private Dictionary<int, Nation> m_nations = new Dictionary<int, Nation>();
private Dictionary<int, NationNoblesse> m_nationNoblesses = new Dictionary<int, NationNoblesse>();
private Dictionary<int, Attr> m_attrs = new Dictionary<int, Attr>();
private Dictionary<long, AttrValue> m_attrValues = new Dictionary<long, AttrValue>();
private Dictionary<int, AbnormalState> m_abnormalStates = new Dictionary<int, AbnormalState>();
private Dictionary<int, Job> m_jobs = new Dictionary<int, Job>();
private Dictionary<int, JobSkillMaster> m_jobSkillMasters = new Dictionary<int, JobSkillMaster>();
private List<JobLevelMaster> m_jobLevelMasters = new List<JobLevelMaster>();
private List<Rank> m_ranks = new List<Rank>();
private Dictionary<int, RankActiveSkill> m_rankActiveSkills = new Dictionary<int, RankActiveSkill>();
private Dictionary<int, RankPassiveSkill> m_rankPassiveSkills = new Dictionary<int, RankPassiveSkill>();
private Dictionary<int, Location> m_locations = new Dictionary<int, Location>();
private Dictionary<int, Continent> m_continents = new Dictionary<int, Continent>();
private Dictionary<int, ContinentObject> m_continentObjects = new Dictionary<int, ContinentObject>();
private ItemGrade[] m_itemGrades = new ItemGrade[5];
private Dictionary<int, ItemType> m_itemTypes = new Dictionary<int, ItemType>();
private Dictionary<int, Item> m_items = new Dictionary<int, Item>();
private Dictionary<int, ItemCompositionRecipe> m_itemCompositionRecipes = new Dictionary<int, ItemCompositionRecipe>();
private Dictionary<long, ExpReward> m_expRewards = new Dictionary<long, ExpReward>();
private Dictionary<long, GoldReward> m_goldRewards = new Dictionary<long, GoldReward>();
private Dictionary<long, ItemReward> m_itemRewards = new Dictionary<long, ItemReward>();
private Dictionary<long, ExploitPointReward> m_exploitPointRewards = new Dictionary<long, ExploitPointReward>();
private Dictionary<long, HonorPointReward> m_honorPointRewards = new Dictionary<long, HonorPointReward>();
private Dictionary<long, NationFundReward> m_nationFundRewards = new Dictionary<long, NationFundReward>();
private Dictionary<long, OwnDiaReward> m_ownDiaRewards = new Dictionary<long, OwnDiaReward>();
private Dictionary<long, GuildContributionPointReward> m_guildContributionPointRewards = new Dictionary<long, GuildContributionPointReward>();
private Dictionary<long, GuildFundReward> m_guildFundRewards = new Dictionary<long, GuildFundReward>();
private Dictionary<long, GuildBuildingPointReward> m_guildBuildingPointRewards = new Dictionary<long, GuildBuildingPointReward>();
private Dictionary<long, GuildPointReward> m_guildPointRewards = new Dictionary<long, GuildPointReward>();
private MainGearCategory[] m_mainGearCategory = new MainGearCategory[2];
private MainGearType[] m_mainGearTypes = new MainGearType[5];
private MainGearGrade[] m_mainGearGrade = new MainGearGrade[5];
private MainGearQuality[] m_mainGearQuality = new MainGearQuality[6];
private List<MainGearTier> m_mainGearTiers = new List<MainGearTier>();
private Dictionary<int, MainGear> m_mainGears = new Dictionary<int, MainGear>();
private List<MainGearEnchantLevel> m_mainGearEnchantLevels = new List<MainGearEnchantLevel>();
private List<MainGearEnchantStep> m_mainGearEnchantStep = new List<MainGearEnchantStep>();
private List<MainGearEnchantLevelSet> m_mainGearEnchantLevelSets = new List<MainGearEnchantLevelSet>();
private Dictionary<int, MainGearRefinementRecipe> m_mainGearRefinementRecipes = new Dictionary<int, MainGearRefinementRecipe>();
private Dictionary<int, SubGear> m_subGears = new Dictionary<int, SubGear>();
private SubGearGrade[] m_subGearGrade = new SubGearGrade[7];
private List<SubGearSoulstoneLevelSet> m_subGearSoulstoneLevelSets = new List<SubGearSoulstoneLevelSet>();
private Dictionary<int, MonsterCharacter> m_monsterCharacters = new Dictionary<int, MonsterCharacter>();
private Dictionary<int, Monster> m_monsters = new Dictionary<int, Monster>();
private Dictionary<long, MonsterArrange> m_monsterArrange = new Dictionary<long, MonsterArrange>();
private Dictionary<int, MonsterSkill> m_monsterSkills = new Dictionary<int, MonsterSkill>();
private Dictionary<int, Portal> m_portals = new Dictionary<int, Portal>();
private Dictionary<int, Npc> m_npcs = new Dictionary<int, Npc>();
private Dictionary<int, NpcShop> m_npcShops = new Dictionary<int, NpcShop>();
private Dictionary<int, NpcShopProduct> m_npcShopProducts = new Dictionary<int, NpcShopProduct>();
private List<MainQuest> m_mainQuests = new List<MainQuest>();
private Dictionary<int, BountyHunterQuest> m_bountyHunterQuests = new Dictionary<int, BountyHunterQuest>();
private BountyHunterQuestRewardCollection[] m_bountyHunterQuestRewardCollection = new BountyHunterQuestRewardCollection[5];
private Dictionary<int, SimpleShopProduct> m_simpleShopProducts = new Dictionary<int, SimpleShopProduct>();
private List<PaidImmediateRevival> m_paidImmediateRevivals = new List<PaidImmediateRevival>();
private List<InventorySlotExtendRecipe> m_inventorySlotExtendRecipes = new List<InventorySlotExtendRecipe>();
private List<RestRewardTime> m_restRewardTimes = new List<RestRewardTime>();
private Dictionary<int, PickPool> m_pickPools = new Dictionary<int, PickPool>();
private Dictionary<int, DropCountPool> m_dropCountPools = new Dictionary<int, DropCountPool>();
private Dictionary<int, DropObjectPool> m_dropObjectPools = new Dictionary<int, DropObjectPool>();
private Dictionary<int, LevelUpRewardEntry> m_levelUpRewardEntries = new Dictionary<int, LevelUpRewardEntry>();
private Dictionary<int, AccessRewardEntry> m_accessRewardEntries = new Dictionary<int, AccessRewardEntry>();
private List<DailyAttendRewardEntry> m_dailyAttendRewardEntries = new List<DailyAttendRewardEntry>();
private HashSet<DayOfWeek> m_weekendAttendRewardAvailableDaysOfWeek = new HashSet<DayOfWeek>();
private Dictionary<int, SeriesMission> m_seriesMissions = new Dictionary<int, SeriesMission>();
private Dictionary<int, TodayMission> m_todayMissions = new Dictionary<int, TodayMission>();
private List<AttainmentEntry> m_attainmentEntries = new List<AttainmentEntry>();
private List<VipLevel> m_vipLevels = new List<VipLevel>();
private List<MainQuestDungeon> m_mainQuestDungeons = new List<MainQuestDungeon>();
private Dictionary<int, Mount> m_mounts = new Dictionary<int, Mount>();
private List<MountLevelMaster> m_mountLevelMasters = new List<MountLevelMaster>();
private List<MountQualityMaster> m_mountQualityMasters = new List<MountQualityMaster>();
private List<MountAwakeningLevelMaster> m_mountAwakeningLevelMaster = new List<MountAwakeningLevelMaster>();
private List<MountPotionAttrCount> m_mountPotionAttrCount = new List<MountPotionAttrCount>();
private MountGearSlot[] m_mountGearSlots = new MountGearSlot[6];
private MountGearType[] m_mountGearTypes = new MountGearType[6];
private MountGearGrade[] m_mountGearGrades = new MountGearGrade[5];
private MountGearQuality[] m_mountGearQualities = new MountGearQuality[6];
private Dictionary<int, MountGear> m_mountGears = new Dictionary<int, MountGear>();
private Dictionary<int, MountGearPickBoxRecipe> m_mountGearPickBoxRecipes = new Dictionary<int, MountGearPickBoxRecipe>();
private List<Elemental> m_elementals = new List<Elemental>();
private List<StoryDungeon> m_storyDungeons = new List<StoryDungeon>();
private Dictionary<int, Wing> m_wings = new Dictionary<int, Wing>();
private Dictionary<int, WingPart> m_wingParts = new Dictionary<int, WingPart>();
private List<WingStep> m_wingSteps = new List<WingStep>();
private WingEnchantCountPool m_wingEnchantCountPool = new WingEnchantCountPool();
private Dictionary<int, WingMemoryPieceType> m_wingMemoryPieceTypes = new Dictionary<int, WingMemoryPieceType>();
private List<UndergroundMazePortal> m_undergroundMazePortals = new List<UndergroundMazePortal>();
private List<UndergroundMazeNpc> m_undergroundMazeNpcs = new List<UndergroundMazeNpc>();
private CartGrade[] m_cartGrades = new CartGrade[5];
private Dictionary<int, Cart> m_carts = new Dictionary<int, Cart>();
private Dictionary<int, TodayTask> m_todayTasks = new Dictionary<int, TodayTask>();
private List<AchievementReward> m_achievementRewards = new List<AchievementReward>();
private Dictionary<int, HonorShopProduct> m_honorShopProducts = new Dictionary<int, HonorShopProduct>();
private List<LevelRankingReward> m_levelRankingRewards = new List<LevelRankingReward>();
private List<GuildLevel> m_guildLevels = new List<GuildLevel>();
private GuildMemberGrade[] m_guildMemberGrade = new GuildMemberGrade[4];
private Dictionary<int, GuildDonationEntry> m_guildDonationEntries = new Dictionary<int, GuildDonationEntry>();
private Dictionary<int, GuildTerritoryNpc> m_guildTerritoryNpcs = new Dictionary<int, GuildTerritoryNpc>();
private Dictionary<int, GuildBuilding> m_guildBuildings = new Dictionary<int, GuildBuilding>();
private Dictionary<int, GuildSkill> m_guildSkills = new Dictionary<int, GuildSkill>();
private Dictionary<int, GuildContent> m_guildContents = new Dictionary<int, GuildContent>();
private Dictionary<int, GuildContent> m_guildDailyObjectiveContents = new Dictionary<int, GuildContent>();
private List<GuildDailyObjectiveReward> m_guildDailyObjectiveRewards = new List<GuildDailyObjectiveReward>();
private Dictionary<int, GuildWeeklyObjective> m_guildWeeklyObjectives = new Dictionary<int, GuildWeeklyObjective>();
private Dictionary<int, GuildBlessingBuff> m_guildBlessingBuffs = new Dictionary<int, GuildBlessingBuff>();
private Dictionary<int, NationDonationEntry> m_nationDonationEntries = new Dictionary<int, NationDonationEntry>();
private Dictionary<int, IllustratedBookCategory> m_illustratedBookCategories = new Dictionary<int, IllustratedBookCategory>();
private Dictionary<int, IllustratedBookType> m_illustratedBookTypes = new Dictionary<int, IllustratedBookType>();
private Dictionary<int, IllustratedBook> m_illustratedBooks = new Dictionary<int, IllustratedBook>();
private List<IllustratedBookExplorationStep> m_illustratedBookExplorationSteps = new List<IllustratedBookExplorationStep>();
private Dictionary<int, SceneryQuest> m_sceneryQuests = new Dictionary<int, SceneryQuest>();
private Dictionary<int, Accomplishment> m_accomplishments = new Dictionary<int, Accomplishment>();
private Dictionary<int, TitleType> m_titleTypes = new Dictionary<int, TitleType>();
private Dictionary<int, Title> m_title = new Dictionary<int, Title>();
private CreatureCardGrade[] m_creatureCardGrades = new CreatureCardGrade[5];
private Dictionary<int, CreatureCard> m_creatureCards = new Dictionary<int, CreatureCard>();
private CreatureCardCollectionGrade[] m_creatureCardCollectionGrades = new CreatureCardCollectionGrade[5];
private Dictionary<int, CreatureCardCollectionCategory> m_creatureCardCollectionCategories = new Dictionary<int, CreatureCardCollectionCategory>();
private Dictionary<int, CreatureCardCollection> m_creaturceCardCollections = new Dictionary<int, CreatureCardCollection>();
private List<CreatureCardShopRefreshSchedule> m_creatureCardShopRefreshSchedules = new List<CreatureCardShopRefreshSchedule>();
private Dictionary<int, CreatureCardShopFixedProduct> m_creatureCardShopFixedProducts = new Dictionary<int, CreatureCardShopFixedProduct>();
private Dictionary<int, CreatureCardShopRandomProduct> m_creatureCardShopRandomProducts = new Dictionary<int, CreatureCardShopRandomProduct>();
private Dictionary<int, EliteMonsterCategory> m_eliteMonsterCategories = new Dictionary<int, EliteMonsterCategory>();
private Dictionary<int, EliteMonsterMaster> m_eliteMonsterMasters = new Dictionary<int, EliteMonsterMaster>();
private Dictionary<int, EliteMonster> m_eliteMonsters = new Dictionary<int, EliteMonster>();
private List<StaminaBuyCount> m_staminaBuyCounts = new List<StaminaBuyCount>();
private List<StaminaRecoverySchedule> m_staminaRecoverySchedules = new List<StaminaRecoverySchedule>();
private Dictionary<int, MonsterKillExpFactor> m_monsterKillExpFactors = new Dictionary<int, MonsterKillExpFactor>();
private Dictionary<int, WorldLevelExpFactor> m_worldLevelExpFactors = new Dictionary<int, WorldLevelExpFactor>();
private List<PartyExpFactor> m_partyExpFactors = new List<PartyExpFactor>();
private List<JobCommonSkill> m_jobCommonSkills = new List<JobCommonSkill>();
private List<RookieGift> m_rookieGifts = new List<RookieGift>();
private Dictionary<int, OpenGift> m_openGifts = new Dictionary<int, OpenGift>();
private Dictionary<int, Open7DayEventDay> m_open7DayEventDays = new Dictionary<int, Open7DayEventDay>();
private Dictionary<int, Open7DayEventMission> m_open7DayEventMissions = new Dictionary<int, Open7DayEventMission>();
private Dictionary<int, Open7DayEventProduct> m_open7DayEventProducts = new Dictionary<int, Open7DayEventProduct>();
private Dictionary<int, Retrieval> m_retrievals = new Dictionary<int, Retrieval>();
private Dictionary<int, TaskConsignment> m_taskConsignments = new Dictionary<int, TaskConsignment>();
private List<WarehouseSlotExtendRecipe> m_warehouseSlotExtendRecipes = new List<WarehouseSlotExtendRecipe>();
private Dictionary<int, DiaShopCategory> m_diaShopCatregories = new Dictionary<int, DiaShopCategory>();
private Dictionary<int, DiaShopProduct> m_diaShopProducts = new Dictionary<int, DiaShopProduct>();
private Dictionary<int, SubQuest> m_subQuests = new Dictionary<int, SubQuest>();
private List<OrdealQuest> m_ordealQuests = new List<OrdealQuest>();
private Dictionary<int, MoneyBuff> m_moneyBuffs = new Dictionary<int, MoneyBuff>();
private Dictionary<int, Blessing> m_blessings = new Dictionary<int, Blessing>();
private Dictionary<int, BlessingTargetLevel> m_blessingTargetLevels = new Dictionary<int, BlessingTargetLevel>();
private Dictionary<int, Biography> m_biographies = new Dictionary<int, Biography>();
private Dictionary<int, BiographyQuestDungeon> m_biographyQuestDungeons = new Dictionary<int, BiographyQuestDungeon>();
private Dictionary<int, CreatureCharacter> m_creatureCharacters = new Dictionary<int, CreatureCharacter>();
private CreatureGrade[] m_creatureGrades = new CreatureGrade[5];
private Dictionary<int, Creature> m_creatures = new Dictionary<int, Creature>();
private List<CreatureLevel> m_creatureLevels = new List<CreatureLevel>();
private Dictionary<int, CreatureBaseAttr> m_creatureBaseAttrs = new Dictionary<int, CreatureBaseAttr>();
private Dictionary<int, CreatureAdditionalAttr> m_creatureAdditionalAttrs = new Dictionary<int, CreatureAdditionalAttr>();
private List<CreatureSkillGrade> m_creatureSkillGrades = new List<CreatureSkillGrade>();
private Dictionary<int, CreatureSkill> m_creatureSkills = new Dictionary<int, CreatureSkill>();
private List<CreatureSkillCountPoolEntry> m_creatureSkillCountPool = new List<CreatureSkillCountPoolEntry>();
private List<CreatureSkillSlotOpenRecipe> m_creatureSkillSlotOpenRecipes = new List<CreatureSkillSlotOpenRecipe>();
private Dictionary<int, CreatureSkillSlotProtection> m_creatureSkillSlotPortections = new Dictionary<int, CreatureSkillSlotProtection>();
private List<CreatureInjectionLevel> m_creatureInjectionLevels = new List<CreatureInjectionLevel>();
private List<CreatureInjectionLevelUpEntry> m_creatureInjectionLevelUpEntries = new List<CreatureInjectionLevelUpEntry>();
private Dictionary<int, Present> m_presents = new Dictionary<int, Present>();
private Dictionary<int, WeeklyPresentPopularityPointRankingRewardGroup> m_weeklyPresentPopularityPointRankingRewardGroups = new Dictionary<int, WeeklyPresentPopularityPointRankingRewardGroup>();
private Dictionary<int, WeeklyPresentContributionPointRankingRewardGroup> m_weeklyPresentContributionPointRankingRewardGroups = new Dictionary<int, WeeklyPresentContributionPointRankingRewardGroup>();
private Dictionary<int, Costume> m_costumes = new Dictionary<int, Costume>();
private Dictionary<int, CostumeEffect> m_costumeEffects = new Dictionary<int, CostumeEffect>();
private List<CostumeEnchantLevel> m_costumeEnchantLevels = new List<CostumeEnchantLevel>();
private Dictionary<int, CostumeCollection> m_costumeCollections = new Dictionary<int, CostumeCollection>();
private Dictionary<int, CashProduct> m_cashProducts = new Dictionary<int, CashProduct>();
private Dictionary<int, ChargeEvent> m_chargeEvents = new Dictionary<int, ChargeEvent>();
private Dictionary<int, ConsumeEvent> m_consumeEvents = new Dictionary<int, ConsumeEvent>();
private List<JobChangeQuest> m_jobChangeQuests = new List<JobChangeQuest>();
private Dictionary<int, PotionAttr> m_potionAttrs = new Dictionary<int, PotionAttr>();
private Dictionary<int, Constellation> m_constellations = new Dictionary<int, Constellation>();
private ArtifactRequiredConditionType m_artifactRequiredConditionType = ArtifactRequiredConditionType.HeroLevel;
private List<Artifact> m_artifacts = new List<Artifact>();
private List<ArtifactLevelUpMaterial> m_artifactLevelUpMaterials = new List<ArtifactLevelUpMaterial>();
private Dictionary<int, SystemMessage> m_systemMessages = new Dictionary<int, SystemMessage>();
private Dictionary<int, TimeDesignationEvent> m_timeDesignationEvents = new Dictionary<int, TimeDesignationEvent>();