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- Apr 27, 2008
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How could someone say gameserverSVN is Decompiled,how can find it,from the sourcecode,I can't find any weird code just like decompiled,sorry I am not professional in decompiled c#,but in binary decompiled to CPP use ida auto tool,some weird sourcecode just happening
GameServerSVN is your source, I am currently trying to build it. Got the references working but I am getting some errors with the target frameworks so fixing that up and then ill build it and release it on the github. I'm just working on things now. FYI, I do plan to remove ALL OF THE ASP code and recode everything in PHP. It's all the same poop.. web requests and responses for managing the data. IIS & ASP = poop
Game Server Source
Rappelz\GameServerSVN
EDIT 2
Regarding my Github link, I won't be able to upload the full unity source to github it's self obviously because it's too big!
I will upload the bigger change(s) to mega but as for the little stuff to get it to work, it'll be done in a folder called fixes and you'll have to build it yourself using unity.
I will take a look. Thx for share.
Still curious why Photon is in different folder hmm... Just it's a unity Asset and must be downloaded for free from Assetstore .
Will take a look anyway.
Photon is in a different folder because photon also has a setup process which allows you to use kinda like your very own executable which runs with the photon service.. so it's more like a hosted server on a dedicated server. It still accesses the photon service but it enables you to use the photon API and add more functionality to your game (coding wise)
In other words, it's a standalone executable which is customized to your game completely.
PS: This is not the "free" version of photon.. it's using the 100 CCU version I believe which doesn't require a monthly sub or anything but it's a one time purchase of 100$ I believe.
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I'm getting errors trying to compile the Game Server Source
this.m_creatureFeeds = new Item[itemType.items.Count];
if (CS$<>9__CachedAnonymousMethodDelegate1 == null)
{
CS$<>9__CachedAnonymousMethodDelegate1 = new Func<Item, int>(null, (IntPtr) <LoadUserDBResources>b__0);
}
this.m_creatureFeeds = itemType.items.Values.OrderByDescending<Item, int>(CS$<>9__CachedAnonymousMethodDelegate1).ToArray<Item>();
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