Mabinogi (マビノギ)G13S1 test02 Server Files

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  1. #61
    Valued Member SSFM is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by xlw00tlx View Post
    @do i have to log with npc1 first everytime i run the server?
    You will have to run the NPCCH1 every time, but you don't have to log on to the normal client with the npc account as far as I'm aware. I presume that is just done so that when the NPC Client (NPCCH1) connects, other players won't see that npc character. (And I'm sure that whole set state is important... Not really sure what that does.)

    The Aura team does fantastic work. Using their work for these files sits in a sour spot for me as that is not the intent of their project. Visual chat could probably be ported pretty quick but guild management accesses the backend DBs quite a bit and would need some modifications. I'd rather learn and create my own solutions and respect the wishes of the aura team as they have already stated they'd like nothing to do with the server leak files.
    Have you spoken with Exec directly about this? I'd be surprised if he has a problem with you borrowing some code from Aura - it's open source for a reason. It's more-so that use of the official server files is illegal and thus he doesn't want to get involved with that. Needless to say, he probably won't help adapt Aura code to work with the official server files, but I don't see any harm in adapting it yourself. (And again, I don't think Exec would mind based on my interactions with him and all that I've seen from him.)

  2. #62
    Apprentice kohu is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by SSFM View Post
    You will have to run the NPCCH1 every time, but you don't have to log on to the normal client with the npc account as far as I'm aware. I presume that is just done so that when the NPC Client (NPCCH1) connects, other players won't see that npc character. (And I'm sure that whole set state is important... Not really sure what that does.)


    Have you spoken with Exec directly about this? I'd be surprised if he has a problem with you borrowing some code from Aura - it's open source for a reason. It's more-so that use of the official server files is illegal and thus he doesn't want to get involved with that. Needless to say, he probably won't help adapt Aura code to work with the official server files, but I don't see any harm in adapting it yourself. (And again, I don't think Exec would mind based on my interactions with him and all that I've seen from him.)
    Naw I haven't spoken to exec myself. Only read what he has posted elsewhere. If I hit a roadblock I'll contact him. I'll take a look at the sources for Aura to see if they mesh well with the needs for messenger. I think messenger needs shared access to the char database at the very least but I'm not positive on that yet.

  3. #63
    Proficient Member Flipend0 is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Can you create custom events? I can see some callback scripts for various events, but they don't seem to control every aspect of it, as if large parts were hard coded. From what I can tell these files seem to have the usual official server problems. A few things can be customized, but it's really limited to database edits and a few scripts.
    In practice, you can. You are indeed right about most events being hard coded. I guess what I meant about Custom Events is from the implementation of being a creative within around the scripts and resources you can use up. You see this behavior very commonly in MapleStory p server events.

    For example, I can host a Musical Chair event. Have a Brad play the music, give the characters in the party Slow condition and set up the chair props. Decrease 1 chair each turn until 1 chair is left, give a prize to the winning player. Simple

    Of course, we could also create static events for all players to participate as well. Create a custom NPC that requires a custom item that can only be dropped by monsters, use a script to modify drop item from a monster, Give the items to said NPC and receive a reward. What I just gave out is the most basic idea of them all Being creative with the scripts all depends on how the coder works this out, mainly requires a ton of exploration on the data folder.

  4. #64
    Apprentice mabimao is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    uhh sry if i ask it here is there any gm commands for char/pet cards?

  5. #65
    Proficient Member Flipend0 is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by mabimao View Post
    uhh sry if i ask it here is there any gm commands for char/pet cards?
    Oh. How did I forget about that?
    There is no command, but there is a tool you can use.

    Go to
    Code:
    C:\RCCWork\Authenticator\DataGenerator.exe
    This tool is completely in English, so it's self-explanatory


    In addition. Item #91149, #91150, #91190~#91195, #91203 and #91204 has the ability to create pets in game, also editable on the itemdb

  6. #66
    Apprentice mabimao is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by Flipend0 View Post
    Oh. How did I forget about that?
    There is no command, but there is a tool you can use.

    Go to
    Code:
    C:\RCCWork\Authenticator\DataGenerator.exe
    This tool is completely in English, so it's self-explanatory


    In addition. Item #91149, #91150, #91190~#91195, #91203 and #91204 has the ability to create pets in game, also editable on the itemdb
    holeymoley wow thanks!!

  7. #67
    Infraction bannëd xlw00tlx is online now
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    anyone working on cash shop?for me is more easy to charge 999999 cash then buy vip stuff than create it with gm commands

  8. #68
    Apprentice kohu is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Just poked around Aura source. Yeah, they create FK relations back to the account - and that's if you get past the session manager. It'd be very messy to implement with what we have. I don't think anyone is looking at web shop yet.

  9. #69
    Enthusiast Omeris is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Is anyone working on translating quests/npcs? I've begun and can see my translations in game, so that's good... However, it's a daunting task and my japanese is total crap. Basically, I see myself giving up fairly soon. Lol.

  10. #70
    Apprentice .dragon is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by Ronny Zijler View Post
    You can use any client.
    That's not actually true, is it? The server files should require this one specific client and no else.

    Quote Originally Posted by kohu View Post
    Just poked around Aura source. Yeah, they create FK relations back to the account - and that's if you get past the session manager. It'd be very messy to implement with what we have. I don't think anyone is looking at web shop yet.
    The relation is there in the database, but it doesn't seem to be used in the code. It's probably just to delete all account related data together.

  11. #71
    Valued Member SSFM is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by .dragon View Post
    Quote Originally Posted by Ronny Zijler View Post
    You can use any client.
    That's not actually true, is it? The server files should require this one specific client and no else.
    The server requires a client with the same packet structure. Another client could potentially run, but anything that is different between that version and the G13S1 JP client wouldn't work properly. Thus, I wouldn't really recommend using any other client even if portions of it appear to work.

    Of course, this is assuming that there are differences between regions, and that more recent clients may have changed packets from what they were in G13. I don't actually know the exact specifics, so newer clients from other regions might function identically.
    Last edited by SSFM; 05-01-17 at 01:25 PM.

  12. #72
    Apprentice mabimao is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    is there any way to add G17 or after equips in there? been snooping around with the packages but unable to succeed in doing so :/

  13. #73
    Novice dziboy is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Thanks.. its very useful for my study

  14. #74
    Member Ronny Zijler is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Use the latest NA client, files should work fine with it, just like Aura's server files- Open source.

  15. #75
    Apprentice .dragon is offline
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    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files

    Quote Originally Posted by SSFM View Post
    The server requires a client with the same packet structure. Another client could potentially run, but anything that is different between that version and the G13S1 JP client wouldn't work properly. Thus, I wouldn't really recommend using any other client even if portions of it appear to work.

    Of course, this is assuming that there are differences between regions, and that more recent clients may have changed packets from what they were in G13. I don't actually know the exact specifics, so newer clients from other regions might function identically.
    That's what I thought. I've been following Aura for a while and the packets constantly change, and there actually were differences between regions in the past, even if they were on the same update (G/S). I imagine finding another client that works, especially from another region, would be very tricky.

    Quote Originally Posted by Ronny Zijler View Post
    Use the latest NA client, files should work fine with it, just like Aura's server files- Open source.
    That won't work.

    Quote Originally Posted by mabimao View Post
    is there any way to add G17 or after equips in there? been snooping around with the packages but unable to succeed in doing so :/
    If you copy all required files like models and textures from the new client and add the items to both item databases most equipment should work.



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