[Release] Darkeden 664 source code - both client & server

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  1. #16
    Novice dbz2win is offline
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    Jun 2017 Join Date
    2Posts

    Re: [Release] Darkeden 664 source code - both client & server

    Quote Originally Posted by peebster View Post
    ubuntu might have issues, i just downloaded this and skimmed through the makefile and found this" /usr/lib/gcc-lib/i686-redhat-linux/2.95.3/include/stddef.h "seems it's compiled using centos or other RH/RHEL like OSAnd it's 32bit it seems as well so compiling on 64bit without multi-lib gcc executions you'll have a lot of issues.
    O man!! Thank you so so so so so so much, I didn't expect that someone would reply me, thought the section was pretty quite, really appreciated man!! I'll try this when I get home, it really means alot to me, Thank you!!

  2. #17
    Enthusiast peebster is offline
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    Aug 2011 Join Date
    38Posts

    Re: [Release] Darkeden 664 source code - both client & server

    Quote Originally Posted by dbz2win View Post
    O man!! Thank you so so so so so so much, I didn't expect that someone would reply me, thought the section was pretty quite, really appreciated man!! I'll try this when I get home, it really means alot to me, Thank you!!
    That's what im here for, if you need any other help i'll be glad to help ya with this and anyone else. i haven't compiled yet but i'll attempt it soon :P

    PS:even though centos 6 is dead, you can still use with a few adjustments. i also have a ready to get 32bit compiler with a lot of things installed and pre-compiled "by me"
    its a compiler i built for another mmo "Last Chaos" where im well known and hated in haha

  3. #18
    Novice tiancaiamao is offline
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    Jul 2010 Join Date
    4Posts

    Re: [Release] Darkeden 664 source code - both client & server

    This server code seems to match the client code!
    It might be the first fully leaked client + server available on the internet.

    I can compile the server code after some modification.
    I'm still trying to compile the client. Hope I can fix it.

    The changes will be put here:
    https://github.com/opendarkeden



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