MU Legend JPN Server Files

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  1. #286
    Member unknowmyid2809 is offline
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    Aug 2019 Join Date
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    Re: MU Legend JPN Server Files

    MU Legend JPN Server Files
    Quote Originally Posted by ycr4zy View Post
    Replace this file in server/resource/data

    Quest
    ~ Updated link, i had uploaded the wrong file kekw

    And run CodeImporter.exe in server/x64
    Thank you so much. You have discord ? i need contact you somethnig.

  2. #287
    Member Kaspars Erglis is offline
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    Jul 2013 Join Date
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    Re: MU Legend JPN Server Files

    Got all runing all ip in place! But klient dont show up Server in list!
    Running on LAN ip

    - - - Updated - - -

    Quote Originally Posted by allhoy View Post
    please tell me what the error is ?

    Where you got this launcher? or Client

  3. #288
    Hardcore Member cinus is offline
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    May 2020 Join Date
    143Posts

    Re: MU Legend JPN Server Files

    Quote Originally Posted by Kaspars Erglis View Post
    Got all runing all ip in place! But klient dont show up Server in list!
    Running on LAN ip

    - - - Updated - - -


    Where you got this launcher? or Client
    another Launcher

    https://mega.nz/file/3wZQmLLS#3KQfaT...-RnFc-bwZzZdUg

    some gm tool
    i dont know was but i find in chaina baidu
    https://mega.nz/file/W9ZGHZCI#49tC7y...C0P53gtkRbVFmM

  4. #289
    Member Biomanable is offline
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    May 2007 Join Date
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    33Posts

    Re: MU Legend JPN Server Files

    Quote Originally Posted by Kaspars Erglis View Post
    Can you upload in other sites! Cant read chinase

    - - - Updated - - -



    Maby someone can upload normar Client
    https://mega.nz/file/lwwwzKSJ#iFoRjY...fdHDL3t35jh5BY
    Unpack to client root folder,change ip in sxk.ini to you server ip

    - - - Updated - - -

    Quote Originally Posted by Magenik View Post
    Sorry this here where you lose me...
    First you talk about my post when i said don't use VMWARE if you plan to dev this game
    now you talk about edit host... OMG
    i run server since 2004 mean 16 years game management and people here know me.

    Now Telling me just edit Host file... then you are on a wrong place we are developing for fix the game and make it able to run on WAN not on VMWARE or local else you wasting your time here

    We seeking a way of reverse engine the game for fix everything that we need for having full control of the game mechanics every good developers will tell you that but man editing Host is just for testing but the final solution is make your brain work a bit more

    BTW you are not helping anyone here so you should just go in my ignore list so i can continue help others
    have fun in ignore land
    Ok,then. BTW,as far i see they you domain,not ip as point. So routing domain to your ip makes job done. Feel free to reverse it,but this don't change anything.

    - - - Updated - - -

    Quote Originally Posted by WireShark View Post
    Too much nonsense here we don't even need your opinion or complains cause people here are helping and some can't understand or have the knowledge to setup the files. Bro don't take this seriously if you can help other member's here help them don't brag what you can.

    VM is available for those who want an easy setup server just need to load it to VMWare and run 00-02 and run client via launcher and your ready to play ingame

    No one force you to use any of the files release here if you don't want to use the VM files then go for the original server and set it up with yourself.
    Nonsense? I said it before,its highly depend on hardware you use to run a server. If you have low/mid hardware - its one thing,if you run it with high end server hardware - its just a waste. There is no point ever to run it this way. No direct setup can utilize it,unless you run math/ai related stuff on it. I don't complain about vm or direct setup,just use what you think is better.I don't complain about helping ppl,but i don't really thing provide preset configs as a help at all. At first point it help at first place,but its don't help them learn about basics,so at the next time they will just get same troubles. Learning is the key. At least its work this way for a long time. At mid 90 there is not much info around,so almost everyone have to learn it themself. Now its totally different. Most of the needed info can be easly finded. But its seems no one really care.So whatever,just do things as you want.

  5. #290
    Registered dodiiks is offline
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    Showoff Re: MU Legend JPN Server Files

    dont fight here u nonsense

  6. #291
    Registered Raelaziel is offline
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    Nov 2020 Join Date
    17Posts

    Re: MU Legend JPN Server Files

    Nonsense is fighting over setting up an proper place for server security but still using public server files uploaded on baidu by someone who isn't in topic at all. So much files, so much potential into placing backdoor or some hidden NPC with proper items over the zones.

    focusing heavily on the recommended server placement or net settings without an possibility to properly update the files on client-side. There're some peoples with sources out there like @adastmin or @ttvtt following topic and waiting for offers so let them show that this community can successfully manage this files.

    I'm scanning the files, configurables and worlds settings and i need to say that we will probably don't need heavy sources out there but just the way to sync. csv's with client .upk's. Even if Legend Shop will not work then you can make simple NPC Shop which will sell items for Redzen (yes, you can setup any value or items exchange in NPC shops).

    Please focus into that :)

    Anyway, so far, good job to everyone involved.
    Waiting for some Discord server about that release, maybe this will push that development.

  7. #292
    Member ttvtt is offline
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    Jul 2019 Join Date
    87Posts

    Re: MU Legend JPN Server Files

    Omg~~~~

  8. #293
    Ultimate Member hack2u is offline
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    Dec 2004 Join Date
    155Posts

    Re: MU Legend JPN Server Files

    Quote Originally Posted by Raelaziel View Post
    Nonsense is fighting over setting up an proper place for server security but still using public server files uploaded on baidu by someone who isn't in topic at all. So much files, so much potential into placing backdoor or some hidden NPC with proper items over the zones.

    focusing heavily on the recommended server placement or net settings without an possibility to properly update the files on client-side. There're some peoples with sources out there like @adastmin or @ttvtt following topic and waiting for offers so let them show that this community can successfully manage this files.

    I'm scanning the files, configurables and worlds settings and i need to say that we will probably don't need heavy sources out there but just the way to sync. csv's with client .upk's. Even if Legend Shop will not work then you can make simple NPC Shop which will sell items for Redzen (yes, you can setup any value or items exchange in NPC shops).

    Please focus into that :)

    Anyway, so far, good job to everyone involved.
    Waiting for some Discord server about that release, maybe this will push that development.
    I think so too There are many things that can be adjusted. According to our own idea Because we control it

  9. #294
    Ultimate Member pablineek is offline
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    May 2009 Join Date
    193Posts

    Re: MU Legend JPN Server Files

    Hope can find a source.
    Last edited by pablineek; 19-11-20 at 10:26 PM.

  10. #295
    Alpha Member john007 is offline
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    Dec 2005 Join Date
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    2,226Posts

    Re: MU Legend JPN Server Files

    Quote Originally Posted by Biomanable View Post
    Ok,whatever. But get things real - if you can't handle config to make it work with wan - this is not a vmware problem. Can't work with internet access? Indeed,this is pain in butt if you use it with NAT,but this is actually meant to work this way. Need NAT? Ok,whatever,just use a hardware for it. Its might be more complexed,but this is not that hard. I actually tried it before and this works without any problem. There is simple only one down thing with it,you need to handle 2 phisical interfaces.Blame vm for inability to use 1 interface for everything - not really wise way to handle things. Anyway - if you want to run a server,you should use a proper hardware for it. Why in the first place want it,if you simple don't have needed hardware?Is it ever vm related? I don't think so.
    Ha you quoted me with the most pathetic explanation ever. It doesn't have anything to do with it been NAT used. It was static IP used. I don't think you even successful setup with that 192.168.200 IP. Anyway, your comments are more substituted to you. Like other members said useless and nonsense.

  11. #296
    ^_^ ashlay is offline
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    Jun 2010 Join Date
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    Re: MU Legend JPN Server Files

    Dll to enable gm commands.
    MU2RemoteControl
    and incomplete source code.
    Source(incomplete)

  12. #297
    Retired Developer Magenik is offline
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    Jun 2005 Join Date
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    Re: MU Legend JPN Server Files

    Quote Originally Posted by ashlay View Post
    Dll to enable gm commands.
    MU2RemoteControl
    and incomplete source code.
    Source(incomplete)
    Dll to put in \Binaries\Win64 (client side)

    set your account as GM on server side => database too
    Working on Fairy Dreams 3dMobile Game

  13. #298
    Member Biomanable is offline
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    May 2007 Join Date
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    Re: MU Legend JPN Server Files

    Quote Originally Posted by john007 View Post
    Ha you quoted me with the most pathetic explanation ever. It doesn't have anything to do with it been NAT used. It was static IP used. I don't think you even successful setup with that 192.168.200 IP. Anyway, your comments are more substituted to you. Like other members said useless and nonsense.
    This is not a NAT problem,its a problem in the way how NAT works in vmware.Also,most problems ppl have with it not because it static,but because it seems alot have no idea,how network work at all. Its not big deal what you think,btw. I run them with 192.168.200,but after i change it,since i dont want portforwarding it or use second interface,even through i can,since i have multiple network cards anyway. But this is not that kind of software,where i should really care about it. Care about listening to what other ppl said - good,don't care - ok. Its up to you anyway. As for me - I would rather teach peope how to fish instead of fishing for them. If you want to fishing for the,ok,whatever,just do as you wish. fish instead of fishing for them. If you want to fishing for them,ok,whatever,just do as you wish.

  14. #299
    Account Upgraded | Title Enabled! AaronzitoBr is offline
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    Apr 2010 Join Date
    Rio de JaneiroLocation
    335Posts

    Re: MU Legend JPN Server Files

    Well, well... two weeks without coming to RZ and now we already have MU Legend files working Will check this later

    The bad thing is that thousand pservers that will just open everyweek like : Mu Fantasy, Mu Arena, Mu China, MuZinga, MuGanga, MuKiller, MuFrost, MuZinho, MuANYNAME

    Remind me the good old times

  15. #300
    Account Upgraded | Title Enabled! vladiks9 is offline
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    Sep 2012 Join Date
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    339Posts

    Re: MU Legend JPN Server Files

    @AaronzitoBr no work public ip !



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