It is incomplete but in case someone wants to work on it.
MEGA: https://mega.nz/#!v45CgZRD!yolXyvGZJ...qf8EYcs5vB0F3k
Fuente: https://www.pokemonlegends.com
It is incomplete but in case someone wants to work on it.
MEGA: https://mega.nz/#!v45CgZRD!yolXyvGZJ...qf8EYcs5vB0F3k
Fuente: https://www.pokemonlegends.com
Registration not working..
@logistiok You need to spend some time getting it working, especially if you want to get it working on PHP 7. This is a release just for people to work on and logging in works once you adjust some code. Currently trying to get websockets and the canvas drawing tilesets to the screen.
Anyone else gotten that working and can shine a bit of light on it? Not got a lot of time at present and unsure of how to allow websockets locally in Chrome.
Registration does work 100%, i think on your end you might have forgotten to configure the database information located at "templates/config.php", the registration on my end did not work until i configured it, because the files were trying to connect to the MySQL using an incorrect credentials that it could not connect to submit the data.
Edit:
game is trying to connect via WebSocket to "ws://localhost:8082/game" i don't see any files with "game" to receive the websocket outputs and etc. i'll keep looking and try to figure it out.
Edit:
So I took a look at "http://pokemonlegends.com" created an account and logged in and viewed their sources the "js/pages/explore_src.min.js" is exactly the same as the one provided with few modifications instead of
it is replaced withCode:connect("ws://localhost:8082/game");
overall i don't believe these files contain the server part of the game the only thing you can use these files for are for offline single player or try to reverse it and recreate the server side.Code:websocket_url = 'wss://www.pokemonlegends.com:8081/game' connect(websocket_url);
Last edited by Aznkidd235; 21-11-17 at 02:13 AM.
@Aznkidd235 Thanks for investigating, shame to hear.
pokemonsprites-download
https://mega.nz/#!y84mGIaR!7rJuPrSCnXquuDgIEIFYyCSzLo7HMAZgEPCnUOxFh_4
@sabracx How about the actual game folder?
does not the script work for you?
Unfortunately not. My Chrome doesn't seem to like the WebSockets connection and the canvas stays black instead of loading the tilesets even though it's loaded all images and sound effects.
EDIT: Worth noting I'm updating it to use mysqli rather than mysql as it's deprecated in PHP7+, and my XAMPP stack isn't supporting directories so I'm changing links from things such as /explore to /explore.php. Not sure how that will break things but continuing to look.
Last edited by fallenfate; 21-11-17 at 08:54 AM.
try now and tell me if it works
https://mega.nz/#!D4wykQ6Z!L8bg8gw6E...rLNcxVqD7x_2-s
Last edited by sabracx; 21-11-17 at 10:12 AM.
The Websocket URL is the server that is providing the Multiplayer support on the source.
Since you cannot download the server.js or game.js from that WSS:// url you have to create one yourself..
When you set-up the source the right way, you can play the game singleplayer, only it doesn't show other players on the maps and the chat is not working... so to be honest i think that you can actually make something awesome with this source.... but it'll need some work :-)
@sabracx - The issue isn't sprites, I have them, they're in the folder. Same with tilesets. It's a programming-related issue because all resources are loaded but it doesn't progress past the loading state to draw to the actual canvas, as mentioned in my other post. Don't worry though :), I don't have more time to spend on this so I'm going to leave it and continue my other projects.
Who is doing further development? Up
Error in login: Fatal error: Class 'user' not found in /data/www/mysite/index.php on line 70
Last edited by Articuno; 08-02-18 at 10:36 AM. Reason: error
how is it with copyright of this? ofc all the images belongs to pokemon but the rest of the script
The server is not included.
You should create it yourself.
And about the user class, debug it in index.php.
I guess nobody is further developing this. Its a nice source, but way to much work for lots of us and probably the ones who are further developing this source won't release it because of the time they had to put in to make it work.
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Copyright most likely belong to the developers of the code.
indeed, the sprites and other to Pokemon belonging items are copyrighted by the Pokemon Company