Client-p and Client-BUG can pass. The problem with Client is that NP has not finished writing. It is a Korean plug-in verification.The problem on the server side is that one plug-in module of the DLL is missing. Like the client, two files are missing and can be deleted. However, there is a problem with the server communication and the CDK MAC verification.Collect in the finished product and not in the release. As you can see from my blog, everything is going fine...
跟据职业换装备被 屏蔽
跟据职业换装备被 屏蔽
跟据职业换装备被 屏蔽
.\Source\Character\Player.cpp(20656) : warning C4482: nonstandard extension used: enum 'ENpcType' used in qualified name
c:\fri_code\client\client\source\character\player.cpp(18383) : warning C4715: 'CPlayer::GetSkillAnimLoopCnt' : not all control paths return a value
Compiling resources...
Linking...
network.lib(network.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
Creating library C:\fri_code\Client\\Temp\Client\Release-Product\Client-p.lib and object C:\fri_code\Client\\Temp\Client\Release-Product\Client-p.exp
Generating code
Finished generating code
Embedding manifest...
Performing Post-Build Event...
A subdirectory or file C:\fri_code\Client\/Bin/Client already exists.
C:\fri_code\Client\temp\Client\Release-Product\Client-p.exe -> C:\fri_code\Client\Bin\Client\Client-p.exe
1 File(s) copied
A subdirectory or file C:\fri_code\Client\/../Bin/Client/Client already exists.
C:\fri_code\Client\Bin\Client\Client-p.exe -> C:\fri_code\Bin\Client\Client\Client-p.exe
1 File(s) copied
[SIZE=+2]Results[/SIZE]
Build log was saved at "file://C:\fri_code\Client\Temp\Client\Release-Product\BuildLog.htm"
Client - 0 error(s), 69 warning(s)
征三国 I don't like the type of this game very much, but its source code is relatively new and can be used with Saiyki. . .