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[Release] Aura Kingdom Server Files

Skilled Illusionist
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no offense but esperty123 you cant set a ip adress to 999 it will give a ton of problems do not explain it like that if you dont know basic networking all you will do is confuse ppl and not everyone can simply set their default gateway in the router to 192.168.1.1 be more clear bout what youre explaining to people please.
highest you can go is 192.168.1.254 (254 is max never ever 999)

Atleast someone is correcting me. Thank you.
 
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@morbitangel You know I wonder if anyone has actually added that 999 digit. lol *jokes aside*
Also some router are able to change gateway ip from 10.0.0.X to 192.168.1.X etc etc etc just depends on your ISP or Router you are using. There also another way to do it as well like RIP Listener and routing commands for windows and Zebra for linux all that complicated stuffs.
 
Skilled Illusionist
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i know but not every router is able to. mine for example is hardcoded to 192.168.2 range i cant do anything about it. Esperty i dont really see a reason to even try aeria's client its much much further ahead even than these files so a lot of packets will probably mismatch.
the things atm that are important to figure out atm is why do these server files want to run on 192.168.1.99 and how do we unpack/repack pkg files to start translating the matching client we have.
and also i have yet to see a screenshot or logfiles from those ppl who claim they have the server running native without the 192.168.1.99 ip
 
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i know but not every router is able to. mine for example is hardcoded to 192.168.2 range i cant do anything about it. Esperty i dont really see a reason to even try aeria's client its much much further ahead even than these files so a lot of packets will probably mismatch.
the things atm that are important to figure out atm is why do these server files want to run on 192.168.1.99 and how do we unpack/repack pkg files to start translating the matching client we have.
and also i have yet to see a screenshot or logfiles from those ppl who claim they have the server running native without the 192.168.1.99 ip

I wonder how Towan managed to get into the game using Aeria's.
 
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unless i see proof of that i call shenanigans like i said i have yet to see logs that prove someone had it running on ANYTHING OTHER than 192.168.1.99
and i very very much doubt he used aeria's official client there is no way it would match they already have necromancer these files only have up to katana.
in the very least he would have to synch the data from client to server and thats assuming they didnt change packets in the updated client (unless he found a very old client that just so happens to match these files)
 
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@morbitangel there already an unpacker somewhere in this post, I already unpack the files strange thing is I couldn't find any string text to start translating I am hoping its not hard coded into the .dds file could take a while to translate it. As for repacking haven't found a clue yet other than trying to re-direct the url from the launcher and let it compress the files.

Edit: Also I remember something about hexing the LoginServer, WorldServer, and ZoneServer on the chinese tutorial site never work out ofc.
 
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yeh you mean the quickbms script we need a way to properly repack it though. also from what i saw some ini files are encrypted or at least looks like they are.
 
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Havn't tried out the quickbms one yet I just use the other one masterpop2014 have posted. Also I found the loading screen and yeah I think some if not all the image have the text in them. As for the ini file yeah some are encrypted while other shows digits.
eRB3rpu - [Release] Aura Kingdom Server Files - RaGEZONE Forums


Some ini can be open with notpad or ++
c_dialogue.ini
c_diagramgroup.ini
c_diagramnode.ini
and others... Still trying to find the system string text one if there is one.

Edit: well I found the file I was looking for it was lic.ini mostly about ToS etc etc...

Here the unencrypted file on the pkg data/db if anyone needs them.

qplnOCm - [Release] Aura Kingdom Server Files - RaGEZONE Forums
morbitangel it looks like it was encrypt for me after I change the text to chinese it wasn't encrypted at all... Aside for the server side ofc because it is indeed in encrypted.
 

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i read that the exe can translate the files. Even aeria client got chinese text in their pkg but ingame its english.
 
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Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name
tcp 0 0 0.0.0.0:6543 0.0.0.0:* LISTEN 3231/LoginServer
tcp 0 0 0.0.0.0:38320 0.0.0.0:* LISTEN 3242/WorldServer
tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 961/sshd
tcp 0 0 0.0.0.0:5432 0.0.0.0:* LISTEN 1972/postgres
tcp 0 0 127.0.0.1:5567 0.0.0.0:* LISTEN 3242/WorldServer
tcp 0 0 0.0.0.0:18624 0.0.0.0:* LISTEN 3222/TicketServer
tcp 0 0 0.0.0.0:7654 0.0.0.0:* LISTEN 3235/MissionServer
tcp6 0 0 :::22 :::* LISTEN 961/sshd
tcp6 0 0 :::5432 :::* LISTEN 1972/postgres
root@ubuntu:/media/home/root/hxsy#

tcp 0 0 127.0.0.1:5567 0.0.0.0:* LISTEN 3242/WorldServer <<< i think you need find a way to make this server listen on 0.0.0.0:5567 ( make it accept connection from external )

most easy way is hex

=====================
if you want try server hxsy vmware, you must running client same computer with hxsy

==========
 
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Skilled Illusionist
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unless i see proof of that i call shenanigans like i said i have yet to see logs that prove someone had it running on ANYTHING OTHER than 192.168.1.99
and i very very much doubt he used aeria's official client there is no way it would match they already have necromancer these files only have up to katana.
in the very least he would have to synch the data from client to server and thats assuming they didnt change packets in the updated client (unless he found a very old client that just so happens to match these files)

I've tried using AuraKingdom.to's client and as far as I'd noticed their version were 002..xxx whereas for the TW it's 003.xxx. Also I simply got rejected and was not able to login,
 
Newbie Spellweaver
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no need to hex

add to setup.ini whatever ip addres you want to use
root@ubuntu:/media/home/root/hxsy/TicketServer# more setup.ini
TicketServerIP=192.168.168.200
TicketServerPort=7777
root@ubuntu:/media/home/root/hxsy/TicketServer#

root@ubuntu:/media/home/root/hxsy/LoginServer# more jojo-login
./LoginServer -d 192.168.168.200 -t 192.168.168.200:7777 -p 6543
root@ubuntu:/media/home/root/hxsy/LoginServer#

LoginServerIP= add your ip
TickerServerIP= add your ip
ZoneServerIP = add your ip
WorldServerIP = add your ip
MissionServerIP= add your ip



missing BillingGateway file , neither from ak and hxsy have it

for HttPAserver you need, ( in my case i am using ubuntu)

apt-get update

apt-get install php-pear php5-dev
apt-get install libpcre3 libpcre3-dev
after that you need to run pecl install command for Oauth
pecl install oauth

after that add oauth entry in php.ini file
extension=oauth.so

and final and most important step restart your apache

/etc/init.d/apache2 restart

lol, i think aeriagames using oath to auth client
 
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Elite Diviner
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TicketServer
it does not matter ip it will run on 0.0.0.0 (a link between the other servers, it works on localhost)
it is important port, and the port is simple)
TicketServer -p 7777
p/s/ and, guys ... look at the command-line arguments in zoneserver there is a very good thing ;)
 
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Skilled Illusionist
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no need to hex

add to setup.ini whatever ip addres you want to use
root@ubuntu:/media/home/root/hxsy/TicketServer# more setup.ini
TicketServerIP=192.168.168.200
TicketServerPort=7777
root@ubuntu:/media/home/root/hxsy/TicketServer#

root@ubuntu:/media/home/root/hxsy/LoginServer# more jojo-login
./LoginServer -d 192.168.168.200 -t 192.168.168.200:7777 -p 6543
root@ubuntu:/media/home/root/hxsy/LoginServer#

LoginServerIP= add your ip
TickerServerIP= add your ip
ZoneServerIP = add your ip
WorldServerIP = add your ip
MissionServerIP= add your ip
So you edit the setup.ini in each of these and add their respective IP? Or what?

Mind giving an example for the others?
 
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Newbie Spellweaver
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for test you can add add their correponding ip to each setup.ini

for vps, no need to add all ip
 
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Newbie Spellweaver
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for test you can add add their correponding ip to each setup.ini

for vps, no need to add all ip
so which ip need to change?
I don't know why I found the Test.Log in WorldServer like this.

Server is rolling on TCP 0.0.0.0:13407664.
Server is rolling on TCP 127.0.0.1:5567.


The port is 13407664, which is invalid and I don't know how it get this port.
 
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p/s/ and, guys ... look at the command-line arguments in zoneserver there is a very good thing ;)

couldn't find the command-line arg for zoneserver, but I did find the arg for worldserver
Code:
WorldServer -s <id> -d <db address> -a <account db address> -t <ticket server address>:<port> -e <external ip>
ctyjason should read a couple page back.
Server is rolling on TCP 0.0.0.0:13407664 (port 13407664 or 18XXXXXX doesn't exist I think because I check the whole files.) you get this long port number because your not in range of 192.168.1.X from what I been testing. So you need to make sure yout gateway is 192.168.1.1 and have properly configure your ip and database.

There are some command line arg. you can try if your using different ip.
 
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