Neverwinter Online RE-Release (Based on DNC'S source)

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  1. #136
    Viserion is online now
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Just a curious, this source can't support online to everyone? I never saw a private server and I prefer to play a pserver than official.

  2. #137
    ---- Flyer8472 is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by Viserion View Post
    Just a curious, this source can't support online to everyone? I never saw a private server and I prefer to play a pserver than official.
    The thing is... this server WOULD and CAN serve as a public server, but i would not recommend it becouse this is cryptic's source.... that means if you are hosting this publicly, you can and WILL be sued by cryptic if they find out(even if you are not doing it for money). This is an original code, therefor it is for lan only and for educational purposes. Any other interaction is not recommended, but ofc. it is your funeral XD

  3. #138
    Viserion is online now
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by Flyer8472 View Post
    The thing is... this server WOULD and CAN serve as a public server, but i would not recommend it becouse this is cryptic's source.... that means if you are hosting this publicly, you can and WILL be sued by cryptic if they find out(even if you are not doing it for money). This is an original code, therefor it is for lan only and for educational purposes. Any other interaction is not recommended, but ofc. it is your funeral XD
    I don't have interest in put server online, I just want to understand why don't exist some pserver online to play. :\

    But GigaToni told me don't is working patcher, so that is the main problem.

  4. #139
    ---- Flyer8472 is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Well that is not the only problem i guess...

  5. #140
    Moderator GigaToni is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    It actually is the only Problem..

    The big huge thing with this source was trying to reverse engineer the launcher/patcher system. Since it is REQUIRED for UGC/Foundry.

    To this day I still don't know:
    - How the patchserver is actually configured.
    - How to "properly" upload Patches to the patchserver

    Without insights into Cryptics server structure, it's very hard to figure out. Since there are no config files to work off of. Nor are there any documentations on how to make patches. Except some references to batch files which are missing from the whole archives. In the documentation it references a specific batch file for developers to execute to prepare launcher patching. I got the whole Patchserver to accept my files, but were unable to download those files through the launcher since it requested some specific subview which I didn't know how to get into the whole patchserver structure.

  6. #141
    ---- Flyer8472 is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by GigaToni View Post
    It actually is the only Problem..
    Well suit yourself, however... you could use it as it is for private purposes... W/O Foundry or updater... not?? You can make a client and if you need to modify something recompile the whole thing... it is playable without any updater or patcher... yes, no custom missions, but it works...

    But dont forget the facts too,
    1 . YEA no updater as you said
    2 . YEA no foundry as you said

    However:

    3 . Legal reasons, wherther you like it or not to admit it... This is the *original stolen code* if you host your ass could be kicked. But at least sued...
    4 . Very hard to host a machine for people more than 50-60 people... you basicly need an atomic reactor for larger groups... even 64/128 gb is very few amount of the ram...
    5 . Relatively hard to setup the domains/redirects, for every single people, still you can write a program to do this... or recompile the source strictly for that vpn or ip
    6 . Missing features like the public registration page, or the working public web interface for the web game(you cannot login and use it still.)

    So its not *just* the absence of the updater/foundry the only problem...
    Last edited by Flyer8472; 11-03-17 at 10:11 PM.

  7. #142
    Moderator GigaToni is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    The legal reasons don't matter. Ye they exist, but as I said multiple times, I don't care if cryptic gets mad and tries to sue me. As long as you don't reach ~100-200 I don't think they will do anything.

    4. Meh Servers and RAM is cheap these days. I get an i7 and 128GB Ram server for 40-50€ per month and if these 50-60 people pay each at least 1€ I make 10€ profit.
    5. You just have to set it up once. So no big deal. You don't need redirects and host edit files. You just replace all ips from cryptic in code with your own. Easy to do. I did it too, took me about 30 minutes.
    6. Not a problem. Actually easier to do than you think. Since we have all the source. The account server has an API Port open. So you can use this.

    You're creating non-existing actually Problems here.

    I'm talking about source-code problem. Like the Gateway which still doesn't work. You're talking about problems which are not related to the source-code.

  8. #143
    Member Keiko123 is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Quote Originally Posted by Viserion View Post
    I don't have interest in put server online, I just want to understand why don't exist some pserver online to play. :\

    But GigaToni told me don't is working patcher, so that is the main problem.
    There were some private servers both small and big couple of years ago. The thing is, some were too ambitious for their own good and thought that such a private server might be a gold vein, but in truth there were a lot of factors to consider prior to playing it and certain things were completely bugged.
    I was a beta tester for some of those servers which were usually held by 15-16 y teens who were simply passing by in their coding research or wanted to play a game for a week with some friends. Nothing much.

    @topic : I finally have enough time to work again on the server. One thing bothers me greatly and I've been messing with the console for days now.

    How to get into Malabog's castle / Valindra Tower? I can't get it to work.

  9. #144

    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Hey,

    I did played a bit with the source and has some nice things. Some parts are easy to edit add but some parts I dont even know where to look lol.

    Also did any of you managed to fix the enchant problem ? Like remove enchants or add the second enchant ?
    I saw on the admin account he has a weap with both enchants on.

    Regards

  10. #145
    Member BeNzAnaZ is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    How about working without patcher? or create another patcher like thor patcher?

  11. #146
    Novice mckeg74 is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    I'm having trouble connecting to the server after character creation. I make it all the way through the character creation and then try to start, and then halfway through loading screen I get "server not responding", then "timed out connecting to game server".

    I then get logged out, not sure what I'm doing wrong, I'm sure I've followed the instructions in this threat exactly.

  12. #147
    Bored Killerwoody is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Someone is actually running this as a live server and taking donations. Down side is the server is crap not much has changed. Would love to see a live server that was decent!

  13. #148
    Member Keiko123 is offline
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    idea Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    FIX FOR THE ARTIFACT RECOVERY QUEST

    I've seen it. I've read on their forum how the quest Artifact Recovery (the one that you do at level 20-21) needs to be with the critters/mobs of level 60, which is just a typical jumping into conclusions.
    There is a simple fix to this, which I'm going to share now, in the document called
    Az_Bdr_Artifact.Zone

    Location :
    [Drive]:\Night\data\maps\Adventure Zone\Az_Bdr_Artifact\Az_Bdr_Artifact.Zone

    Open it with a Notepad++ and change the "level" number.
    The "Level" at the end of the file needs to be changed from 60 to 20.
    Possible levels are from 1 to 70.
    Keeping it at 19-24 is ideal for the specific map zone.

    Then start the server and next time you venture into the map or a quest, the critters/mobs will have adequate level which you've assigned for the zone.

    To check the success of your tinkering you needn't to make a completely new lvl 20 character. That's what the commands are for...

    Even if you already completed the quest, go to J (quests), check "see all quests" or "show all", find the specific quest "Artifact Recovery", abandon it and in the console {~, tilde key} type
    Mission_add Az_Bdr_Artifact_Recovery

    Then, you will have a quest to go for the artifact box in the map with laughing skulls and smokey bridges. Of course, it's all for the testing purposes.
    Last edited by Keiko123; 07-04-17 at 07:36 PM.

  14. #149
    ---- Flyer8472 is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    THX Keiko, added to the main post.

  15. #150
    Valued Member lolumadsir is offline
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    Re: [RELEASE] Neverwinter Online RE-Relase (Based on DNC'S source)

    Hello everyone. I'm using this for the very first time, great release and files, thanks for the post!
    I have two questions, I've been doing a bit of reading around, but I haven't seen anything like this, so I'll just ask here, hope it ain't a big deal.

    1. How do I edit a character's XML file? Is that possible? I screwed up on an enchant (I enchanted weapon on offensive slot and on weapon enchantment slot and my character crashes the game), so I want to remove the certain weapon from the respective character.
    2. Is there any way to allow the game to run with both enchants on? Armor/weapon enchant and defensive/offensive slot, both at once, without crashing.

    Thanks in advance and have a great day y'all!

    Edit: I'm not planning on running a public server, just playing with my brother and 3 friends.
    Edit 2: I figured a work-around up, I changed the XML from the character sheet and replaced the IDs there with "default" ones, so my weapon was nullified.
    I still wonder why I can't store 2 enchants at once, meaning armor or weapon specific and regular.
    Last edited by lolumadsir; 06-05-17 at 10:08 PM. Reason: Edit



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