MU Legend JPN Server Files

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  1. #241
    Newbie hoangtn219 is offline
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    Re: MU Legend JPN Server Files

    Quote Originally Posted by Magenik View Post
    Yeah all those link are what i sniffed yesterday

    and those are from client

    - - - Updated - - -

    some work on the shop with help of Wireshark for the translation
    You can share shop

  2. #242
    Member Kaspars Erglis is offline
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    Re: MU Legend JPN Server Files

    Fxed my error
    Last edited by Kaspars Erglis; 15-11-20 at 11:13 PM.

  3. #243
    Retired Developer Magenik is offline
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    Re: MU Legend JPN Server Files

    Quote Originally Posted by Biomanable View Post
    VMWARE? Nice joke. So you think ppl,who can't set proper config over vm can set in windows? And well,most of errors have nothing to do with vm,but rather with config errors. Can't setup? Fine. There is a lot of ppl,who have no idea what difference between local and ext interface.And because of that they have alot of problems. Hint - server/config. Most of you problems here.
    P.S. I run my server over vm at my local network and its worked fine. No real problem to put in on external too. Just read carefull config,there is nothing hard to deal with.
    let me explain you things young padawan

    it wasn't a joke

    VMWARE = everything is given and you have to edit only the IP on the network configuration and no! you are wrong you don't have to edit CONFIG file on VMWARE because everything is set already

    now go install it on your machine or even better setting it up on Dedicated server
    ohh shit you have to install MSSQL, webserver, mysql, firewall and much more maybe library for make all your exe work

    so who is joking now ? do you think everyone know how to install MSSQL properly ? even me with experiences i still do some mistakes on MSSQL.

    do you think everyone know how to setup a webserver properly with security etc ???

    no for you i still joking right ? then keep thinking i'm still joking i dont think you gonna run your server at home for 100 players on your VMWARE because this will be the best Joke ever

    that the reason i made a video tutorial to install server properly so people can learn from it

    and give hint here but how about you ? bravo you made a packaged vmware work good job you deserve a medal for it

    now go open it on your VPS and hit me back when you are done
    Last edited by Magenik; 16-11-20 at 12:56 AM.
    Working on Fairy Dreams 3dMobile Game

  4. #244
    Ultimate Member pablineek is offline
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    May 2009 Join Date
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    Re: MU Legend JPN Server Files

    Quote Originally Posted by Biomanable View Post
    VMWARE? Nice joke. So you think ppl,who can't set proper config over vm can set in windows? And well,most of errors have nothing to do with vm,but rather with config errors. Can't setup? Fine. There is a lot of ppl,who have no idea what difference between local and ext interface.And because of that they have alot of problems. Hint - server/config. Most of you problems here.
    P.S. I run my server over vm at my local network and its worked fine. No real problem to put in on external too. Just read carefull config,there is nothing hard to deal with.
    Great, attack people who its helping. Nice people coming to the post.
    Be more greatfull with the people.

  5. #245
    Member Kaspars Erglis is offline
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    Jul 2013 Join Date
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    Re: MU Legend JPN Server Files



    Any solution? Launching on local ip! But client just dont want to start!

  6. #246
    Retired Developer Magenik is offline
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    Re: MU Legend JPN Server Files

    Quote Originally Posted by Kaspars Erglis View Post


    Any solution? Launching on local ip! But client just dont want to start!
    this is the Chinese Launcher

    for you can run it you have to start the Chinese program in the VMWARE

    So i suggest you to use this launcher share here http://forum.ragezone.com/f857/mu-le...9/#post9051459

    and it will solve your issue
    Working on Fairy Dreams 3dMobile Game

  7. #247
    Member Kaspars Erglis is offline
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    Re: MU Legend JPN Server Files

    any download link for eng launcher?

  8. #248
    Ultimate Member pablineek is offline
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    Re: MU Legend JPN Server Files

    Im having this issue with shop.
    I try with magenik solution but still that.


  9. #249
    Member zedei26 is offline
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    Re: MU Legend JPN Server Files

    Quote Originally Posted by Magenik View Post
    Yeah all those link are what i sniffed yesterday

    and those are from client

    - - - Updated - - -

    some work on the shop with help of Wireshark for the translation
    how to translate the shop?

  10. #250
    Retired Developer Magenik is offline
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    Re: MU Legend JPN Server Files

    Quote Originally Posted by zedei26 View Post
    how to translate the shop?
    you can have a look on your client side :

    Binaries\Win64\vanillamint\2020102301_shop_meta_file.json

    but just for your info it's a xml file also and it has an issue by default

    but even with that issue you can edit there :)

    as i said days before
    the shopVersion is overrided by the version of valafe.com

    because the client is edited to read their server

    so for now we have to figure out how to patch our client for it's connect to our own server for checking version and also for web shop system

    the API for version i already fixed it now it's a php file that check version on database but it's useless for now so i will share when time comes and client is hooked for it's connect to our server
    Last edited by Magenik; 16-11-20 at 03:25 AM.
    Working on Fairy Dreams 3dMobile Game

  11. #251
    Ultimate Member hack2u is online now
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    Re: MU Legend JPN Server Files

    Quote Originally Posted by Magenik View Post
    Here steps of what your Client doing when you start it (after success login)

    1 - nProtect connection

    [Full request URI: http://mgr.gameguard.co.kr/LogServer...91D9&dm=29681]

    [Full request URI: http://mulegend-cdn.valofe.com/nProt...?id=160441231]

    2 - the client update your shop version (and there is where we have to fix this part)

    [Full request URI: http://api.valofe.com/billing2/shopVersion?locale=jp]

    3 - When you are connected in game open shop and this is what's happening in sniffing :

    [Full request URI: http://api.valofe.com/billing2/GetUserPurchaseInfoForCheckLimit?req={"user_no":12379,"character_no":50428616,"world_no":3}]

    so there is no connection with our server all are on api of valofe

    4 - when you click Top UP here the opening link :

    http://payment.webzen.jp/


    so the file linked above for fix shop doesn't need, because it doesnt fix the exe or dll that link to official server.
    i only edit one config file and put all ip properly and that it... there is no need to download all those chinese file again...


    the fact is the shop is working i can buy and redeem my product but i wont be safe if all link are connected to official server it's mean you don't have full control of your server ....

    so yeah as ashlay said we have to hook the game for override this part
    Can you tell everyone how to fix it? Shop ip Config

    And where to fix the rate Thank you very much
    Last edited by hack2u; 16-11-20 at 05:36 AM.

  12. #252
    Registered Raelaziel is offline
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    Re: MU Legend JPN Server Files

    @Magenik i think the answer can be found in the upk's but for this we will probably need to find way to decode the tables. For example Genesis is giving this info:

    Code:
    [Info] 
    [FILE CHECK] Checking file:[LegendGame\CookedPCConsole\Tables\Vanillamint_KOR.upk]
    [Info] 
    [FILE CHECK] Checking file:[LegendGame\CookedPCConsole\Tables\ServiceInfo_KOR.upk]
    so there's probably more info about the api's and redirections.

    btw. above thing, about decoding upk's and converting it somehow from server-sided .csv's to client-sided upk's is the main thing we need to look into as without it this "development" will be finished at this part because all the csv's are the main part of game config and the only way to make it works properly is to sync. it with server sided csv's. So every server will look the same at this point.

    so Vanillamint_KOR.csv is (note that's .csv so the upk can be different along with .dll)

    Code:
    //,,Section,Key,Value//,,Vanillamint,DebugDLLName,vanillamint\vanillamintD.dll
    Vanillamint,ReleaseDLLName,vanillamint\vanillamint.dllVanillamint,DebugDLLName64,vanillamint\vanillamint64D.dllVanillamint,ReleaseDLLName64,vanillamint\vanillamint64.dllVanillamint,ServiceCode,SVR011Vanillamint,DevRegionCode,ASVanillamint,WSM_URL_DEV,http://upload.webzen.kr/pf/alphaVanillamint,WSM_URL_ALP,http://upload.webzen.kr/pf/alphaVanillamint,WSM_URL_LIV,http://upload.webzen.kr/pf/liveVanillamint,ResFolder,vanillamint\//,,CashShop,RechargeURL_DEV,https://alpha-payment.webzen.co.kr/history/chargecashCashShop,RechargeURL_ALP,https://alpha-payment.webzen.co.kr/history/chargecashCashShop,RechargeURL_LIV,https://payment.webzen.co.kr/history/chargecashCashShop,RechargeURL_0_DEV,https://alpha-payment.webzen.co.kr/history/chargecashCashShop,RechargeURL_0_ALP,https://alpha-payment.webzen.co.kr/history/chargecashCashShop,RechargeURL_0_LIV,https://payment.webzen.co.kr/history/chargecashCashShop,RechargeURL_105_DEV,http://alpha-mulegend.game.daum.net/CashShop,RechargeURL_105_ALP,http://alpha-mulegend.game.daum.net/CashShop,RechargeURL_105_LIV,http://mulegend.game.daum.net/
    Last edited by Raelaziel; 16-11-20 at 06:44 AM.

  13. #253
    Member zedei26 is offline
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    Jan 2012 Join Date
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    Re: MU Legend JPN Server Files

    Quote Originally Posted by Magenik View Post
    you can have a look on your client side :

    Binaries\Win64\vanillamint\2020102301_shop_meta_file.json

    but just for your info it's a xml file also and it has an issue by default

    but even with that issue you can edit there :)

    as i said days before
    the shopVersion is overrided by the version of valafe.com

    because the client is edited to read their server

    so for now we have to figure out how to patch our client for it's connect to our own server for checking version and also for web shop system

    the API for version i already fixed it now it's a php file that check version on database but it's useless for now so i will share when time comes and client is hooked for it's connect to our server
    thank you so much

  14. #254
    Retired Developer Magenik is offline
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    782Posts

    Re: MU Legend JPN Server Files

    Quote Originally Posted by Raelaziel View Post
    @Magenik i think the answer can be found in the upk's but for this we will probably need to find way to decode the tables. For example Genesis is giving this info:

    Code:
    [Info] 
    [FILE CHECK] Checking file:[LegendGame\CookedPCConsole\Tables\Vanillamint_KOR.upk]
    [Info] 
    [FILE CHECK] Checking file:[LegendGame\CookedPCConsole\Tables\ServiceInfo_KOR.upk]
    so there's probably more info about the api's and redirections.

    btw. above thing, about decoding upk's and converting it somehow from server-sided .csv's to client-sided upk's is the main thing we need to look into as without it this "development" will be finished at this part because all the csv's are the main part of game config and the only way to make it works properly is to sync. it with server sided csv's. So every server will look the same at this point.

    so Vanillamint_KOR.csv is (note that's .csv so the upk can be different along with .dll)

    Code:
    //,,Section,Key,Value//,,Vanillamint,DebugDLLName,vanillamint\vanillamintD.dll
    Vanillamint,ReleaseDLLName,vanillamint\vanillamint.dllVanillamint,DebugDLLName64,vanillamint\vanillamint64D.dllVanillamint,ReleaseDLLName64,vanillamint\vanillamint64.dllVanillamint,ServiceCode,SVR011Vanillamint,DevRegionCode,ASVanillamint,WSM_URL_DEV,http://upload.webzen.kr/pf/alphaVanillamint,WSM_URL_ALP,http://upload.webzen.kr/pf/alphaVanillamint,WSM_URL_LIV,http://upload.webzen.kr/pf/liveVanillamint,ResFolder,vanillamint\//,,CashShop,RechargeURL_DEV,https://alpha-payment.webzen.co.kr/history/chargecashCashShop,RechargeURL_ALP,https://alpha-payment.webzen.co.kr/history/chargecashCashShop,RechargeURL_LIV,https://payment.webzen.co.kr/history/chargecashCashShop,RechargeURL_0_DEV,https://alpha-payment.webzen.co.kr/history/chargecashCashShop,RechargeURL_0_ALP,https://alpha-payment.webzen.co.kr/history/chargecashCashShop,RechargeURL_0_LIV,https://payment.webzen.co.kr/history/chargecashCashShop,RechargeURL_105_DEV,http://alpha-mulegend.game.daum.net/CashShop,RechargeURL_105_ALP,http://alpha-mulegend.game.daum.net/CashShop,RechargeURL_105_LIV,http://mulegend.game.daum.net/
    yeah exactly what i'm working on since yesterday
    i noticed that all info are stored in upk so i try understand how to decompile them

    actually i was checking the INT one
    Code:
    //,,
    Section,Key,Value
    //,,
    Vanillamint,DebugDLLName,vanillamint\vanillamintD.dll
    Vanillamint,ReleaseDLLName,vanillamint\vanillamint.dll
    Vanillamint,DebugDLLName64,vanillamint\vanillamint64D.dll
    Vanillamint,ReleaseDLLName64,vanillamint\vanillamint64.dll
    Vanillamint,ServiceCode,SVR011
    Vanillamint,DevRegionCode,AS
    Vanillamint,WSM_URL_DEV,http://one-alpha-uploadcdn.webzen.com/files/wshop/alpha
    Vanillamint,WSM_URL_ALP,http://one-alpha-uploadcdn.webzen.com/files/wshop/alpha
    Vanillamint,WSM_URL_LIV,http://uploadcdn.webzen.com/files/wshop/live
    Vanillamint,ResFolder,vanillamint\
    //,,
    CashShop,RechargeURL_DEV,https://one-alpha-pay.webzen.com/BuyWCoin
    CashShop,RechargeURL_ALP,https://one-alpha-pay.webzen.com/BuyWCoin
    CashShop,RechargeURL_LIV,https://pay.webzen.com/BuyWCoin/
    CashShop,RechargeURL_0_DEV,https://one-alpha-pay.webzen.com/BuyWCoin
    CashShop,RechargeURL_0_ALP,https://one-alpha-pay.webzen.com/BuyWCoin
    CashShop,RechargeURL_0_LIV,https://pay.webzen.com/BuyWCoin/

    also those code are stored in MSSQL database dbo.vanillamint
    Last edited by Magenik; 16-11-20 at 07:12 AM.
    Working on Fairy Dreams 3dMobile Game

  15. #255
    Registered Raelaziel is offline
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    Nov 2020 Join Date
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    Re: MU Legend JPN Server Files

    above all of that .csv's there's "generate.cpf" idk if it's somehow linked and if there shouldn't be some tool for that. I'm also looking forward into that.



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