[RELEASE] code105 ol,server and client,but no sql

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  1. #31
    Connoisseur of Fine Code SanGawku is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    The salt is probably something simple it usually is. Is there a procedure somewhere in the sql. Or just look at the login function and use a simple password and debug with ollydbg

    Sent from my LG-K540 using Tapatalk

  2. #32
    Account Upgraded | Title Enabled! aqualung is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    ok, so still trying to get my head around SRP process because the password is never transmitted between the server and client, they just prove to each other that they know the password. Here is a good detail of how SRP works, in a python script:

    Code:
    # An example SRP authentication
    # WARNING: Do not use for real cryptographic purposes beyond testing.
    # based on http://srp.stanford.edu/design.html
    import hashlib
    import random
    
    def global_print(*names):
        x = lambda s: ["{}", "0x{:x}"] [hasattr(s, 'real')].format(s)
        print("".join("{} = {}\n".format(name, x(globals()[name])) for name in names))
    
    # note: str converts as is, str( [1,2,3,4] ) will convert to "[1,2,3,4]"
    def H(*args):  # a one-way hash function
        a = ':'.join(str(a) for a in args)
        return int(hashlib.sha256(a.encode('utf-8')).hexdigest(), 16)
    
    def cryptrand(n=1024):
        return random.SystemRandom().getrandbits(n) % N
    
    # A large safe prime (N = 2q+1, where q is prime)
    # All arithmetic is done modulo N
    # (generated using "openssl dhparam -text 1024")
    N = '''00:c0:37:c3:75:88:b4:32:98:87:e6:1c:2d:a3:32:
           4b:1b:a4:b8:1a:63:f9:74:8f:ed:2d:8a:41:0c:2f:
           c2:1b:12:32:f0:d3:bf:a0:24:27:6c:fd:88:44:81:
           97:aa:e4:86:a6:3b:fc:a7:b8:bf:77:54:df:b3:27:
           c7:20:1f:6f:d1:7f:d7:fd:74:15:8b:d3:1c:e7:72:
           c9:f5:f8:ab:58:45:48:a9:9a:75:9b:5a:2c:05:32:
           16:2b:7b:62:18:e8:f1:42:bc:e2:c3:0d:77:84:68:
           9a:48:3e:09:5e:70:16:18:43:79:13:a8:c3:9c:3d:
           d0:d4:ca:3c:50:0b:88:5f:e3'''
    N = int(''.join(N.split()).replace(':', ''), 16)
    g = 2        # A generator modulo N
    
    k = H(N, g)  # Multiplier parameter (k=3 in legacy SRP-6)
    
    print("#. H, N, g, and k are known beforehand to both client and server:")
    global_print("H", "N", "g", "k")
    
    print("0. server stores (I, s, v) in its password database")
    
    # the server must first generate the password verifier
    I = "person"         # Username
    p = "password1234"   # Password
    s = cryptrand(64)    # Salt for the user
    x = H(s, I, p)       # Private key
    v = pow(g, x, N)     # Password verifier
    global_print("I", "p", "s", "x", "v")
    
    print("1. client sends username I and public ephemeral value A to the server")
    a = cryptrand()
    A = pow(g, a, N)
    global_print("I", "A")  # client->server (I, A)
    
    print("2. server sends user's salt s and public ephemeral value B to client")
    b = cryptrand()
    B = (k * v + pow(g, b, N)) % N
    global_print("s", "B")  # server->client (s, B)
    
    print("3. client and server calculate the random scrambling parameter")
    u = H(A, B)  # Random scrambling parameter
    global_print("u")
    
    print("4. client computes session key")
    x = H(s, I, p)
    S_c = pow(B - k * pow(g, x, N), a + u * x, N)
    K_c = H(S_c)
    global_print("S_c", "K_c")
    
    print("5. server computes session key")
    S_s = pow(A * pow(v, u, N), b, N)
    K_s = H(S_s)
    global_print("S_s", "K_s")
    
    print("6. client sends proof of session key to server")
    M_c = H(H(N) ^ H(g), H(I), s, A, B, K_c)
    global_print("M_c")
    # client->server (M_c) ; server verifies M_c
    
    print("7. server sends proof of session key to client")
    M_s = H(A, M_c, K_s)
    global_print("M_s")
    # server->client (M_s) ;  client verifies M_s
    Now, I have not figured it out yet, but I did figure out the password for the included account insert sql which is:

    ACCOUNT: bunny0
    PASSWORD: 000000

    And I'm in:

    login.jpg

    Just hanging after Char selection, probably DB issue's. Need to look into this further..

    UPDATE: Actually it hung because DatabaseServer.exe crashed, lol!

    AquaLung

    .
    Last edited by aqualung; 19-11-16 at 03:13 AM.

  3. #33
    Connoisseur of Fine Code SanGawku is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    Oh sweet. Now we have to make a mysql proc for making new users with password.

    Sent from my LG-K540 using Tapatalk

  4. #34
    Connoisseur of Fine Code SanGawku is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    If you log the mysql server you can probably see its missing a stored pro

    Sent from my LG-K540 using Tapatalk

  5. #35
    Account Upgraded | Title Enabled! aqualung is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    Yes, turning MySQL logging on now, we'll see what happens...

    UPDATE:

    Fixed a few DB issue's but gives this message when creating char:
    translate...
    createchar.jpg
    Last edited by aqualung; 19-11-16 at 04:27 AM.

  6. #36
    Proficient Member hodias is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    @aqualung send me your database backup? is still using the same password error using 000000

  7. #37
    Account Upgraded | Title Enabled! aqualung is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    Here is current DB which lets you login:

    CODE105.SQL

    ACCOUNT: bunny0
    PASSWORD: 000000

    NOTE: Don't forget to issue command 'changeserverstate' in console of login server to take it out of Maintenence mode.

    AquaLung

    .
    Last edited by aqualung; 19-11-16 at 05:05 AM.

  8. #38
    Infraction bannëd xlw00tlx is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    @aqualung
    "name contains illegal character" try to make a char using chinese name and letters

  9. #39
    only asm, only hardcore! lastfun is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    Quote Originally Posted by aqualung View Post
    Here is current DB which lets you login:

    CODE105.SQL

    ACCOUNT: bunny0
    PASSWORD: 000000

    NOTE: Don't forget to issue command 'changeserverstate' in console of login server to take it out of Maintenence mode.

    AquaLung

    .
    hm...

    What's this?

  10. #40
    Account Upgraded | Title Enabled! aqualung is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    Code105.sql creates tables only, not the database. In Navicat, create db, double click to select, then right click it and select execute script from there.

  11. #41
    Infraction bannëd xlw00tlx is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    Quote Originally Posted by aqualung View Post
    Code105.sql creates tables only, not the database. In Navicat, create db, double click to select, then right click it and select execute script from there.
    so i have to make all dbs then restore the sql in which one?

  12. #42
    Account Upgraded | Title Enabled! aqualung is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    Create one DB, I named it code105, then execute .sql I uploaded to this DB. In ServerInfo.ini, point all 3 Databases to code105. It's easier creating all the tables in one database, they can be separated later once everything is running correctly.


    UPDATE: Also, I use Chinese chars to create a new role, but DatabaseServer.exe still crashes with message:
    FESPlayer::PacketHandle Packet(ID=662) have not Handle...ERROR (12168)(T=58.2500)

    AquaLung

  13. #43
    JScoder exe19890522 is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    Congratulations on you‘r login into game, thank you for your contribution.

    - - - Updated - - -

    Quote Originally Posted by aqualung View Post
    Yes, turning MySQL logging on now, we'll see what happens...

    UPDATE:

    Fixed a few DB issue's but gives this message when creating char:
    translate...
    createchar.jpg
    nice,a good start
    the pic tip this:
    your nick name contains some illegal characters. Please re-enter it.

    but i don't know why the name "ragezone" contains illegal characters,maybe youcan use number or chinese name : 游戏 just copy and paste it .it means :game.
    ==============================
    - - - Updated - - -

    Quote Originally Posted by lastfun View Post
    hm...

    What's this?
    you had not selecte the sql database,please select one,and then to import it.

  14. #44
    JScoder exe19890522 is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    @aqualung ,i use your code105v2.sql,and changeserverstate,so i can log in and login at the role's name UI,but it will broke down,so as you.
    when it broke down,the Log_DatabaseServer log is:
    2016-11-25 22:18:38 : [H:\Ark\Server\DatabaseServer\Player\FESPlayer.cpp][32][FESPlayer::PacketHandle][handle] (10200)(T=1453.7180)
    2016-11-25 22:21:22 : [H:\Ark\Server\DatabaseServer\Player\FESPlayer.cpp][37][FESPlayer::PacketHandle][FALSE] (10200)(T=1618.0780)
    2016-11-25 22:21:24 : [H:\Ark\Server\Common\Player\AsioPlayer.cpp][199][AsioPlayer::ProcessCommand][FALSE] (10200)(T=1619.2180)
    2016-11-25 22:21:24 : [H:\Ark\Server\Common\Net\AsioInputStream.cpp][85][AsioInputStream::ReadHandleCallback][FALSE] (10200)(T=1619.7650)
    2016-11-25 22:21:25 : [H:\Ark\Server\DatabaseServer\Main\Server.cpp][79][Server::Loop][FALSE] (10200)(T=1620.2810)
    2016-11-25 22:21:26 : [H:\Ark\Server\DatabaseServer\Main\Main.cpp][57][main][FALSE] (10200)(T=1621.1400)
    ---------------------
    Log_DataCollectionServer 's log is:
    2016-11-25 22:18:38 : [H:\Ark\Server\DataCollectionServer\PacketHandle\SDTranspondHandle.cpp][41][SDTranspondHandle][handle] (10576)(T=1454.1560)
    2016-11-25 22:21:13 : [H:\Ark\Server\DataCollectionServer\PacketHandle\SDTranspondHandle.cpp][47][SDTranspondHandle][FALSE] (10576)(T=1609.0940)
    2016-11-25 22:21:15 : [H:\Ark\Server\DataCollectionServer\Player\ServerPlayer.cpp][37][ServerPlayer::PacketHandle][FALSE] (10576)(T=1610.8130)
    2016-11-25 22:21:16 : [H:\Ark\Server\Common\Player\AsioPlayer.cpp][199][AsioPlayer::ProcessCommand][FALSE] (10576)(T=1611.7030)
    2016-11-25 22:21:16 : [H:\Ark\Server\Common\Net\AsioInputStream.cpp][85][AsioInputStream::ReadHandleCallback][FALSE] (10576)(T=1612.5630)
    2016-11-25 22:21:18 : [H:\Ark\Server\DataCollectionServer\Main\Server.cpp][72][Server::Loop][FALSE] (10576)(T=1613.6250)
    2016-11-25 22:21:18 : [H:\Ark\Server\DataCollectionServer\Main\Main.cpp][57][main][FALSE] (10576)(T=1614.1250)
    ----------------
    --------------------
    when i creat a new role,the login server log is:
    2016-11-25 22:18:02 : ClientPlayerManager::AcceptHandleCallback(PID:2, IP:127.0.0.1, Port:54433, Count=1)...OK (10132)(T=1418.2190)
    2016-11-25 22:18:03 : ClientPlayerManager::RemovePlayer(UserID=-1, Count=0), because: End of file...OK (10132)(T=1419.3590)
    2016-11-25 22:18:24 : ClientPlayerManager::AcceptHandleCallback(PID:3, IP:127.0.0.1, Port:54434, Count=1)...OK (10132)(T=1440.1720)
    2016-11-25 22:18:26 : User(Account=bunny0) login succeed (10132)(T=1442.1870)
    2016-11-25 22:18:26 : ClientPlayerManager::RemovePlayer(UserID=1, Count=0), because: End of file...OK (10132)(T=1442.2030)
    2016-11-25 22:18:26 : FLUpdateConnetCountHandle(SeverID=0, RemainConnectCount=99) (10132)(T=1442.4840)

    i want to know maybe the sql's type is have wrong or not?? i find text "End of file" the sql.
    after del the text in the sql,this is also appear in the log.i don;t know why.

  15. #45
    Account Upgraded | Title Enabled! aqualung is offline
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    Re: [RELEASE] code105 ol,server and client,but no sql

    I been busy with work and no time spend on these files. I left off with packet id errors, think it is wrong client. I noticed while searching the Web that shortly after the date of these server files, client version 2000 was available for download. Perhaps these are an early version for v2000 client. Maybe then the packet id's will match.

    V2000
    Last edited by aqualung; 26-11-16 at 02:36 AM.



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