http://i.imgur.com/ZAyd7.png
No, SceneDesigner only open .gsa files.
You have source, if you want to view this game working, maybe you can post :)
Printable View
http://i.imgur.com/ZAyd7.png
No, SceneDesigner only open .gsa files.
You have source, if you want to view this game working, maybe you can post :)
Use nifskope for .nif files. i still dont believe this is MuX.
Attachment 116697Attachment 116698Attachment 116699
I'm Using Gamebryo official tool, have models that nifskope cant open =)
Well, look at npc's, monsters and pets. have a lot for models like for original muonline.http://i.imgur.com/LlUjA.png
Well, if its true we still need map files to enter game :)
btw not MUX %100
check that NPC :)
http://img2.itiexue.net/1398/13980158.jpg
Please who can give DB IN A SQL file?
TryQuote:
<?xml version="1.0" encoding="gb2312" standalone="yes" ?>
<MapManConfig FileVersion="0.1">
<MapManInfo MapSrvID="0"
sceneid = "1101"
scenetype = "1"
scenename = "新测试场景2"
srvpathfile = "terrainProperty1101.map"
starttime = "10"
runtime = "10"
entercondition = "1,2;3,4"
leavecondition = "5,6;7,8"
scenebuff = "1,2,3,4,5"
sceneflag = "1,0,1,0,1"
maxuser = "2000"
mapsrvid = "0"/>
<MapManInfo MapSrvID="0"
sceneid = "1104"
scenetype = "1"
scenename = "新测试场景4"
srvpathfile = "terrainProperty1104.map"
starttime = "10"
runtime = "10"
entercondition = "1,2;3,4"
leavecondition = "5,6;7,8"
scenebuff = "10001,10002,10032,10031,10030"
sceneflag = "1,0,1,0,1"
maxuser = "2000"
mapsrvid = "0"/>
</MapManConfig>
This is surely mux online
I have all documentations for this game
and scenedesigner exports .map file
just we need the full client including .map files
nothing more...
@AlexProo
same error :/
Database :
test.sql - 4shared.com - обмен, хранение, загрузка файлов - Expert Games Network
Client :
Client.part1.rar - 4shared.com - обмен, хранение, загрузка файлов - Expert Games Network
Client.part2.rar - 4shared.com - обмен, хранение, загрузка файлов - Expert Games Network
@pkdor
what is the Client?
is it same with mine?
yep =)
Hmmmm....all service run good
but client error 1001
Give me some more detailed information on what the issue is. I'll write up a .map stripper from the client data. Is the client packed at all etc. as well.
@jonnybravo
I uploaded mux server and tools source
I hope it helpfull for you
ftp://ftpuser:ftpuser@121.78.119.4/MuxSource.zip
public or private release for the .map files.
there are no private release for mux online
that is public mux source
and you can export .map files using scenedesigner
so most of all, build the scenedegigner then export it
Any sort of setup guide into installing all this? Or just the basic sql, ip, configs, etc..
Giving just looking thru it..
this will grap the .map file and cover it into the binary data to be read into the textures. Just by skimming thru it you have to have the .map files from the client unpacked so this tool doesnt grab them from the client itself.Code:bool ImportFromStream(NiBinaryStream * pBinStream, std::vector<stChunkTextures> chunkTextures);