Mabinogi (マビノギ)G13S1 test02 Server Files

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  1. #31
    Developer MeGaMaX is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Vindictus source code is exist @Hycker is right

    Greetings MeGaMaX.

  2. #32
    Apprentice Mark Metzger is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Thank you very much for such a Great Release but there is in the Folder English Patch no English patch.. well what to do now?

  3. #33
    Infraction bannëd xlw00tlx is online now
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by Mark Metzger View Post
    Thank you very much for such a Great Release but there is in the Folder English Patch no English patch.. well what to do now?
    language.pack in client folder
    i think u have to open it and slowly translate all the stuff inside
    and all the xml files in server db folder

  4. #34
    Apprentice Mark Metzger is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Okay, well there was a Guy who already wrote an English patch for Mabi TW... i guess he used that patch but im not sure.

  5. #35
    Apprentice kohu is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Language.pack from an older client I had laying around. Place in client package folder and overwrite the existing language.pack. This should be in English. NPC dialogue and Quests will still be in Japanese as that portion of the game is streamed from the server. https://mega.nz/#!K5BBySLQ!WgmXs4PZxt-GiFPww4c494wCRAJCb2JvFAH71Pg6C34

    - - - Updated - - -

    Additional release: DB_XMLmodification https://mega.nz/#!b4QRnB7a!ktSl9odrTQ1uKsdZK9S4Eg7IftWEdc9OTFzvmDWa420

    This was created for my own use in an attempt to get the SQL database rebuilt, even if it is a mostly futile effort. Running in SQL mode will reveal stored procedures used by XMLDB when it hits an error. Features of this modified DB_XML server is the additional mode to run in a hybrid SQL and test mode. Using this, I have logged into the server using SQL DB for accounts while the rest of the game server runs in test mode. View readme.txt for more details on use and purpose. Please be aware there may be changes inadvertently made and this program and it is not intended to be used as a replacement for the original files - only to be used for testing.
    Last edited by kohu; 07-01-17 at 01:56 AM.

  6. #36
    Proficient Member Flipend0 is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Happy new years everybody.
    I've been away for a while due to celebrating with family and whatnot.
    Now that I am back I have some time to write down my tutorials.

    But before I start off.



    Language.pack from an older client I had laying around. Place in client package folder and overwrite the existing language.pack. This should be in English. NPC dialogue and Quests will still be in Japanese as that portion of the game is streamed from the server.

    This was created for my own use in an attempt to get the SQL database rebuilt, even if it is a mostly futile effort. Running in SQL mode will reveal stored procedures used by XMLDB when it hits an error. Features of this modified DB_XML server is the additional mode to run in a hybrid SQL and test mode. Using this, I have logged into the server using SQL DB for accounts while the rest of the game server runs in test mode. View readme.txt for more details on use and purpose. Please be aware there may be changes inadvertently made and this program and it is not intended to be used as a replacement for the original files - only to be used for testing.


    Dude. @kohu you created this? This is amazing work man, This is going to help A LOT with debugging the missing SQL DB and what not. I'm pretty sure this is going be very useful to those that can code in MSSQL.
    Keep this up, maybe we can finally get RCS Service and MabiOps to finally work .


    Tutorial #3: Translating the Server and Client.

    So, first off Download Kohu's Translation Patch Extract it anywhere and rename the file to
    Code:
     
    language.pack -> language_eng.pack
    and move it to these folders.

    Code:
    C:\Client\Package
    C:\RCCWork\GameServer_Ch1\package
    C:\RCCWork\NPCClient_Ch1\package
    This will get most of the localization files to be translated to English.
    Not everything is translated however.

    Here are a list of files that still needs to be translated, following with a map legend.



    English version of these files do not exist. You would have to re-translate these files.
    Let's open ruins.japan.txt and npc.japan.txt
    You can find these files in

    Code:
    C:\RCCWork\__UnpackedGameServerNPCFiles\data\code
    C:\RCCWork\__UnpackedGameServerNPCFiles\data\script
    C:\RCCWork\__UnpackedGameServerNPCFiles\data\xml



    One thing I want to let you know is that when you're translating It's very important that you only translate the Katakana/Hiragana Characters only. Leave the English, Numbers, or Brackets/Symbols ( (),{},[],@!*(#$ ) alone. They are part of the server code and shouldn't be touched.





    So once we translated the files. We must move the file to it legend's mapping desination in
    Code:
     C:\RCCWork\GameServer_Ch1\data
    folder.
    ruins.japan.txt was in xml
    and npc.japan.txt was in script



    Note: Whenever you want to change the translation files You must always delete the "cache" folder in GameServer_Ch1 in order to view the changes the next time you boot the server.
    If you did everything right, it should look like this.

    Note: If your translation does not appear even after deleting the "cache" folder. Try creating a folder called
    Code:
    local
    on the data folder and copy
    Code:
    code
    script
    xml
    on the local folder. Then delete the cache folder again.




    I have included an excel file showing language comparasion for the common words in this game. Japanese and English If you are intrested in translating the remaining server files.




    By the way, If you have any questions about anything related to this server, don't hesitate to ask me. I most likely already have the answer for you.
    Last edited by Flipend0; 02-01-17 at 08:05 AM.

  7. #37
    Account Upgraded | Title Enabled! laukinfai001 is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    @Flipend0
    windows 2003 or 2003 r2?

  8. #38
    Infraction bannëd xlw00tlx is online now
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    @so can i make npc say "yo yo bitch" or "i eat boogers" and change items names and stuff?

  9. #39
    Proficient Member Flipend0 is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by laukinfai001 View Post
    @Flipend0
    windows 2003 or 2003 r2?
    I imagine they are the same. I use 2003. But I would go ahead and say use both.
    For some odd reason, the Normal versions of Windows 7, 8, and 10 works fine with the server files, but 2008, 2012, or even the latest 2016 Server crashes on either Coordinator or GameServer, and I really can't comprehend why this would even happen. I'll just have to debug the shit out of them one day.




    Quote Originally Posted by xlw00tlx View Post
    @so can i make npc say "yo yo bitch" or "i eat boogers" and change items names and stuff?

    Well...Yes, you technically can...^^;
    Custom Items are creatable as well once you have an understanding on how the files for both the server and the client works.

  10. #40
    Apprentice Mark Metzger is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    This is Pretty Awesome man, i guess im going to Try to Work on a Translation because i really love Mabinogi and this release is pretty awesome.

  11. #41
    Infraction bannëd xlw00tlx is online now
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    do,upload it and i ll leech :3
    but i ll make em say weird things just for fun

  12. #42
    Apprentice kohu is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by Flipend0 View Post
    Happy new years everybody.


    Dude. @kohu you created this? This is amazing work man, This is going to help A LOT with debugging the missing SQL DB and what not. I'm pretty sure this is going be very useful to those that can code in MSSQL.
    Keep this up, maybe we can finally get RCS Service and MabiOps to finally work .


    That's the goal. I'll upload my work on the account DB in a bit once I finalize some documentation regarding it. My sights are currently set on restoring the messenger server functionality. At the very least this may lead to manageability options much easier through test mode such as account creation and password resets via webpage.

    --------------------------


    Today I worked on restoring the UI and hotkey save settings. Saving of hotkeys server side has been restored. Bare in mind the original server uses ASP and not PHP but I have more experience with php (little) than I do with ASP (none). I offer this in hopes someone will improve it as there is no error handling at the moment. Implementing this fix also requires a client side edit to point to a custom web address.

    EDIT: Steps revised. I didn't realize we had data folder redirection active on the client.

    1. Download UiUpload.php here: https://mega.nz/#!6loGBQJQ!9GPfcdwL6...vw2E2-Yqkb0rdY and place it on a webserver capable of serving PHP files. XAMPP works just fine. Keep in mind this will create a UI directory to store client UI settings.


    2. Startup your web server.


    3. Download MabiPacker 1.2.1.7z from here: https://github.com/logue/MabiPack/downloads to the computer with the ProjectM200JP client. I find the newer version do not run well on newer operating systems.


    4. Open MabiPacker and switch to the Unpack tab. This tool allows one to browse and extract these pack files for client edits. Load ProjectM200JPClient\Client\package\198_full.pack. You may specify a extraction loacation then press unpack if you wanted all of the files extracted. we only need one so instead click Check Content to open the package browser.





    5. Browse to and select data\db\urls.xml then click Export in the top right of the window. Save this wherever you want.



    6. Edit urls.xml in your favorite text editor. Scroll to the <URL Locale ="japan" section first. Then locate UploadUIPage and DownloadUIAddress. Modify them to point to your PHP page and ui directory.
    eg: UploadUIPage="http://127.0.0.1/UiUpload.php
    DownloadUIAddress="http://127.0.0.1/ui/"

    7. Save your urls.xml changes

    8. Move the urls.xml to the \data\db folder of the client (ProjectM200JPClient\Client\data\db\urls.xml)


    Load the game up and modify your hotkey bar or window positions. exit the game then log back in to verify they are saved and loaded correctly.
    Last edited by kohu; 03-01-17 at 05:57 AM. Reason: Revised instructions

  13. #43
    Member BeNzAnaZ is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Fcking new year gift for us
    awesome !!

  14. #44
    Alpha Member ianvalls90 is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Can someone confirm wether it has virus or not? I was about to start downloading but read woot's post saying it got virus and got that weird feeling saying dont down this hahaha.
    Ill better wait for someone's confirmation....

    Enviado desde mi SM-G531M mediante Tapatalk

  15. #45
    Alpha Member john007 is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Soso MMORPG nothing special.



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