Rappelz The Rift - Mobile Source Code - Unity

Page 3 of 11 FirstFirst 1234567891011 LastLast
Results 31 to 45 of 165
  1. #31
    Account Upgraded | Title Enabled! askmyleg is online now
    MemberRank
    Dec 2014 Join Date
    Mery keyLocation
    849Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    Quote Originally Posted by FelipeLuzentti View Post
    I also got to the point where you


    It doesn't look very bad

  2. #32
    Alpha Member john007 is offline
    MemberRank
    Dec 2005 Join Date
    In MarsLocation
    2,342Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    I didn't get the chance to participate in sea server CBT, hope we are able to play it here.

  3. #33
    Account Upgraded | Title Enabled! Aznkidd235 is offline
    MemberRank
    Apr 2007 Join Date
    518Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    i'm using the latest Unity 2018 Build 2018.4.9f1 and had about 101 errors, mostly from Vita build settings which is i believe no longer supported so i commented them out and got an MinAttribute is ambiguous error, but well here are my fixes and you should not have any errors after, i have not made any progress with these files yet i'm just taking a look at the sources.

    Replace: BRT_UnityBuildSettingsUtility.cs
    Directory: RappelzDev\Assets\BuildReport\Scripts\Editor\ReportGeneration\

    Replace: MinDrawer.cs
    Directory: RappelzDev\Assets\PostProcessing\Editor\PropertyDrawers\

    Download: BRT_UnityBuildSettingsUtility.cs & MinDrawer.cs
    https://gofile.io/?c=bmviK4

  4. #34
    Enthusiast jedytyler is offline
    MemberRank
    Jan 2018 Join Date
    MoscowLocation
    43Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    I will take a look. Thx for share.
    Still curious why Photon is in different folder hmm... Just it's a unity Asset and must be downloaded for free from Assetstore .
    Will take a look anyway.

  5. #35
    Member emo02 is offline
    MemberRank
    Mar 2012 Join Date
    MoonLocation
    73Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    anyone success to run this game?

  6. #36
    JScoder exe19890522 is offline
    MemberRank
    Dec 2011 Join Date
    chinaLocation
    454Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    excause me .which .rar is the server code??i open them but can't find .sln file to open ,does it need to build by myself or not?
    i find some .dll files,but no .exe file,sorry for my poor coding on C#.
    i just can use js to wirte some file,i have no power to build this.

  7. #37
    Ancient One cmb is offline
    DeveloperRank
    Mar 2007 Join Date
    1,035Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    Quote Originally Posted by exe19890522 View Post
    excause me .which .rar is the server code??i open them but can't find .sln file to open ,does it need to build by myself or not?
    i find some .dll files,but no .exe file,sorry for my poor coding on C#.
    i just can use js to wirte some file,i have no power to build this.
    It's because there is no executable for the gameserver, I can't confirm this yet, but it looks like the GameServer along with the rest of the server services are all launched/handled by the webserver (IIS). I want to build a VM that contains an all-in-one dev environment for this game but it's going to take some time. GameServerSVN is the folder that contains the game code, but it's decompiled from the server bins, so I imagine whoever took these files didn't actually get their hands on the real server code. There is a csproj in that folder but no sln, so you'll have to open the project in visual studio and create the solution.

  8. #38
    Viserion is online now
    MemberRank
    Jan 2009 Join Date
    1,108Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    Quote Originally Posted by cmb View Post
    It's because there is no executable for the gameserver, I can't confirm this yet, but it looks like the GameServer along with the rest of the server services are all launched/handled by the webserver (IIS). I want to build a VM that contains an all-in-one dev environment for this game but it's going to take some time. GameServerSVN is the folder that contains the game code, but it's decompiled from the server bins, so I imagine whoever took these files didn't actually get their hands on the real server code. There is a csproj in that folder but no sln, so you'll have to open the project in visual studio and create the solution.
    It's instancied by PhotonControl. Just open PhotonControl and go in tray icon, you'll see about Rappelz instance's.

  9. #39
    King Canadian whhacker93 is offline
    MemberRank
    Apr 2008 Join Date
    CanadaLocation
    926Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    Quote Originally Posted by Viserion View Post
    It's instancied by PhotonControl. Just open PhotonControl and go in tray icon, you'll see about Rappelz instance's.
    Honestly, let me know what you guys figure out. I can easily re program this as I am pretty much a pro with unity, I work with it everyday!
    I can probably recode the entire server side and database structure if I have too and yes I'll get that done if need be.
    I'm also working on my own very little mmo using photon and web requests to handle user and game data retrieving and sending
    Checking the files out right now because I'm hella interested in this.


    EDIT:

    I'll get this working -> https://github.com/devgodstudio/Rapp...Rift-RZSource2 I think this is gonna be my next full time project to work on and I plan to make this even better than it is!

    Might get rid of the ASP.. It can all be done with PHP and it's better I find.
    Last edited by whhacker93; 13-10-19 at 07:42 AM.

  10. #40
    Proficient Member cuidaniu is offline
    MemberRank
    Oct 2006 Join Date
    169Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    How could someone say gameserverSVN is Decompiled,how can find it,from the sourcecode,I can't find any weird code just like decompiled,sorry I am not professional in decompiled c#,but in binary decompiled to CPP use ida auto tool,some weird sourcecode just happening

  11. #41
    King Canadian whhacker93 is offline
    MemberRank
    Apr 2008 Join Date
    CanadaLocation
    926Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    Quote Originally Posted by cuidaniu View Post
    How could someone say gameserverSVN is Decompiled,how can find it,from the sourcecode,I can't find any weird code just like decompiled,sorry I am not professional in decompiled c#,but in binary decompiled to CPP use ida auto tool,some weird sourcecode just happening

    GameServerSVN is your source, I am currently trying to build it. Got the references working but I am getting some errors with the target frameworks so fixing that up and then ill build it and release it on the github. I'm just working on things now. FYI, I do plan to remove ALL OF THE ASP code and recode everything in PHP. It's all the same shit.. web requests and responses for managing the data. IIS & ASP = SHIT


    Game Server Source

    Rappelz\GameServerSVN

    EDIT 2
    Regarding my Github link, I won't be able to upload the full unity source to github it's self obviously because it's too big!
    I will upload the bigger change(s) to mega but as for the little stuff to get it to work, it'll be done in a folder called fixes and you'll have to build it yourself using unity.


    - - - Updated - - -

    Quote Originally Posted by jedytyler View Post
    I will take a look. Thx for share.
    Still curious why Photon is in different folder hmm... Just it's a unity Asset and must be downloaded for free from Assetstore .
    Will take a look anyway.
    Photon is in a different folder because photon also has a setup process which allows you to use kinda like your very own executable which runs with the photon service.. so it's more like a hosted server on a dedicated server. It still accesses the photon service but it enables you to use the photon API and add more functionality to your game (coding wise)

    In other words, it's a standalone executable which is customized to your game completely.
    PS: This is not the "free" version of photon.. it's using the 100 CCU version I believe which doesn't require a monthly sub or anything but it's a one time purchase of 100$ I believe.

    https://assetstore.unity.com/package...-classic-12080

    - - - Updated - - -

    I'm getting errors trying to compile the Game Server Source

    this.m_creatureFeeds = new Item[itemType.items.Count];
    if (CS$<>9__CachedAnonymousMethodDelegate1 == null)
    {
    CS$<>9__CachedAnonymousMethodDelegate1 = new Func<Item, int>(null, (IntPtr) <LoadUserDBResources>b__0);
    }
    this.m_creatureFeeds = itemType.items.Values.OrderByDescending<Item, int>(CS$<>9__CachedAnonymousMethodDelegate1).ToArray<Item>();
    Last edited by whhacker93; 13-10-19 at 07:53 AM.

  12. #42
    Member bedomeso is offline
    MemberRank
    Sep 2019 Join Date
    53Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    not as a result source code :( im waiting full source :)

  13. #43
    King Canadian whhacker93 is offline
    MemberRank
    Apr 2008 Join Date
    CanadaLocation
    926Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    Quote Originally Posted by bedomeso View Post
    not as a result source code :( im waiting full source :)
    I have this odd feeling that the game server source was actually de-compiled.
    I commented that out and got like 1000+ errors. I'm opening the project anyway because I can easily change the server aswell. It's a big wall to get through but still possible. That's the photon side of things and thankfully it's still possible to create a new working server aslong as the client isn't missing too much.


    Attempted to open it with both VS 2017 - 2019 <-- Same errors.

  14. #44
    Account Upgraded | Title Enabled! Aznkidd235 is offline
    MemberRank
    Apr 2007 Join Date
    518Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    @whhacker93
    i completely agree not a big fan of IIS + ASP myself, i prefer a simple xampp + PHP lol.
    much easier to get started and no hurdles.

  15. #45
    Ancient One cmb is offline
    DeveloperRank
    Mar 2007 Join Date
    1,035Posts

    Re: Rappelz The Rift - Mobile Source Code - Unity

    Quote Originally Posted by whhacker93 View Post
    I have this odd feeling that the game server source was actually de-compiled.
    I commented that out and got like 1000+ errors. I'm opening the project anyway because I can easily change the server aswell. It's a big wall to get through but still possible. That's the photon side of things and thankfully it's still possible to create a new working server aslong as the client isn't missing too much.


    Attempted to open it with both VS 2017 - 2019 <-- Same errors.
    Yeah, it's decompiled. All the this. and incorrectly named symbols give it away. It will have to get fixed lol



Advertisement