[RELEASE] Devil Hunters Source code

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  1. #1
    The Cyber Fox adastmin is offline
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    [RELEASE] Devil Hunters Source code





    Need VS 2008 SP1

    Official site - http://lhogame.com

    include DB in release)))))

    https://mega.co.nz/#!wddm1JSB!hsxVPA...l-JVjX68g_zXYw
    thumb-up or (star icon) +Rep if you feel I've helped you
    Last edited by adastmin; 23-02-15 at 10:47 AM.


  2. #2
    CMB is my valentine <3 Allen Sobao is offline
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    Re: [RELEASE] Devil Hunters Source code

    Do you know which version client it uses?

  3. #3
    The Cyber Fox adastmin is offline
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    Re: [RELEASE] Devil Hunters Source code

    Quote Originally Posted by Allen Sobao View Post
    Do you know which version client it uses?
    The archive contains files the client, server, database, Tools.

  4. #4
    CMB is my valentine <3 Allen Sobao is offline
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    Re: [RELEASE] Devil Hunters Source code

    Well by the way, the official site of the game isn't working, has the game shut down?

  5. #5
    Member tichfuie is offline
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    Re: [RELEASE] Devil Hunters Source code

    awesome, thanks for the release.


    ogre rendering engine? nice,

    but, did not see any engine tools ie: level editor, model import, and editors? packer etc...
    are these included?

    no docs ,
    any quick getting started tuts? or compiling instructions?

    any sort of literature?


    how about an unpacker for client .pak files?


    if not then we have to trial and err.

    any info will be greatly appreciated
    thanks again
    Last edited by tichfuie; 23-02-15 at 06:44 AM.

  6. #6
    The Cyber Fox adastmin is offline
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    Re: [RELEASE] Devil Hunters Source code

    yes ogre rendering engine))))

    all tools included. need compiling.

    If you do not understand the programming that this release you do not need. It is for developers with experience of at least several years. I will say that I compiled all the files in this release

    - - - Updated - - -

    I have to say that you have to work a lot, because it is an alpha version of the files. And download a new client will not help you connect to the server.

  7. #7
    Member tichfuie is offline
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    Re: [RELEASE] Devil Hunters Source code

    well , programming experience is the least of my worries,
    with 20 years c++ exp.

    what am concern is the tools included which i must of missed since am not familiar with ogre, nor with this game or its networking engine which seems to be raknet?

    but a packed client is what am affraid will drain my time trying to reverse unpack to even modify the game a little, since client side game logic scripts seems to be there?

    damit, i hate not being familiar with ogre since i may be searching in the wrong area.

    but client source just is the rendering side and not client game logic.
    so was hoping for a quick get up to speed getting started ,
    that was all, but seems to be null,

    anyw啊ys, thanks again.
    Last edited by tichfuie; 23-02-15 at 07:11 AM.

  8. #8
    The Cyber Fox adastmin is offline
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    Re: [RELEASE] Devil Hunters Source code

    I'm stuck on the client starts, he's not ready. I do play the second day with my friend, but as long as the result of a slow, if you want, you can do with the project, as they say, two heads are better than one.

    - - - Updated - - -

    RakNet include.I have all the necessary libraries and files, but on my computer. And what a file is needed I can give.

  9. #9
    Member tichfuie is offline
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    Re: [RELEASE] Devil Hunters Source code

    well i may be wrong here,

    but having a packed client will not do anygood, unluss you want to play the default client packed logic.

    meaning, you wont be able to add or modify the client gameplay logic.
    even tho there is client/rendering engine and server source and server side scrpts logic, the client seems to be sealed unfoetunately.
    i may be wrong, but seems that way.

    good luck.

  10. #10
    The Cyber Fox adastmin is offline
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    Re: [RELEASE] Devil Hunters Source code

    Code:
    # Devil Hunters (PAK format)
    # 
    # Written by Ekey (h4x0r)
    # 
    # script for QuickBMS http://quickbms.aluigi.org
    
    #debug
    
    goto -0x8
    get FILETABLE long
    get STRTABLE long
    math STRTABLE += 1 // ???
    
    goto FILETABLE
    get FILES long
    get DUMMY long
    get DUMMY long
    get DUMMY long
    savepos TEMP
    
    goto STRTABLE
    
    for i = 0 < FILES
        get NAME string
        putarray 0 i NAME
    next i
    
    goto TEMP
    
    for i = 0 < FILES
        get SIZE long
        get ZSIZE long
        get OFFSET long
        get UNKN long
        get DUMMY long
        get DUMMY long
        get DUMMY long
        savepos ETEMP
    	
        getarray NAME 0 i
    	
        if SIZE == ZSIZE
            log NAME OFFSET SIZE
        else
            math OFFSET += 8
            clog NAME OFFSET ZSIZE SIZE
        endif
    next i

    In any case, my friend @h4x0r wrote a script unpacking client data)

  11. #11
    Account Upgraded | Title Enabled! InCube is offline
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    Re: [RELEASE] Devil Hunters Source code

    Complete source, all files are compilable.

    It uses MongoDB, so don't say that it doesn't have database. The files are scalable and I think it **MAY** run on linux with Mono or Wine

    - - - Updated - - -

    1. You need to remove version check and recompile client.
    2. Recreate Settings.xml
    Last edited by InCube; 23-02-15 at 02:37 PM.

  12. #12
    Member tichfuie is offline
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    Re: [RELEASE] Devil Hunters Source code

    any1 successfully unpacked client packs?

    if so, post tut pls.

  13. #13
    Custom Title Enabled GigaToni is offline
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    Re: [RELEASE] Devil Hunters Source code

    Quote Originally Posted by tichfuie View Post
    any1 successfully unpacked client packs?

    if so, post tut pls.
    Just use the QuickBMS script adastmin posted.

  14. #14
    Account Upgraded | Title Enabled! InCube is offline
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    Re: [RELEASE] Devil Hunters Source code

    Someone have Settings.xml maybe ??

  15. #15
    Custom Title Enabled GigaToni is offline
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    Re: [RELEASE] Devil Hunters Source code

    Just do:

    <Settings>
    </Settings>
    will work.

    plugins_release.cfg:
    # Defines plugins to load

    # Define plugin folder
    PluginFolder=.

    # Define plugins
    Plugin=RenderSystem_Direct3D9
    # Plugin=RenderSystem_Direct3D10
    # Plugin=RenderSystem_Direct3D11
    # Plugin=RenderSystem_GL
    # Plugin=RenderSystem_GLES
    Plugin=Plugin_ParticleFX
    Plugin=Plugin_OctreeSceneManager
    ogre.cfg:
    Render System=Direct3D9 Rendering Subsystem

    [Direct3D9 Rendering Subsystem]
    Allow NVPerfHUD=Yes
    #Anti aliasing=None
    Floating-point mode=Fastest
    Full Screen=No
    VSync=Yes
    Video Mode=1024 x 768 @ 32-bit colour
    only crash at octree scene manager.. (Line 1715 OgreWrapper.cpp)

    I'll look after my class.



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