Need VS 2008 SP1
Official site - http://lhogame.com
include DB in release)))))
https://mega.co.nz/#!wddm1JSB!hsxVPA...l-JVjX68g_zXYw
thumb-up or (star icon) +Rep if you feel I've helped you
Need VS 2008 SP1
Official site - http://lhogame.com
include DB in release)))))
https://mega.co.nz/#!wddm1JSB!hsxVPA...l-JVjX68g_zXYw
thumb-up or (star icon) +Rep if you feel I've helped you
Last edited by adastmin; 23-02-15 at 10:47 AM.
Do you know which version client it uses?
Well by the way, the official site of the game isn't working, has the game shut down?
awesome, thanks for the release.
ogre rendering engine? nice,
but, did not see any engine tools ie: level editor, model import, and editors? packer etc...
are these included?
no docs ,
any quick getting started tuts? or compiling instructions?
any sort of literature?
how about an unpacker for client .pak files?
if not then we have to trial and err.
any info will be greatly appreciated
thanks again
Last edited by tichfuie; 23-02-15 at 06:44 AM.
yes ogre rendering engine))))
all tools included. need compiling.
If you do not understand the programming that this release you do not need. It is for developers with experience of at least several years. I will say that I compiled all the files in this release
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I have to say that you have to work a lot, because it is an alpha version of the files. And download a new client will not help you connect to the server.
well , programming experience is the least of my worries,
with 20 years c++ exp.
what am concern is the tools included which i must of missed since am not familiar with ogre, nor with this game or its networking engine which seems to be raknet?
but a packed client is what am affraid will drain my time trying to reverse unpack to even modify the game a little, since client side game logic scripts seems to be there?
damit, i hate not being familiar with ogre since i may be searching in the wrong area.
but client source just is the rendering side and not client game logic.
so was hoping for a quick get up to speed getting started ,
that was all, but seems to be null,
anyw啊ys, thanks again.
Last edited by tichfuie; 23-02-15 at 07:11 AM.
I'm stuck on the client starts, he's not ready. I do play the second day with my friend, but as long as the result of a slow, if you want, you can do with the project, as they say, two heads are better than one.
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RakNet include.I have all the necessary libraries and files, but on my computer. And what a file is needed I can give.
well i may be wrong here,
but having a packed client will not do anygood, unluss you want to play the default client packed logic.
meaning, you wont be able to add or modify the client gameplay logic.
even tho there is client/rendering engine and server source and server side scrpts logic, the client seems to be sealed unfoetunately.
i may be wrong, but seems that way.
good luck.
Code:# Devil Hunters (PAK format) # # Written by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org #debug goto -0x8 get FILETABLE long get STRTABLE long math STRTABLE += 1 // ??? goto FILETABLE get FILES long get DUMMY long get DUMMY long get DUMMY long savepos TEMP goto STRTABLE for i = 0 < FILES get NAME string putarray 0 i NAME next i goto TEMP for i = 0 < FILES get SIZE long get ZSIZE long get OFFSET long get UNKN long get DUMMY long get DUMMY long get DUMMY long savepos ETEMP getarray NAME 0 i if SIZE == ZSIZE log NAME OFFSET SIZE else math OFFSET += 8 clog NAME OFFSET ZSIZE SIZE endif next i
In any case, my friend @h4x0r wrote a script unpacking client data)
Complete source, all files are compilable.
It uses MongoDB, so don't say that it doesn't have database. The files are scalable and I think it **MAY** run on linux with Mono or Wine
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1. You need to remove version check and recompile client.
2. Recreate Settings.xml
Last edited by InCube; 23-02-15 at 02:37 PM.
any1 successfully unpacked client packs?
if so, post tut pls.
Someone have Settings.xml maybe ??
Just do:
will work.<Settings>
</Settings>
plugins_release.cfg:
ogre.cfg:# Defines plugins to load
# Define plugin folder
PluginFolder=.
# Define plugins
Plugin=RenderSystem_Direct3D9
# Plugin=RenderSystem_Direct3D10
# Plugin=RenderSystem_Direct3D11
# Plugin=RenderSystem_GL
# Plugin=RenderSystem_GLES
Plugin=Plugin_ParticleFX
Plugin=Plugin_OctreeSceneManager
only crash at octree scene manager.. (Line 1715 OgreWrapper.cpp)Render System=Direct3D9 Rendering Subsystem
[Direct3D9 Rendering Subsystem]
Allow NVPerfHUD=Yes
#Anti aliasing=None
Floating-point mode=Fastest
Full Screen=No
VSync=Yes
Video Mode=1024 x 768 @ 32-bit colour
I'll look after my class.