Guess what i added... hahaha im so happy that i achieved this
took me days to learn this stuff
Please teach us master XD
No. Really... can you do a tutorial? We are really intrested in this
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Join Today!Guess what i added... hahaha im so happy that i achieved this
took me days to learn this stuff
do you know how to compile the core? i wanted to change the value of the baseCar int to BigInteger as adding cars will result basecar id is higher than integer value supposed to be
Cause I'm stuck at the maven repo thing when building the core
do you know how to compile the core? i wanted to change the value of the baseCar int to BigInteger as adding cars will result basecar id is higher than integer value supposed to be
Cause I'm stuck at the maven repo thing when building the core
Is this fixes the treasure hunt event?
Here, this is a fixed mod for the disappearing traffic mod for the modpack i uploaded before:
Download:You must be registered to see links
The file name is global_nr.mods
Put the mod file in your htdocs folder, and add this section for your index.json as a new section in json in between Entries [] section. :
I recommend this to not to use beside other mods exept for example visual ones like GFX or sound or music and tracks. that is ok but the rest may break the game.Code:{ "Name": "global_nr.mods", "Checksum": "0814388217cef43c87d64b5327e37ac308c185f5", "Size": 68014861 }
Have fun!
I have it somewhere, ill check it up 1 moment...
I haven't found it but that is not in the CDN files perhaps?
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AFAIK global_nr.mods is not mandatory... Also, the files in cdn contains some fixes for traffic... not? :\ IDK just guessing....
--- UPDATE ---
I did extraced 3 files from the cdn it contains fixes i guess...
Check this 3 files:
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Also ther is hashes.txt to add to your htdocs/index.json mods section...
I think the nexus_mw.mods contains fixes for the traffic and such....
{
"built_at": "2021-07-30T11:58:50.6792302-04:00",
"entries": [
{
"Name": "nexus_addons.mods",
"Checksum": "28fa50dc4bee259c18f9d32d3d666dba8fb45a48",
"Size": 29699998
},
{
"Name": "nexus.mods",
"Checksum": "b020a7ff9b3054257192659d807f9540ab173c07",
"Size": 40825728
},
{
"Name": "nexus_MW.mods",
"Checksum": "8882428d900273952b139196189de27ca19599e9",
"Size": 1421687
},
{
"Name": "GFX.mods",
"Checksum": "c6e95398dca24e2a591ed1ea02df9cec6215afce",
"Size": 37142103
},
{
"Name": "GFX-FIX.mods",
"Checksum": "6d1b89bf961b3de8e8e41a87aa7c2e74da9bc833",
"Size": 62710703
},
{
"Name": "Sound_Engine.mods",
"Checksum": "72380c524fcd5a7c68dd1afcb7cc9841ca8c9c6b",
"Size": 160080537
},
{
"Name": "Sound_Music.mods",
"Checksum": "856c69666c84c5acbe2947b0aa66e9ee384f2034",
"Size": 312211986
},
{
"Name": "Tracks.mods",
"Checksum": "ab3ecba7d73558ce432c727b71fca6902e48f4fe",
"Size": 2044036
}
]
}
- Changes race routes to yellow on minimap (Better Visibility)
- Makes the police a BIT more agressive(But not much)
- Fixes the Civilain traffic.(It was not working on my previous mods pack there was a ghost town XD)
- Adds single player support for Team Escape and fixes some AI players with you.
- Fixes Streaks(you can respawn on bots in Team Escape)
- Changes some buttons and GFX in menus.
Well, it is not my work, i just found it on Github. The ui is in the mod files. the mod files can be edited with winrar... but anything you do in those you need to do a hash calculation it is SHA1 and size for the index.js. You need to change the values for the new one.
Your list:AFAIK I guess that your feature list is a yes for every item, but idk exactly, try them yourself. And the gfx and ui, you need to edit the mods files it is definetly in nexus_addons.mods or simple nexus.mods, so you need to delete the gfx files:
nexus.mods - > Delete media, and Tracks folder. If you want you can delete Cars folder, since in that there is most wanted based cops.
nexus_addons.mods - > Delete files from GFX folder, but do not touch Global in this one it has fixes for the rims and licence plates. But i do not know wich one you need to delete from GFX as it not all containing the ui, there is a lot if interface fixes in this one.
Still looking for "global_nr.mods" file, if anyone has a backup of it, I'll be really appreciated for your sharing
{
"Name": "global_nr.mods",
"Checksum": "0814388217cef43c87d64b5327e37ac308c185f5",
"Size": 68014861
}
Hi. Here's "global_nr.mods":
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Mirror:
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Code:{ "Name": "global_nr.mods", "Checksum": "0814388217cef43c87d64b5327e37ac308c185f5", "Size": 68014861 }