell391 View Post
    I think I got the right method down for auto translating the script of npc.japan

    My server accepts the script, and is able to cache. I haven't gone in depth to test out the npc scripts yet since I just went starting from the top. So this is some auto translation piece to English. I went 30 lines at a time to make sure I fixed some of the syntax errors to stop from crashes.

    (NOTE: Trial and Error. Working on removing the space marking with a tab marking to fix some issues. maybe an hour until it's corrected.)It covers from line 0 - 3,205~ish, so back to 10% (But a working 10%)


    (copy and paste over current lines roughly from 0 -3200, in npc.japan.txt; then set this file into firectory RCCwork/Game_ServerCH1/data/local/script/ ; then delete cache folder in RCCWork/Game_Server1, and reload servers to build new cache links.)
    Oh Wow! Thats wonderful, personally we have Japanese translators slowly translating but This is a good start for anyone. Good work :3

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    Quote Originally Posted by invin View Post
    i am trying to modify skill load time in C:\RCCWork\__UnpackedGameServerNPCFiles\data\db\skill\skillinfo.xml the TargetRange and skill_leveldetail of PrepareTime and skillleveldescription of PrepareTime
    but in game,it's really nothing change,i don't know what's going on.
    and really i cant give you any advice on skill editing as its not really recommended Sorry

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    oh and dundell if you'd like to chat with more members like flippy and such just hop into discord and say hi we've made alot of progress

  12. #162
    Apprentice Mark Metzger is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    Oh man i totally messed up the NPC Script ... Now theyre telling Bullshit over 9000 ... :/

  13. #163
    Member arctickitten is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by Mark Metzger View Post
    Oh man i totally messed up the NPC Script ... Now theyre telling Bullshit over 9000 ... :/
    rip i guess its time to back trace

  14. #164
    Apprentice dundell391 is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    I fixed a few things, sort through line by line up to 5,000 working, but imma be super busy still until the 1st of the month. It's working, and I'd like to post it soon. Since the other one is a broken script :/

  15. #165
    Member arctickitten is offline
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    Re: Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by dundell391 View Post
    I fixed a few things, sort through line by line up to 5,000 working, but imma be super busy still until the 1st of the month. It's working, and I'd like to post it soon. Since the other one is a broken script :/
    thats perfectly fine my translators have enjoyed the work you've done its helping them translate faster being able to read machine translated lines and compare it to there transcribed text



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