Re share Qingyuanzhie Tutorial make APK+Translate game

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  1. #1
    Enthusiast oprekpc is offline
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    Sep 2018 Join Date
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    Re share Qingyuanzhie Tutorial make APK+Translate game

    Hi all..
    I want to try making a tutorial on how to create client APK from this post
    http://forum.ragezone.com/f857/albat...erver-1141377/
    tools we need :

    1. Unity 5.4.2f2 + Android setup build addons
    2. android library for make android platform fast then switch platform
    3. CYGWIN + PYTHON for Make Patch Game

    Lets Try :
    1. download source Qyz from here post http://forum.ragezone.com/f857/albat...erver-1141377/
    2. exstract file
    3. download android library and project from here
    4. exstract android unity to unityt (replace all)
    5. open unity 5.4.2
    6. go to Build android and chose build all asset and wait it finish u can see in folder dist/android all folder get manifest file from unity update bundle
    7. open file urlconfig.xml, urlbroadcast.lua , resversionurl.lua inside folder dist/android/config
    change
    Code:
     <UpdateServer value="http://YOUR IP VMWARE OR SERVER/qyz/"/>
    <QueryRoleServer value="http://YOUR IP VMWARE OR SERVER:12005/"/>
    <BulletionUrl value="http://YOUR IP VMWARE OR SERVER/zxmobile/notice.xml"/>
    <AndroidServerListUrl value="http://YOUR IP VMWARE OR SERVER/qyz/android_server_test.txt"/>
    <IosServerListUrl value="http://YOUR IP VMWARE OR SERVER/qyz/ios_server_test.txt"/>
    <UpdateAppUrl value="http://YOUR IP VMWARE OR SERVER/qyz/updateapp.txt"/>
    and change file apk_version.txt-android_version.txt
    Code:
    android version 686 change to 0
    and 
    apk version 1.0.6 to 1.0.1
    8. install CYGWIN and phtyon for windows if u use windows
    9. edit file build_android.sh
    From
    Code:
    #!/usr/bin/env bash
    cd `dirname $0`
    cd dist
    svn up
    ../genmd5.py android android_resource_md5.txt
    ver_file="android_version.txt"
    if [ -a $ver_file ]
     then
        ver=`cat $ver_file`
        let ver=$ver+1
    else
        let ver=1
    fi
    echo new version $ver
    echo $ver > $ver_file
    TO
    Code:
    #!/usr/bin/env bash
    cd `dirname $0`
    #cd dist
    #svn up
    python genmd5.py android android_resource_md5.txt
    ver_file="android_version.txt"
    if [ -a $ver_file ]
     then
        ver=`cat $ver_file`
        let ver=$ver+1
    else
        let ver=1
    fi
    echo new version $ver
    echo $ver > $ver_file
    open cygwin and drag file build_android.sh to cygwin (he can generate md5 file. output text in android_source_md5.txt)
    10. open file deployAndroid.bat and wait to finish
    11. back to unity menu file build setting and player seting
    u can see widget on right panel
    12. change ur company, produk
    13. version is need to 1.0.1 and bundle need to 1 like android_version and apk-version txt file
    14. create keystore (u can ask google how to make it)
    15. and finaly hit build in menu section wait finish build and test ur own APK

    how to make patching client
    Code:
    upload folder android, apk_version.txt , android_version.txt android_source_md5.txt to ur server. put in directory qyz
    sorry i cant make video tutor cos my PC very slowy, but i can help u remot ur pc how to make it if i have more time..
    SAMPLE PICTURE







    IF THIS POST HELP U.. DONT FORGET TO HIT LIKE..
    THANK..

    SIMPLE TUTOR VIDEO EDITING PREFBS INTERFACE GAME


    PART 1
    INSTALL ALL APP U NEED

    PART 2 build APK+patching+editing prefab
    becouse video bloked on youtube. im upload it this 2 new link
    u can download it
    Google here
    Mega UPloading....
    PREFABS EDITOR HERE
    pass : aringaso
    #SERVER#
    U can get server file from this post
    Code:
    http://forum.ragezone.com/f857/zhuxian-mobile-zhuxian-wanmei-com-1137378/
    http://forum.ragezone.com/f857/mobile-game-jade-dynasty-qing-1153298/
    http://forum.ragezone.com/f857/zhuxian-mobile-tool-guide-click-1137573/
    Last edited by oprekpc; 13-11-18 at 10:55 AM.


  2. #2
    Member Leng Sive is offline
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    Oct 2013 Join Date
    61Posts

    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    Waiting this for long time bro, really thank you for best share ever.
    Please keep in touch i following you

    Thankful <3

  3. #3
    Enthusiast MicForce is offline
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    Sep 2009 Join Date
    37Posts

    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    thank you <3

  4. #4
    Enthusiast oprekpc is offline
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    Sep 2018 Join Date
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    48Posts

    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    ur welcome bro
    if get trouble, post here .. mybe i can help

  5. #5
    Member Leng Sive is offline
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    Oct 2013 Join Date
    61Posts

    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    Brother OPC

    please bro make video about unity.
    i got 2 problem

    1. if the server got shutdown Problem is: after you start server again , can log-in to game stuck at characters.

    2. Edit the apk, every edition include to unity3D i can't do anything. please brother share your experience to edit the content inside every bundle of unity from part to part.

    I can't believe you can edit it on Unity like this.
    waiting for long time

    Thank for keep in touch brother!

  6. #6
    Enthusiast oprekpc is offline
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    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    Quote Originally Posted by Leng Sive View Post
    Brother OPC

    please bro make video about unity.
    i got 2 problem

    1. if the server got shutdown Problem is: after you start server again , can log-in to game stuck at characters.

    2. Edit the apk, every edition include to unity3D i can't do anything. please brother share your experience to edit the content inside every bundle of unity from part to part.

    I can't believe you can edit it on Unity like this.
    waiting for long time

    Thank for keep in touch brother!
    Post error image here. I now but i need more time and my pc verry slowy to make video. Tool u need editing interfaces is prefab editor.

    Link here
    pass : aringaso

    extract it, and copy to /unity/asset/editor folder
    open unity in project bar chose asset/editor. u can see prefab editor temple.scene. double click it
    go to folder interfaces/prefab/
    edit all prefab there with CTR+E or right click ang chos edit prefab. but careful.. dont touch chines font with no Font material. u get BUG interface not show any if u touch it

    sorry my bad english.. Sent from my SM-J530Y using Tapatalk
    Last edited by oprekpc; 09-11-18 at 05:16 PM.

  7. #7
    Member Leng Sive is offline
    MemberRank
    Oct 2013 Join Date
    61Posts

    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    Yes please i will be waiting for you in anytime.
    currently my country is midnight.

    will add you on skype for more information on real time.

  8. #8
    Enthusiast oprekpc is offline
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    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    Quote Originally Posted by Leng Sive View Post
    Yes please i will be waiting for you in anytime.
    currently my country is midnight.

    will add you on skype for more information on real time.
    i sent PM for u 2 weak ago. u not read it :)

  9. #9
    Member Leng Sive is offline
    MemberRank
    Oct 2013 Join Date
    61Posts

    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    I swear brother, rarely i check my inbox.......
    I swear sorry....

  10. #10
    Enthusiast oprekpc is offline
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    Sep 2018 Join Date
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    48Posts

    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    simple prefabs video tutor uploading



    - - - Updated - - -
    only simple tutor for edit prefab interface, im cant build video for a long time, coz my PC very slow..
    all about translate data in folder csv/folder/ xlsx file
    Quote Originally Posted by Leng Sive View Post
    I swear brother, rarely i check my inbox.......
    I swear sorry....
    NP.. :) we can share in this forum.. im happy to share for comunity as a can..

    - - - Updated - - -

    simpel video tutor add on 1st post :)

  11. #11
    Viserion is online now
    MemberRank
    Jan 2009 Join Date
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    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    @oprekpc
    Can you play on Unity 3D itself?

  12. #12
    Enthusiast Uerley C is online now
    MemberRank
    Jun 2012 Join Date
    26Posts

    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    Quote Originally Posted by oprekpc View Post
    Hi all..
    I want to try making a tutorial on how to create client APK from this post
    http://forum.ragezone.com/f857/albat...erver-1141377/
    tools we need :

    1. Unity 5.4.2f2 + Android setup build addons
    2. android library for make android platform fast then switch platform
    3. CYGWIN + PYTHON for Make Patch Game

    Lets Try :
    1. download source Qyz from here post http://forum.ragezone.com/f857/albat...erver-1141377/
    2. exstract file
    3. download android library and project from here
    4. exstract android unity to unityt (replace all)
    5. open unity 5.4.2
    6. go to Build android and chose build all asset and wait it finish u can see in folder dist/android all folder get manifest file from unity update bundle
    7. open file urlconfig.xml, urlbroadcast.lua , resversionurl.lua inside folder dist/android/config
    change
    Code:
     <UpdateServer value="http://YOUR IP VMWARE OR SERVER/qyz/"/>
    <QueryRoleServer value="http://YOUR IP VMWARE OR SERVER:12005/"/>
    <BulletionUrl value="http://YOUR IP VMWARE OR SERVER/zxmobile/notice.xml"/>
    <AndroidServerListUrl value="http://YOUR IP VMWARE OR SERVER/qyz/android_server_test.txt"/>
    <IosServerListUrl value="http://YOUR IP VMWARE OR SERVER/qyz/ios_server_test.txt"/>
    <UpdateAppUrl value="http://YOUR IP VMWARE OR SERVER/qyz/updateapp.txt"/>
    and change file apk_version.txt-android_version.txt
    Code:
    android version 686 change to 0
    and 
    apk version 1.0.6 to 1.0.1
    8. install CYGWIN and phtyon for windows if u use windows
    9. edit file build_android.sh
    From
    Code:
    #!/usr/bin/env bash
    cd `dirname $0`
    cd dist
    svn up
    ../genmd5.py android android_resource_md5.txt
    ver_file="android_version.txt"
    if [ -a $ver_file ]
     then
        ver=`cat $ver_file`
        let ver=$ver+1
    else
        let ver=1
    fi
    echo new version $ver
    echo $ver > $ver_file
    TO
    Code:
    #!/usr/bin/env bash
    cd `dirname $0`
    #cd dist
    #svn up
    python genmd5.py android android_resource_md5.txt
    ver_file="android_version.txt"
    if [ -a $ver_file ]
     then
        ver=`cat $ver_file`
        let ver=$ver+1
    else
        let ver=1
    fi
    echo new version $ver
    echo $ver > $ver_file
    open cygwin and drag file build_android.sh to cygwin (he can generate md5 file. output text in android_source_md5.txt)
    10. open file deployAndroid.bat and wait to finish
    11. back to unity menu file build setting and player seting
    u can see widget on right panel
    12. change ur company, produk
    13. version is need to 1.0.1 and bundle need to 1 like android_version and apk-version txt file
    14. create keystore (u can ask google how to make it)
    15. and finaly hit build in menu section wait finish build and test ur own APK

    how to make patching client
    Code:
    upload folder android, apk_version.txt , android_version.txt android_source_md5.txt to ur server. put in directory qyz
    sorry i cant make video tutor cos my PC very slowy, but i can help u remot ur pc how to make it if i have more time..
    SAMPLE PICTURE







    IF THIS POST HELP U.. DONT FORGET TO HIT LIKE..
    THANK..

    SIMPLE TUTOR VIDEO EDITING PREFBS INTERFACE GAME

    PREFABS EDITOR HERE
    pass : aringaso
    #SERVER#
    U can get server file from this post
    Code:
    http://forum.ragezone.com/f857/zhuxian-mobile-zhuxian-wanmei-com-1137378/
    http://forum.ragezone.com/f857/mobile-game-jade-dynasty-qing-1153298/
    http://forum.ragezone.com/f857/zhuxian-mobile-tool-guide-click-1137573/
    very nice, ty

  13. #13
    Enthusiast oprekpc is offline
    MemberRank
    Sep 2018 Join Date
    Budak BaongLocation
    48Posts

    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    Quote Originally Posted by Viserion View Post
    @oprekpc
    Can you play on Unity 3D itself?
    nope. im not have skill coding.. i think it work if we can edit this code
    Code:
    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.IO;
    using Game.Platform;
    using UnityEngine;
    using System.Net;
    using Aio;
    using SLua;
    
    namespace Game
    {
        class ServerListManager
        {
            //public static string SrcURL = "http://124.193.167.190/lxmobile/server/";
            public static int MaxRetryNum = 2;
    
            private static string androidContent = "";
    
            private static string iosContent = "";
    
            private static bool androidDone = false;
    
            private static bool iosDone = false;
    
            private static readonly ServerListManager m_Instance = new ServerListManager();
            public static ServerListManager Instance { get { return m_Instance; } }
    
            private static Dictionary<int, int> serversState = new Dictionary<int, int>();
    
            private static Dictionary<int, ServerLoad> serverLoads = new Dictionary<int, ServerLoad>();
    
            private bool _StateAltered = false;
    
            public string this[UnityEngine.RuntimePlatform platform]
            {
                get
                {
                    if(UnityEngine.RuntimePlatform.IPhonePlayer == platform)
                    {
                        return iosContent;
                    }
                    else
                    {
                        return androidContent;
                    }
                }
                set
                {
                    if(UnityEngine.RuntimePlatform.IPhonePlayer == platform)
                    {
                        iosContent = value;
                    }
                    else
                    {
                        androidContent = value;
                    }
                }
            }
    
    
            public bool DownloadDone
            {
                get
                {
                    return androidDone&&iosDone;
                }
            }
    
            public bool StateAltered
            {
                get
                {
                     lock(this)
                    {
                        return _StateAltered;
                    }
                }
            }
    
            public Dictionary<int,int> GetServerState()
            {
                lock(this)
                {
                    _StateAltered = false;
                    return serversState;
                }
            }
    
            public IEnumerator GetServerList()
            {
                //yield return new WaitForSeconds(1.5f);
    
                //yield return Main.Instance.StartCoroutine(DownloadServerList());
    
                //downloadDone = true;
                DownloadServerList(3,UnityEngine.RuntimePlatform.Android);
                DownloadServerList(3,UnityEngine.RuntimePlatform.IPhonePlayer);
                yield break;
            }
    
            private void DownloadServerList(int retry,UnityEngine.RuntimePlatform platform)
            {
    // #if UNITY_ANDROID
    //             string url = Game.ServerUrlConfig.Instance.AndroidServerlistUrl;
    // #elif UNITY_IPHONE
    //             string url = Game.ServerUrlConfig.Instance.IosServerlistUrl;
    // #else
    //             string url = Game.ServerUrlConfig.Instance.AndroidServerlistUrl;
    // #endif
                string url = "";
                if(platform == UnityEngine.RuntimePlatform.IPhonePlayer)
                {
                    url = Game.ServerUrlConfig.Instance.IosServerlistUrl;
                }
                else
                {
                    url = Game.ServerUrlConfig.Instance.AndroidServerlistUrl;
                }
                try
                {
                    // Debug.LogError("retry {0} = " + retry.ToString(),platform==UnityEngine.RuntimePlatform.IPhonePlayer?"ios":"android");
                    Debug.LogError(string.Format("retry {0} = {1}",retry.ToString(),platform.ToString()));
                    //throw new Exception("throw a exception");
                    HttpWebRequest httpWebRequest = (HttpWebRequest)HttpWebRequest.Create(new System.Uri(url));
                    httpWebRequest.Timeout = 15 * 1000;
                    httpWebRequest.KeepAlive = false;
                    HttpWebResponse httpWebResponse = (HttpWebResponse)httpWebRequest.GetResponse();
                    using (Stream stream = httpWebResponse.GetResponseStream())
                    {
    
                        StreamReader sr = new StreamReader(stream);
                        this[platform] = sr.ReadToEnd();
                        sr.Close();
                        if(platform == UnityEngine.RuntimePlatform.IPhonePlayer)
                        {
                            Debug.LogError("download ios serverlist done");
                            iosDone = true;
                        }
                        else
                        {
                          Debug.LogError("download android serverlist done");
                          androidDone = true;
                        }
                    }
                }
                catch(Exception e)
                {
                    Debug.LogError("down load failed,error = " + e.Message);
                    if(retry>0)
                    {
                        DownloadServerList(retry - 1,platform);
                    }
                    else
                    {
                        GameObject DlgResourceUpdate = GameObject.Find("/UI Root (2D)/UI_Root/DlgResourceUpdate");
                        UIGroup[] allgroups = DlgResourceUpdate.GetComponentsInChildren<UIGroup>(true);
                        UIGroup groupAlert = new UIGroup();
                        for(int i=0;i<allgroups.Length;++i)
                        {
                            if (allgroups[i].name.EndsWith("Alert"))
                            {
                                groupAlert = allgroups[i];
                                break;
                            }
                        }
                        groupAlert.gameObject.SetActive(true);
                        UILabel[] alllabels = DlgResourceUpdate.GetComponentsInChildren<UILabel>(true);
                        UILabel labelAlert = new UILabel();
                        for(int i=0;i<alllabels.Length;++i)
                        {
                            if (alllabels[i].name.EndsWith("Content"))
                            {
                                labelAlert = alllabels[i];
                            }
                        }
                        labelAlert.text = LauncherString.Instance.Get("ServerListFailed");
                        UIButton[] allbuttons = DlgResourceUpdate.GetComponentsInChildren<UIButton>(true);
                        UIButton buttonSure = new UIButton();
                        UIButton buttonReturn = new UIButton();
                        for(int i = 0; i < allbuttons.Length; ++ i)
                        {
                            if (allbuttons[i].name.EndsWith("Sure"))
                            {
                                buttonSure = allbuttons[i];
                            }
                            else if(allbuttons[i].name.EndsWith("Return"))
                            {
                                buttonReturn = allbuttons[i];
                            }
                        }
                        buttonSure.gameObject.SetActive(false);
                        Vector3 pos = buttonReturn.gameObject.transform.localPosition;
                        buttonReturn.gameObject.transform.localPosition = new Vector3(0, pos.y, pos.z);
                        //labelSure.gameObject.onClick += (GameObject go) => { Application.Quit(); }
                        UIEventListener.Get(buttonReturn.gameObject).onClick = (GameObject go) => { Application.Quit(); };
                    }
                }
            }
    
    
            public void AddGroupServers(int [] serverids, string [] hosts, int [] ports)
            {
                for (int i = 0; i < serverids.Length;++i)
                {
                    AddTest(serverids[i], hosts[i], ports[i]);
                }
            }
            private void AddTest(int serverid,string host,int port)
            {
                if(!serverLoads.ContainsKey(serverid))
                {
                    serverLoads.Add(serverid, new ServerLoad(serverid, host, port,
                            (sid, load) =>
                            {
                                lock(this)
                                {
                                    _StateAltered = true;
                                    serversState.Add(sid, load);
                                }
                                //ServerStateCallback.call(sid, load);
                            })
                        );
                    serverLoads[serverid].TryConnect();
                }
            }
    
            public void ClearServersState()
            {
                _StateAltered = false;
                serversState.Clear();
                serverLoads.Clear();
            }
        }
    }
    i try play from unity only can get login screen cant login as well.

    and change that ip to my own server still cant login.
    and try to change server.lua on script to my vmware..
    not work
    Code:
    --region *.lua
    --Date
    --此文件由[BabeLua]插件自动生成
    
    --endregion
    
    local serverlist = {
        {
            name="OPC",
            test=1,
            isNew=true,
            addresses=
            {
                  {host="192.168.1.130",port=10011},
                  {host="192.168.1.130",port=10013},
                  {host="192.168.1.130",port=10014},
            },
        },
    }
    
    local yhlm_serverlist = {
        {
            name="allianceServer1",
            test=1,
            isNew=true,
            addresses=
            {
                  {host="192.168.1.130",port=10011},
                  {host="192.168.1.130",port=10013},
                  {host="192.168.1.130",port=10014},
            },
        },
    }
    
    local yingyongbao_serverlist = {
        {
            name="tentcentServer1",
            test=1,
            isNew=true,
            addresses=
            {
                  {host="192.168.1.130",port=10011},
                  {host="192.168.1.130",port=10013},
                  {host="192.168.1.130",port=10014},
            },
        },
    }
    
    local dhf_serverlist = {
        {
            name="策划服",
            test=1,
            isNew = true,
            addresses=
            {
                {host="10.241.69.16", port=10063},
            }
        },
    }
    
    local recommendserver = 2
    
    local logserver = {host="10.12.3.122", port=10031}
    
    return
    {
        logserver = logserver,
        serverlist = serverlist,
        yhlm_serverlist = yhlm_serverlist,
        yingyongbao_serverlist = yingyongbao_serverlist,
        dhf_serverlist = dhf_serverlist,
    }
    i need help about coding. coz im not have skill :(
    this log i get from unity
    Code:
    link close
    UnityEngine.Debug:Log(Object)
    Aio.Link:Close() (at Assets/Source/Aio/Link.cs:150)
    Aio.Session:Connect(String, Int32, Int32, Int32, Int32, Int32, ICallback) (at Assets/Source/Aio/Session.cs:111)
    Lua_Aio_Session:Connect(IntPtr) (at Assets/Slua/LuaObject/Custom/Lua_Aio_Session.cs:37)
    LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
    SLua.LuaFunction:pcall(Int32, Int32) (at Assets/Slua/Slua_Managed/LuaState.cs:209)
    SLua.LuaFunction:innerCall(Int32, Int32) (at Assets/Slua/Slua_Managed/LuaState.cs:219)
    SLua.LuaFunction:call(Object) (at Assets/Slua/Slua_Managed/LuaState.cs:257)
    <SetClick>c__AnonStoreyA2:<>m__2DD(GameObject) (at Assets/Source/Lua/UIEventListenerHelper.cs:84)
    UIEventListener:OnClick() (at Assets/NGUI/Scripts/Internal/UIEventListener.cs:53)
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object) (at Assets/NGUI/Scripts/UI/UICamera.cs:1509)
    UICamera:ProcessRelease(Boolean, Single) (at Assets/NGUI/Scripts/UI/UICamera.cs:2393)
    UICamera:ProcessTouch(Boolean, Boolean) (at Assets/NGUI/Scripts/UI/UICamera.cs:2443)
    UICamera:ProcessMouse() (at Assets/NGUI/Scripts/UI/UICamera.cs:1894)
    UICamera:ProcessTouches() (at Assets/NGUI/Scripts/UI/UICamera.cs:2008)
    UICamera:Update() (at Assets/NGUI/Scripts/UI/UICamera.cs:1695)
    mybe other ppl can help..
    im sure about source script in folder code/scripts and /unity/asset/source/
    and this serverlist.cs log from unity
    Code:
    download android serverlist done
    UnityEngine.Debug:LogError(Object)
    Game.ServerListManager:DownloadServerList(Int32, RuntimePlatform) (at Assets/Source/ServerListManager.cs:144)
    Game.<GetServerList>c__Iterator22:MoveNext() (at Assets/Source/ServerListManager.cs:99)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    Game.Client:Update() (at Assets/Source/Client.cs:377)
    Main:Update() (at Assets/Source/Main.cs:56)
    i can learn it to get it work with not skill coding coz only google .. but not sure for best ide
    Last edited by oprekpc; 09-11-18 at 10:00 PM.

  14. #14
    Enthusiast MicForce is offline
    MemberRank
    Sep 2009 Join Date
    37Posts

    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    i put build_android.sh on cygwin and it marks me this error there is a solution?
    $ /cygdrive/c/trunk/dist/build_android.sh
    Traceback (most recent call last):
    File "genmd5.py", line 43, in <module>
    md5file = file(output, "w+")
    NameError: name 'file' is not defined
    new version 8
    Last edited by MicForce; 10-11-18 at 03:10 AM.

  15. #15
    Enthusiast oprekpc is offline
    MemberRank
    Sep 2018 Join Date
    Budak BaongLocation
    48Posts

    Re: Re share Qingyuanzhie Tutorial make APK+Translate game

    Quote Originally Posted by MicForce View Post
    I have error please is possible help me I give build_android.sh and error
    u have python installed on u system? and have configure path environment ?
    Code:
    workdir = "."
    output = "md5.txt"
    md5file = None
    
    def md5sum(fname):
        return hashlib.md5(open(fname, 'rb').read()).hexdigest()
    
    def collectmd5(fname, lines):
        if os.path.isdir(fname):
            files = os.listdir(fname)
            for f in files:
                if f[0] != '.':
                    collectmd5(fname + "/" + f, lines)
        elif os.path.isfile(fname) and os.path.splitext(fname)[1][1:] != "meta" and os.path.splitext(fname)[1][1:] != "manifest":
            newFileName = fname
            if fname.find(workdir) == 0:
                newFileName = fname[len(workdir)+1:]
            lines.append("%s,%32s,%d\n" % (newFileName, md5sum(fname), os.path.getsize(fname)))
    
    if __name__ == '__main__':
        argc = len(sys.argv)
        if argc == 0:
            print("argv resource_direcory miss")
            sys.exit(1)
        workdir = sys.argv[1]
        if len(sys.argv) > 2:
            output = sys.argv[2]
        md5file = file(output, "w+")
        lines = []
        collectmd5(workdir, lines)
        with open(output, 'w') as outputf:
            outputf.writelines(lines)
    make sure not touch genmd5.py scripts



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