[Release] Icarus Server Files

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  1. #496
    Account Upgraded | Title Enabled! elche27 is offline
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    Dec 2004 Join Date
    TucumanLocation
    315Posts

    Re: [Release] Icarus Server Files

    [Release] Icarus Server Files
    some1 call klon22 post that uncrypte file...looks like he have the tool....if u check on first line u can fin this:

    <?xml version="1.0" encoding="EUC-KR" ?>

    so...maybe xml file are encrypte on EUC-KR and some programmer could make a bat o php with this code:

    $data = str_replace('euc-kr','utf-8',$data);
    $data = iconv('euc-kr', 'utf-8', $data);

    AND SHARE IT IF WORK...
    to test if is encoded on EUC-KR....maybe iam wrong but it is a lead...

    05mayserverbuff.rar

    update
    Ok...no1 try it...is a shame...iam an engnieer but my espciality is networks/fiberoptic/routers/etc...and i have my own isp so i dont have time to this kind of projects....
    i talk to a collague and gave me an idea and with some book from my first year of university where i learn a little of programs....i "uncrypte" some part of yellowzone.xml..ill post the result but THE POINT is: can be uncrypte and the lead is not that bad...TRY IT

    part of yellowzone whithow korean parse or cryptes or whatever...sry for my bad english!

    Code:
    EFFECT_PATTERN_LIST />
                    <BUFF_TAG_SEG>¹öÇÁ</BUFF_TAG_SEG>
                    <IS_FREE_BUFF_WHEN_DYING>0</IS_FREE_BUFF_WHEN_DYING>
                    <IS_REACTION_CANCEL_DELETE>0</IS_REACTION_CANCEL_DELETE>
                    <IS_PASS_TIME_DISCONNECTING>0</IS_PASS_TIME_DISCONNECTING>
                    <COUNTER_COUNT>0</COUNTER_COUNT>
                    <OVERLAPPABLE_COUNT>0</OVERLAPPABLE_COUNT>
                    <CASTER_OVERLAPPABLE>0</CASTER_OVERLAPPABLE>
                    <KEEP_PLACE_BUFF>0</KEEP_PLACE_BUFF>
                    <GROUND_BUFF_TAG>0</GROUND_BUFF_TAG>
                    <BUFF_TAG_DEST>tg</BUFF_TAG_DEST>
                    <BUFF_DESTORY_COND_LIST />
                    <DESTROY_SKILL_ID>*</DESTROY_SKILL_ID>
                    <DESTROY_SKILL_LEVEL>1</DESTROY_SKILL_LEVEL>
                    <DESTROY_SKILL_ALWAYS>0</DESTROY_SKILL_ALWAYS>
                    <DELETABLE_BUFF>1</DELETABLE_BUFF>
                    <BUFF_AGRO>0</BUFF_AGRO>
                    <CLT_START_FX_NAME></CLT_START_FX_NAME>
                    <CLT_APPLY_FX_NAME></CLT_APPLY_FX_NAME>
                    <CLT_DESTROY_FX_NAME></CLT_DESTROY_FX_NAME>
                    <CLT_APPLY_FX_REVERSE>0</CLT_APPLY_FX_REVERSE>
                    <CLT_UNIFIED_ANI>0</CLT_UNIFIED_ANI>
                    <EFFECT_BUFFICON_ID>0</EFFECT_BUFFICON_ID>
                    <EFFECT_BUFFICOND_TYPE>ÀϹÝ</EFFECT_BUFFICOND_TYPE>
                    <CLT_BUFF_ANI></CLT_BUFF_ANI>
                    <EFFECT_REACTION_TYPE>¾øÀ½</EFFECT_REACTION_TYPE>
                    <SHOW_EFFECT_TOOLTIP>1</SHOW_EFFECT_TOOLTIP>
                    <SHOW_BUFFICON>1</SHOW_BUFFICON>
                </buff2>
                <buff3>
                    <VISIBLE>0</VISIBLE>
                    <APPLY_RATE>100.0000</APPLY_RATE>
                    <EFFECT_MAIN_PERSON>target</EFFECT_MAIN_PERSON>
                    <MAIN_PERSON_ANGLE>45.0000</MAIN_PERSON_ANGLE>
                    <MAIN_PERSON_WIDTH>0.0000</MAIN_PERSON_WIDTH>
                    <TARGET_ACTOR>Invalid</TARGET_ACTOR>
                    <USE_TARGET_LIST />
                    <INCLUDE_ME>0</INCLUDE_ME>
                    <APPLIED_PERSON>0</APPLIED_PERSON>
                    <EFFECT_RANGE>0.0000</EFFECT_RANGE>
                    <EFFECT_ANGLE>0.0000</EFFECT_ANGLE>
                    <EFFECT_WIDTH>0.0000</EFFECT_WIDTH>
                    <EFFECT_HEIGHT>0.0000</EFFECT_HEIGHT>
                    <BOARDER_APPLY_OPTION>Invalid</BOARDER_APPLY_OPTION>
                    <EFFECT_PATTERN_LIST />
                    <BUFF_TAG_SEG>¹öÇÁ</BUFF_TAG_SEG>
                    <IS_FREE_BUFF_WHEN_DYING>0</IS_FREE_BUFF_WHEN_DYING>
                    <IS_REACTION_CANCEL_DELETE>0</IS_REACTION_CANCEL_DELETE>
                    <IS_PASS_TIME_DISCONNECTING>0</IS_PASS_TIME_DISCONNECTING>
                    <COUNTER_COUNT>0</COUNTER_COUNT>
                    <OVERLAPPABLE_COUNT>0</OVERLAPPABLE_COUNT>
                    <CASTER_OVERLAPPABLE>0</CASTER_OVERLAPPABLE>
                    <KEEP_PLACE_BUFF>0</KEEP_PLACE_BUFF>
                    <GROUND_BUFF_TAG>0</GROUND_BUFF_TAG>
                    <BUFF_TAG_DEST>tg</BUFF_TAG_DEST>
                    <BUFF_DESTORY_COND_LIST />
                    <DESTROY_SKILL_ID>*</DESTROY_SKILL_ID>
                    <DESTROY_SKILL_LEVEL>1</DESTROY_SKILL_LEVEL>
                    <DESTROY_SKILL_ALWAYS>0</DESTROY_SKILL_ALWAYS>
                    <DELETABLE_BUFF>1</DELETABLE_BUFF>
                    <BUFF_AGRO>0</BUFF_AGRO>
                    <CLT_START_FX_NAME></CLT_START_FX_NAME>
                    <CLT_APPLY_FX_NAME></CLT_APPLY_FX_NAME>
                    <CLT_DESTROY_FX_NAME></CLT_DESTROY_FX_NAME>
                    <CLT_APPLY_FX_REVERSE>0</CLT_APPLY_FX_REVERSE>
                    <CLT_UNIFIED_ANI>0</CLT_UNIFIED_ANI>
                    <EFFECT_BUFFICON_ID>0</EFFECT_BUFFICON_ID>
                    <EFFECT_BUFFICOND_TYPE>ÀϹÝ</EFFECT_BUFFICOND_TYPE>
                    <CLT_BUFF_ANI></CLT_BUFF_ANI>
                    <EFFECT_REACTION_TYPE>¾øÀ½</EFFECT_REACTION_TYPE>
                    <SHOW_EFFECT_TOOLTIP>1</SHOW_EFFECT_TOOLTIP>
                    <SHOW_BUFFICON>1</SHOW_BUFFICON>
                </buff3>
                <dot1>
                    <VISIBLE>0</VISIBLE>
                    <APPLY_RATE>100.0000</APPLY_RATE>
                    <EFFECT_MAIN_PERSON>target</EFFECT_MAIN_PERSON>
                    <MAIN_PERSON_ANGLE>45.0000</MAIN_PERSON_ANGLE>
                    <MAIN_PERSON_WIDTH>0.0000</MAIN_PERSON_WIDTH>
                    <TARGET_ACTOR>Invalid</TARGET_ACTOR>
                    <USE_TARGET_LIST />
                    <INCLUDE_ME>0</INCLUDE_ME>
                    <APPLIED_PERSON>0</APPLIED_PERSON>
                    <EFFECT_RANGE>0.0000</EFFECT_RANGE>
                    <EFFECT_ANGLE>0.0000</EFFECT_ANGLE>
                    <EFFECT_WIDTH>0.0000</EFFECT_WIDTH>
                    <EFFECT_HEIGHT>0.0000</EFFECT_HEIGHT>
                    <BOARDER_APPLY_OPTION>Invalid</BOARDER_APPLY_OPTION>
                    <EFFECT_PATTERN_LIST />
                    <BUFF_TAG_SEG>¹öÇÁ</BUFF_TAG_SEG>
                    <IS_FREE_BUFF_WHEN_DYING>0</IS_FREE_BUFF_WHEN_DYING>
                    <IS_REACTION_CANCEL_DELETE>0</IS_REACTION_CANCEL_DELETE>
                    <IS_PASS_TIME_DISCONNECTING>0</IS_PASS_TIME_DISCONNECTING>
                    <COUNTER_COUNT>0</COUNTER_COUNT>
                    <OVERLAPPABLE_COUNT>0</OVERLAPPABLE_COUNT>
                    <CASTER_OVERLAPPABLE>0</CASTER_OVERLAPPABLE>
                    <KEEP_PLACE_BUFF>0</KEEP_PLACE_BUFF>
                    <GROUND_BUFF_TAG>0</GROUND_BUFF_TAG>
                    <BUFF_TAG_DEST>tg</BUFF_TAG_DEST>
                    <BUFF_DESTORY_COND_LIST />
                    <DESTROY_SKILL_ID>*</DESTROY_SKILL_ID>
                    <DESTROY_SKILL_LEVEL>1</DESTROY_SKILL_LEVEL>
                    <DESTROY_SKILL_ALWAYS>0</DESTROY_SKILL_ALWAYS>
                    <DELETABLE_BUFF>1</DELETABLE_BUFF>
                    <BUFF_AGRO>0</BUFF_AGRO>
                    <CLT_START_FX_NAME></CLT_START_FX_NAME>
                    <CLT_APPLY_FX_NAME></CLT_APPLY_FX_NAME>
                    <CLT_DESTROY_FX_NAME></CLT_DESTROY_FX_NAME>
                    <CLT_APPLY_FX_REVERSE>0</CLT_APPLY_FX_REVERSE>
                    <CLT_UNIFIED_ANI>0</CLT_UNIFIED_ANI>
                    <EFFECT_BUFFICON_ID>0</EFFECT_BUFFICON_ID>
                    <EFFECT_BUFFICOND_TYPE>ÀϹÝ</EFFECT_BUFFICOND_TYPE>
                    <CLT_BUFF_ANI></CLT_BUFF_ANI>
                    <EFFECT_REACTION_TYPE>¾øÀ½</EFFECT_REACTION_TYPE>
                    <SHOW_EFFECT_TOOLTIP>1</SHOW_EFFECT_TOOLTIP>
                    <SHOW_BUFFICON>1</SHOW_BUFFICON>
                </dot1>
                <dot2>
                    <VISIBLE>0</VISIBLE>
                    <APPLY_RATE>100.0000</APPLY_RATE>
                    <EFFECT_MAIN_PERSON>target</EFFECT_MAIN_PERSON>
                    <MAIN_PERSON_ANGLE>45.0000</MAIN_PERSON_ANGLE>
                    <MAIN_PERSON_WIDTH>0.0000</MAIN_PERSON_WIDTH>
                    <TARGET_ACTOR>Invalid</TARGET_ACTOR>
                    <USE_TARGET_LIST />
                    <INCLUDE_ME>0</INCLUDE_ME>
                    <APPLIED_PERSON>0</APPLIED_PERSON>
                    <EFFECT_RANGE>0.0000</EFFECT_RANGE>
                    <EFFECT_ANGLE>0.0000</EFFECT_ANGLE>
                    <EFFECT_WIDTH>0.0000</EFFECT_WIDTH>
                    <EFFECT_HEIGHT>0.0000</EFFECT_HEIGHT>
                    <BOARDER_APPLY_OPTION>Invalid</BOARDER_APPLY_OPTION>
                    <EFFECT_PATTERN_LIST />
                    <BUFF_TAG_SEG>¹öÇÁ</BUFF_TAG_SEG>
                    <IS_FREE_BUFF_WHEN_DYING>0</IS_FREE_BUFF_WHEN_DYING>
                    <IS_REACTION_CANCEL_DELETE>0</IS_REACTION_CANCEL_DELETE>
                    <IS_PASS_TIME_DISCONNECTING>0</IS_PASS_TIME_DISCONNECTING>
                    <COUNTER_COUNT>0</COUNTER_COUNT>
                    <OVERLAPPABLE_COUNT>0</OVERLAPPABLE_COUNT>
                    <CASTER_OVERLAPPABLE>0</CASTER_OVERLAPPABLE>
                    <KEEP_PLACE_BUFF>0</KEEP_PLACE_BUFF>
                    <GROUND_BUFF_TAG>0</GROUND_BUFF_TAG>
                    <BUFF_TAG_DEST>tg</BUFF_TAG_DEST>
                    <BUFF_DESTORY_COND_LIST />
                    <DESTROY_SKILL_ID>*</DESTROY_SKILL_ID>
                    <DESTROY_SKILL_LEVEL>1</DESTROY_SKILL_LEVEL>
                    <DESTROY_SKILL_ALWAYS>0</DESTROY_SKILL_ALWAYS>
                    <DELETABLE_BUFF>1</DELETABLE_BUFF>
                    <BUFF_AGRO>0</BUFF_AGRO>
                    <CLT_START_FX_NAME></CLT_START_FX_NAME>
                    <CLT_APPLY_FX_NAME></CLT_APPLY_FX_NAME>
                    <CLT_DESTROY_FX_NAME></CLT_DESTROY_FX_NAME>
                    <CLT_APPLY_FX_REVERSE>0</CLT_APPLY_FX_REVERSE>
                    <CLT_UNIFIED_ANI>0</CLT_UNIFIED_ANI>
                    <EFFECT_BUFFICON_ID>0</EFFECT_BUFFICON_ID>
                    <EFFECT_BUFFICOND_TYPE>ÀϹÝ</EFFECT_BUFFICOND_TYPE>
                    <CLT_BUFF_ANI></CLT_BUFF_ANI>
                    <EFFECT_REACTION_TYPE>¾øÀ½</EFFECT_REACTION_TYPE>
                    <SHOW_EFFECT_TOOLTIP>1</SHOW_EFFECT_TOOLTIP>
                    <SHOW_BUFFICON>1</SHOW_BUFFICON>
                </dot2>
                <dot3>
                    <VISIBLE>0</VISIBLE>
                    <APPLY_RATE>100.0000</APPLY_RATE>
                    <EFFECT_MAIN_PERSON>target</EFFECT_MAIN_PERSON>
                    <MAIN_PERSON_ANGLE>45.0000</MAIN_PERSON_ANGLE>
                    <MAIN_PERSON_WIDTH>0.0000</MAIN_PERSON_WIDTH>
                    <TARGET_ACTOR>Invalid</TARGET_ACTOR>
                    <USE_TARGET_LIST />
                    <INCLUDE_ME>0</INCLUDE_ME>
                    <APPLIED_PERSON>0</APPLIED_PERSON>
                    <EFFECT_RANGE>0.0000</EFFECT_RANGE>
                    <EFFECT_ANGLE>0.0000</EFFECT_ANGLE>
                    <EFFECT_WIDTH>0.0000</EFFECT_WIDTH>
                    <EFFECT_HEIGHT>0.0000</EFFECT_HEIGHT>
                    <BOARDER_APPLY_OPTION>Invalid</BOARDER_APPLY_OPTION>
                    <EFFECT_PATTERN_LIST />
                    <BUFF_TAG_SEG>¹öÇÁ</BUFF_TAG_SEG>
                    <IS_FREE_BUFF_WHEN_DYING>0</IS_FREE_BUFF_WHEN_DYING>
                    <IS_REACTION_CANCEL_DELETE>0</IS_REACTION_CANCEL_DELETE>
                    <IS_PASS_TIME_DISCONNECTING>0</IS_PASS_TIME_DISCONNECTING>
                    <COUNTER_COUNT>0</COUNTER_COUNT>
                    <OVERLAPPABLE_COUNT>0</OVERLAPPABLE_COUNT>
                    <CASTER_OVERLAPPABLE>0</CASTER_OVERLAPPABLE>
                    <KEEP_PLACE_BUFF>0</KEEP_PLACE_BUFF>
                    <GROUND_BUFF_TAG>0</GROUND_BUFF_TAG>
                    <BUFF_TAG_DEST>tg</BUFF_TAG_DEST>
                    <BUFF_DESTORY_COND_LIST />
                    <DESTROY_SKILL_ID>*</DESTROY_SKILL_ID>
                    <DESTROY_SKILL_LEVEL>1</DESTROY_SKILL_LEVEL>
                    <DESTROY_SKILL_ALWAYS>0</DESTROY_SKILL_ALWAYS>
                    <DELETABLE_BUFF>1</DELETABLE_BUFF>
                    <BUFF_AGRO>0</BUFF_AGRO>
                    <CLT_START_FX_NAME></CLT_START_FX_NAME>
                    <CLT_APPLY_FX_NAME></CLT_APPLY_FX_NAME>
                    <CLT_DESTROY_FX_NAME></CLT_DESTROY_FX_NAME>
                    <CLT_APPLY_FX_REVERSE>0</CLT_APPLY_FX_REVERSE>
                    <CLT_UNIFIED_ANI>0</CLT_UNIFIED_ANI>
                    <EFFECT_BUFFICON_ID>0</EFFECT_BUFFICON_ID>
                    <EFFECT_BUFFICOND_TYPE>ÀϹÝ</EFFECT_BUFFICOND_TYPE>
                    <CLT_BUFF_ANI></CLT_BUFF_ANI>
                    <EFFECT_REACTION_TYPE>¾øÀ½</EFFECT_REACTION_TYPE>
                    <SHOW_EFFECT_TOOLTIP>1</SHOW_EFFECT_TOOLTIP>
                    <SHOW_BUFFICON>1</SHOW_BUFFICON>
                </dot3>
                <aura1>
                    <VISIBLE>0</VISIBLE>
                    <APPLY_RATE>100.0000</APPLY_RATE>
                    <EFFECT_MAIN_PERSON>target</EFFECT_MAIN_PERSON>
                    <MAIN_PERSON_ANGLE>45.0000</MAIN_PERSON_ANGLE>
                    <MAIN_PERSON_WIDTH>0.0000</MAIN_PERSON_WIDTH>
                    <TARGET_ACTOR>Invalid</TARGET_ACTOR>
                    <USE_TARGET_LIST />
                    <INCLUDE_ME>0</INCLUDE_ME>
                    <APPLIED_PERSON>0</APPLIED_PERSON>
                    <EFFECT_RANGE>0.0000</EFFECT_RANGE>
                    <EFFECT_ANGLE>0.0000</EFFECT_ANGLE>
                    <EFFECT_WIDTH>0.0000</EFFECT_WIDTH>
                    <EFFECT_HEIGHT>0.0000</EFFECT_HEIGHT>
                    <BOARDER_APPLY_OPTION>Invalid</BOARDER_APPLY_OPTION>
                    <EFFECT_PATTERN_LIST />
                    <BUFF_TAG_SEG>¹öÇÁ</BUFF_TAG_SEG>
                    <IS_FREE_BUFF_WHEN_DYING>0</IS_FREE_BUFF_WHEN_DYING>
                    <IS_REACTION_CANCEL_DELETE>0</IS_REACTION_CANCEL_DELETE>
                    <IS_PASS_TIME_DISCONNECTING>0</IS_PASS_TIME_DISCONNECTING>
                    <COUNTER_COUNT>0</COUNTER_COUNT>
                    <OVERLAPPABLE_COUNT>0</OVERLAPPABLE_COUNT>
                    <CASTER_OVERLAPPABLE>0</CASTER_OVERLAPPABLE>
                    <KEEP_PLACE_BUFF>0</KEEP_PLACE_BUFF>
                    <GROUND_BUFF_TAG>0</GROUND_BUFF_TAG>
                    <BUFF_TAG_DEST>tg</BUFF_TAG_DEST>
                    <BUFF_DESTORY_COND_LIST />
                    <DESTROY_SKILL_ID>*</DESTROY_SKILL_ID>
                    <DESTROY_SKILL_LEVEL>1</DESTROY_SKILL_LEVEL>
                    <DESTROY_SKILL_ALWAYS>0</DESTROY_SKILL_ALWAYS>
                    <DELETABLE_BUFF>1</DELETABLE_BUFF>
                    <BUFF_AGRO>0</BUFF_AGRO>
                    <CLT_START_FX_NAME></CLT_START_FX_NAME>
                    <CLT_APPLY_FX_NAME></CLT_APPLY_FX_NAME>
                    <CLT_DESTROY_FX_NAME></CLT_DESTROY_FX_NAME>
                    <CLT_APPLY_FX_REVERSE>0</CLT_APPLY_FX_REVERSE>
                    <CLT_UNIFIED_ANI>0</CLT_UNIFIED_ANI>
                    <EFFECT_BUFFICON_ID>0</EFFECT_BUFFICON_ID>
                    <EFFECT_BUFFICOND_TYPE>ÀϹÝ</EFFECT_BUFFICOND_TYPE>
                    <CLT_BUFF_ANI></CLT_BUFF_ANI>
                    <EFFECT_REACTION_TYPE>¾øÀ½</EFFECT_REACTION_TYPE>
                    <SHOW_EFFECT_TOOLTIP>1</SHOW_EFFECT_TOOLTIP>
                    <SHOW_BUFFICON>1</SHOW_BUFFICON>
                </aura1>
                <aura2>
                    <VISIBLE>0</VISIBLE>
                    <APPLY_RATE>100.0000</APPLY_RATE>
                    <EFFECT_MAIN_PERSON>target</EFFECT_MAIN_PERSON>
                    <MAIN_PERSON_ANGLE>45.0000</MAIN_PERSON_ANGLE>
                    <MAIN_PERSON_WIDTH>0.0000</MAIN_PERSON_WIDTH>
                    <TARGET_ACTOR>Invalid</TARGET_ACTOR>
                    <USE_TARGET_LIST />
                    <INCLUDE_ME>0</INCLUDE_ME>
                    <APPLIED_PERSON>0</APPLIED_PERSON>
                    <EFFECT_RANGE>0.0000</EFFECT_RANGE>
                    <EFFECT_ANGLE>0.0000</EFFECT_ANGLE>
                    <EFFECT_WIDTH>0.0000</EFFECT_WIDTH>
                    <EFFECT_HEIGHT>0.0000</EFFECT_HEIGHT>
                    <BOARDER_APPLY_OPTION>Invalid</BOARDER_APPLY_OPTION>
                    <EFFECT_PATTERN_LIST />
                    <BUFF_TAG_SEG>¹öÇÁ</BUFF_TAG_SEG>
                    <IS_FREE_BUFF_WHEN_DYING>0</IS_FREE_BUFF_WHEN_DYING>
                    <IS_REACTION_CANCEL_DELETE>0</IS_REACTION_CANCEL_DELETE>
                    <IS_PASS_TIME_DISCONNECTING>0</IS_PASS_TIME_DISCONNECTING>
                    <COUNTER_COUNT>0</COUNTER_COUNT>
                    <OVERLAPPABLE_COUNT>0</OVERLAPPABLE_COUNT>
                    <CASTER_OVERLAPPABLE>0</CASTER_OVERLAPPABLE>
                    <KEEP_PLACE_BUFF>0</KEEP_PLACE_BUFF>
                    <GROUND_BUFF_TAG>0</GROUND_BUFF_TAG>
                    <BUFF_TAG_DEST>tg</BUFF_TAG_DEST>
                    <BUFF_DESTORY_COND_LIST />
                    <DESTROY_SKILL_ID>*</DESTROY_SKILL_ID>
                    <DESTROY_SKILL_LEVEL>1</DESTROY_SKILL_LEVEL>
                    <DESTROY_SKILL_ALWAYS>0</DESTROY_SKILL_ALWAYS>
                    <DELETABLE_BUFF>1</DELETABLE_BUFF>
                    <BUFF_AGRO>0</BUFF_AGRO>
                    <CLT_START_FX_NAME></CLT_START_FX_NAME>
                    <CLT_APPLY_FX_NAME></CLT_APPLY_FX_NAME>
                    <CLT_DESTROY_FX_NAME></CLT_DESTROY_FX_NAME>
                    <CLT_APPLY_FX_REVERSE>0</CLT_APPLY_FX_REVERSE>
                    <CLT_UNIFIED_ANI>0</CLT_UNIFIED_ANI>
                    <EFFECT_BUFFICON_ID>0</EFFECT_BUFFICON_ID>
                    <EFFECT_BUFFICOND_TYPE>ÀϹÝ</EFFECT_BUFFICOND_TYPE>
                    <CLT_BUFF_ANI></CLT_BUFF_ANI>
                    <EFFECT_REACTION_TYPE>¾øÀ½</EFFECT_REACTION_TYPE>
                    <SHOW_EFFECT_TOOLTIP>1</SHOW_EFFECT_TOOLTIP>
                    <SHOW_BUFFICON>1</SHOW_BUFFICON>
                </aura2>
                <aura3>
                    <VISIBLE>0</VISIBLE>
                    <APPLY_RATE>100.0000</APPLY_RATE>
                    <EFFECT_MAIN_PERSON>target</EFFECT_MAIN_PERSON>
                    <MAIN_PERSON_ANGLE>45.0000</MAIN_PERSON_ANGLE>
                    <MAIN_PERSON_WIDTH>0.0000</MAIN_PERSON_WIDTH>
                    <TARGET_ACTOR>Invalid</TARGET_ACTOR>
                    <USE_TARGET_LIST />
                    <INCLUDE_ME>0</INCLUDE_ME>
                    <APPLIED_PERSON>0</APPLIED_PERSON>
                    <EFFECT_RANGE>0.0000</EFFECT_RANGE>
                    <EFFECT_ANGLE>0.0000</EFFECT_ANGLE>
                    <EFFECT_WIDTH>0.0000</EFFECT_WIDTH>
                    <EFFECT_HEIGHT>0.0000</EFFECT_HEIGHT>
                    <BOARDER_APPLY_OPTION>Invalid</BOARDER_APPLY_OPTION>
                    <EFFECT_PATTERN_LIST />
                    <BUFF_TAG_SEG>¹öÇÁ</BUFF_TAG_SEG>
                    <IS_FREE_BUFF_WHEN_DYING>0</IS_FREE_BUFF_WHEN_DYING>
                    <IS_REACTION_CANCEL_DELETE>0</IS_REACTION_CANCEL_DELETE>
                    <IS_PASS_TIME_DISCONNECTING>0</IS_PASS_TIME_DISCONNECTING>
                    <COUNTER_COUNT>0</COUNTER_COUNT>
                    <OVERLAPPABLE_COUNT>0</OVERLAPPABLE_COUNT>
                    <CASTER_OVERLAPPABLE>0</CASTER_OVERLAPPABLE>
                    <KEEP_PLACE_BUFF>0</KEEP_PLACE_BUFF>
                    <GROUND_BUFF_TAG>0</GROUND_BUFF_TAG>
                    <BUFF_TAG_DEST>tg</BUFF_TAG_DEST>
                    <BUFF_DESTORY_COND_LIST />
                    <DESTROY_SKILL_ID>*</DESTROY_SKILL_ID>
                    <DESTROY_SKILL_LEVEL>1</DESTROY_SKILL_LEVEL>
                    <DESTROY_SKILL_ALWAYS>0</DESTROY_SKILL_ALWAYS>
                    <DELETABLE_BUFF>1</DELETABLE_BUFF>
                    <BUFF_AGRO>0</BUFF_AGRO>
                    <CLT_START_FX_NAME></CLT_START_FX_NAME>
                    <CLT_APPLY_FX_NAME></CLT_APPLY_FX_NAME>
                    <CLT_DESTROY_FX_NAME></CLT_DESTROY_FX_NAME>
                    <CLT_APPLY_FX_REVERSE>0</CLT_APPLY_FX_REVERSE>
                    <CLT_UNIFIED_ANI>0</CLT_UNIFIED_ANI>
                    <EFFECT_BUFFICON_ID>0</EFFECT_BUFFICON_ID>
                    <EFFECT_BUFFICOND_TYPE>ÀϹÝ</EFFECT_BUFFICOND_TYPE>
                    <CLT_BUFF_ANI></CLT_BUFF_ANI>
                    <EFFECT_REACTION_TYPE>¾øÀ½</EFFECT_REACTION_TYPE>
                    <SHOW_EFFECT_TOOLTIP>1</SHOW_EFFECT_TOOLTIP>
                    <SHOW_BUFFICON>1</SHOW_BUFFICON>
                </aura3>
                <timerskill1>
                    <VISIBLE>0</VISIBLE>
                    <APPLY_RATE>100.0000</APPLY_RATE>
                    <EFFECT_MAIN_PERSON>target</EFFECT_MAIN_PERSON>
                    <MAIN_PERSON_ANGLE>45.0000</MAIN_PERSON_ANGLE>
                    <MAIN_PERSON_WIDTH>0.0000</MAIN_PERSON_WIDTH>
                    <TARGET_ACTOR>Invalid</TARGET_ACTOR>
                    <USE_TARGET_LIST />
                    <INCLUDE_ME>0</INCLUDE_ME>
                    <APPLIED_PERSON>0</APPLIED_PERSON>
                    <EFFECT_RANGE>0.0000</EFFECT_RANGE>
                    <EFFECT_ANGLE>0.0000</EFFECT_ANGLE>
                    <EFFECT_WIDTH>0.0000</EFFECT_WIDTH>
                    <EFFECT_HEIGHT>0.0000</EFFECT_HEIGHT>
                    <BOARDER_APPLY_OPTION>Invalid</BOARDER_APPLY_OPTION>
                    <EFFECT_PATTERN_LIST />
                    <BUFF_TAG_SEG>¹öÇÁ</BUFF_TAG_SEG>
                    <IS_FREE_BUFF_WHEN_DYING>0</IS_FREE_BUFF_WHEN_DYING>
                    <IS_REACTION_CANCEL_DELETE>0</IS_REACTION_CANCEL_DELETE>
                    <IS_PASS_TIME_DISCONNECTING>0</IS_PASS_TIME_DISCONNECTING>
                    <COUNTER_COUNT>0</COUNTER_COUNT>
                    <OVERLAPPABLE_COUNT>0</OVERLAPPABLE_COUNT>
                    <CASTER_OVERLAPPABLE>0</CASTER_OVERLAPPABLE>
                    <KEEP_PLACE_BUFF>0</KEEP_PLACE_BUFF>
                    <GROUND_BUFF_TAG>0</GROUND_BUFF_TAG>
                    <BUFF_TAG_DEST>tg</BUFF_TAG_DEST>
                    <BUFF_DESTORY_COND_LIST />
                    <DESTROY_SKILL_ID>*</DESTROY_SKILL_ID>
                    <DESTROY_SKILL_LEVEL>1</DESTROY_SKILL_LEVEL>
                    <DESTROY_SKILL_ALWAYS>0</DESTROY_SKILL_ALWAYS>
                    <DELETABLE_BUFF>1</DELETABLE_BUFF>
                    <BUFF_AGRO>0</BUFF_AGRO>
                    <CLT_START_FX_NAME></CLT_START_FX_NAME>
                    <CLT_APPLY_FX_NAME></CLT_APPLY_FX_NAME>
                    <CLT_DESTROY_FX_NAME></CLT_DESTROY_FX_NAME>
                    <CLT_APPLY_FX_REVERSE>0</CLT_APPLY_FX_REVERSE>
                    <CLT_UNIFIED_ANI>0</CLT_UNIFIED_ANI>
                    <EFFECT_BUFFICON_ID>0</EFFECT_BUFFICON_ID>
                    <EFFECT_BUFFICOND_TYPE>ÀϹÝ</EFFECT_BUFFICOND_TYPE>
                    <CLT_BUFF_ANI></CLT_BUFF_ANI>
                    <EFFECT_REACTION_TYPE>¾øÀ½</EFFECT_REACTION_TYPE>
                    <SHOW_EFFECT_TOOLTIP>1</SHOW_EFFECT_TOOLTIP>
                    <SHOW_BUFFICON>1</SHOW_BUFFICON>
                </timerskill1>
                <timerskill2>
                    <VISIBLE>0</VISIBLE>
                    <APPLY_RATE>100.0000</APPLY_RATE>
                    <EFFECT_MAIN_PERSON>target</EFFECT_MAIN_PERSON>
                    <MAIN_PERSON_ANGLE>45.0000</MAIN_PERSON_ANGLE>
                    <MAIN_PERSON_WIDTH>0.0000</MAIN_PERSON_WIDTH>
                    <TARGET_ACTOR>Invalid</TARGET_ACTOR>
                    <USE_TARGET_LIST />
                    <INCLUDE_ME>0</INCLUDE_ME>
                    <APPLIED_PERSON>0</APPLIED_PERSON>
                    <EFFECT_RANGE>0.0000</EFFECT_RANGE>
                    <EFFECT_ANGLE>0.0000</EFFECT_ANGLE>
                    <EFFECT_WIDTH>0.0000</EFFECT_WIDTH>
                    <EFFECT_HEIGHT>0.0000</EFFECT_HEIGHT>
                    <BOARDER_APPLY_OPTION>Invalid</BOARDER_APPLY_OPTION>
                    <EFFECT_PATTERN_LIST />
                    <BUFF_TAG_SEG>¹öÇÁ</BUFF_TAG_SEG>
                    <IS_FREE_BUFF_WHEN_DYING>0</IS_FREE_BUFF_WHEN_DYING>
                    <IS_REACTION_CANCEL_DELETE>0</IS_REACTION_CANCEL_DELETE>
                    <IS_PASS_TIME_DISCONNECTING>0</IS_PASS_TIME_DISCONNECTING>
                    <COUNTER_COUNT>0</COUNTER_COUNT>
                    <OVERLAPPABLE_COUNT>0</OVERLAPPABLE_COUNT>
                    <CASTER_OVERLAPPABLE>0</CASTER_OVERLAPPABLE>
                    <KEEP_PLACE_BUFF>0</KEEP_PLACE_BUFF>
                    <GROUND_BUFF_TAG>0</GROUND_BUFF_TAG>
                    <BUFF_TAG_DEST>tg</BUFF_TAG_DEST>
                    <BUFF_DESTORY_COND_LIST />
                    <DESTROY_SKILL_ID>*</DESTROY_SKILL_ID>
                    <DESTROY_SKILL_LEVEL>1</DESTROY_SKILL_LEVEL>
                    <DESTROY_SKILL_ALWAYS>0</DESTROY_SKILL_ALWAYS>
                    <DELETABLE_BUFF>1</DELETABLE_BUFF>
                    <BUFF_AGRO>0</BUFF_AGRO>
                    <CLT_START_FX_NAME></CLT_START_FX_NAME>
                    <CLT_APPLY_FX_NAME></CLT_APPLY_FX_NAME>
                    <CLT_DESTROY_FX_NAME></CLT_DESTROY_FX_NAME>
                    <CLT_APPLY_FX_REVERSE>0</CLT_APPLY_FX_REVERSE>
                    <CLT_UNIFIED_ANI>0</CLT_UNIFIED_ANI>
                    <EFFECT_BUFFICON_ID>0</EFFECT_BUFFICON_ID>
                    <EFFECT_BUFFICOND_TYPE>ÀϹÝ</EFFECT_BUFFICOND_TYPE>
                    <CLT_BUFF_ANI></CLT_BUFF_ANI>
                    <EFFECT_REACTION_TYPE>¾øÀ½</EFFECT_REACTION_TYPE>
                    <SHOW_EFFECT_TOOLTIP>1</SHOW_EFFECT_TOOLTIP>
                    <SHOW_BUFFICON>1</SHOW_BUFFICON>
                </timerskill2>
                <timerskill3>
                    <VISIBLE>0</VISIBLE>
                    <APPLY_RATE>100.0000</APPLY_RATE>
                    <EFFECT_MAIN_PERSON>target</EFFECT_MAIN_PERSON>
                    <MAIN_PERSON_ANGLE>45.0000</MAIN_PERSON_ANGLE>
                    <MAIN_PERSON_WIDTH>0.0000</MAIN_PERSON_WIDTH>
                    <TARGET_ACTOR>Invalid</TARGET_ACTOR>
                    <USE_TARGET_LIST />
                    <INCLUDE_ME>0</INCLUDE_ME>
                    <APPLIED_PERSON>0</APPLIED_PERSON>
                    <EFFECT_RANGE>0.0000</EFFECT_RANGE>
                    <EFFECT_ANGLE>0.0000</EFFECT_ANGLE>
                    <EFFECT_WIDTH>0.0000</EFFECT_WIDTH>
                    <EFFECT_HEIGHT>0.0000</EFFECT_HEIGHT>
                    <BOARDER_APPLY_OPTION>Invalid</BOARDER_APPLY_OPTION>
                    <EFFECT_PATTERN_LIST />
                    <BUFF_TAG_SEG>¹öÇÁ</BUFF_TAG_SEG>
                    <IS_FREE_BUFF_WHEN_DYING>0</IS_FREE_BUFF_WHEN_DYING>
                    <IS_REACTION_CANCEL_DELETE>0</IS_REACTION_CANCEL_DELETE>
                    <IS_PASS_TIME_DISCONNECTING>0</IS_PASS_TIME_DISCONNECTING>
                    <COUNTER_COUNT>0</COUNTER_COUNT>
                    <OVERLAPPABLE_COUNT>0</OVERLAPPABLE_COUNT>
                    <CASTER_OVERLAPPABLE>0</CASTER_OVERLAPPABLE>
                    <KEEP_PLACE_BUFF>0</KEEP_PLACE_BUFF>
                    <GROUND_BUFF_TAG>0</GROUND_BUFF_TAG>
                    <BUFF_TAG_DEST>tg</BUFF_TAG_DEST>
                    <BUFF_DESTORY_COND_LIST />
                    <DESTROY_SKILL_ID>*</DESTROY_SKILL_ID>
                    <DESTROY_SKILL_LEVEL>1</DESTROY_SKILL_LEVEL>
                    <DESTROY_SKILL_ALWAYS>0</DESTROY_SKILL_ALWAYS>
                    <DELETABLE_BUFF>1</DELETABLE_BUFF>
                    <BUFF_AGRO>0</BUFF_AGRO>
                    <CLT_START_FX_NAME></CLT_START_FX_NAME>
                    <CLT_APPLY_FX_NAME></CLT_APPLY_FX_NAME>
                    <CLT_DESTROY_FX_NAME></CLT_DESTROY_FX_NAME>
                    <CLT_APPLY_FX_REVERSE>0</CLT_APPLY_FX_REVERSE>
                    <CLT_UNIFIED_ANI>0</CLT_UNIFIED_ANI>
                    <EFFECT_BUFFICON_ID>0</EFFECT_BUFFICON_ID>
                    <EFFECT_BUFFICOND_TYPE>ÀϹÝ</EFFECT_BUFFICOND_TYPE>
                    <CLT_BUFF_ANI></CLT_BUFF_ANI>
                    <EFFECT_REACTION_TYPE>¾øÀ½</EFFECT_REACTION_TYPE>
                    <SHOW_EFFECT_TOOLTIP>1</SHOW_EFFECT_TOOLTIP>
                    <SHOW_BUFFICON>1</SHOW_BUFFICON>
                </timerskill3>
                <clientdirect>
                    <VISIBLE>0</VISIBLE>
                    <APPLY_RATE>100.0000</APPLY_RATE>
                    <EFFECT_MAIN_PERSON>target</EFFECT_MAIN_PERSON>
                    <MAIN_PERSON_ANGLE>45.0000</MAIN_PERSON_ANGLE>
                    <MAIN_PERSON_WIDTH>0.0000</MAIN_PERSON_WIDTH>
                    <TARGET_ACTOR>Invalid</TARGET_ACTOR>
                    <USE_TARGET_LIST />
                    <INCLUDE_ME>0</INCLUDE_ME>
                    <APPLIED_PERSON>0</APPLIED_PERSON>
                    <EFFECT_RANGE>0.0000</EFFECT_RANGE>
                    <EFFECT_ANGLE>0.0000</EFFECT_ANGLE>
                    <EFFECT_WIDTH>0.0000</EFFECT_WIDTH>
                    <EFFECT_HEIGHT>0.0000</EFFECT_HEIGHT>
                    <BOARDER_APPLY_OPTION>Invalid</BOARDER_APPLY_OPTION>
                    <EFFECT_PATTERN_LIST />
                    <BUFF_TAG_SEG>¹öÇÁ</BUFF_TAG_SEG>
                    <IS_FREE_BUFF_WHEN_DYING>0</IS_FREE_BUFF_WHEN_DYING>
                    <IS_REACTION_CANCEL_DELETE>0</IS_REACTION_CANCEL_DELETE>
                    <IS_PASS_TIME_DISCONNECTING>0</IS_PASS_TIME_DISCONNECTING>
                    <COUNTER_COUNT>0</COUNTER_COUNT>
                    <OVERLAPPABLE_COUNT>0</OVERLAPPABLE_COUNT>
                    <CASTER_OVERLAPPABLE>0</CASTER_OVERLAPPABLE>
                    <KEEP_PLACE_BUFF>0</KEEP_PLACE_BUFF>
                    <GROUND_BUFF_TAG>0</GROUND_BUFF_TAG>
                    <BUFF_TAG_DEST>tg</BUFF_TAG_DEST>
                    <BUFF_DESTORY_COND_LIST />
                    <DESTROY_SKILL_ID>*</DESTROY_SKILL_ID>
                    <DESTROY_SKILL_LEVEL>1</DESTROY_SKILL_LEVEL>
                    <DESTROY_SKILL_ALWAYS>0</DESTROY_SKILL_ALWAYS>
                    <DELETABLE_BUFF>1</DELETABLE_BUFF>
                    <BUFF_AGRO>0</BUFF_AGRO>
                    <CLT_START_FX_NAME></CLT_START_FX_NAME>
                    <CLT_APPLY_FX_NAME></CLT_APPLY_FX_NAME>
                    <CLT_DESTROY_FX_NAME></CLT_DESTROY_FX_NAME>
                    <CLT_APPLY_FX_REVERSE>0</CLT_APPLY_FX_REVERSE>
                    <CLT_UNIFIED_ANI>0</CLT_UNIFIED_ANI>
                    <EFFECT_BUFFICON_ID>0</EFFECT_BUFFICON_ID>
                    <EFFECT_BUFFICOND_TYPE>ÀϹÝ</EFFECT_BUFFICOND_TYPE>
                    <CLT_BUFF_ANI></CLT_BUFF_ANI>
                    <EFFECT_REACTION_TYPE>¾øÀ½</EFFECT_REACTION_TYPE>
                    <SHOW_EFFECT_TOOLTIP>1</SHOW_EFFECT_TOOLTIP>
                    <SHOW_BUFFICON>1</SHOW_BUFFICON>
                </clientdirect>
                <SKILL_AI>
                    <USE_CONDITION_LIST />
                    <TARGET_AREA></TARGET_AREA>
                    <TARGETING_SPACE>»ó°ü¾øÀ½</TARGETING_SPACE>
                    <TARGETING_POSITION>»ó°ü¾øÀ½</TARGETING_POSITION>
                    <TARGETING_PRIORITY>ÇöÀ矰ÙÀÚ</TARGETING_PRIORITY>
                    <PATTERN_COND_OPERATOR_OF_TARGET>and</PATTERN_COND_OPERATOR_OF_TARGET>
                    <USABLE_TARGET>ÀÚ½Å</USABLE_TARGET>
                    <USE_TARGET_LIST />
                    <COOLTIME_AT_FIRST>0</COOLTIME_AT_FIRST>
                    <COOLTIME_ON_FAILURE>1000</COOLTIME_ON_FAILURE>
                    <SHOOT_SUCC_PERCENT>100.000000</SHOOT_SUCC_PERCENT>
                    <BOLT_SPEED>0.000000</BOLT_SPEED>
                    <USABLECOUNT>0</USABLECOUNT>
                    <LINK_SKILL_LIST_ON_SUCCESS />
                    <LINK_SKILL_LIST_ON_INTERRUPT />
                    <LINK_SKILL_LIST_ON_TARGETLOST />
                    <LINK_SKILL_LIST_ON_COMBO />
                </SKILL_AI>
                <TARGET_SEL_MAX_RANGE>100.000000</TARGET_SEL_MAX_RANGE>
                <TARGET_SEL_MIN_RANGE>0.000000</TARGET_SEL_MIN_RANGE>
                <TARGET_NEARBY_CASTER_ANGLE>0.000000</TARGET_NEARBY_CASTER_ANGLE>
                <TARGET_NEARBY_CASTER_DIST>0.000000</TARGET_NEARBY_CASTER_DIST>
                <SKILL_APPLY>
                    <APPLY_CONDITION_LIST />
                </SKILL_APPLY>
                <SKILL_CHANGE>
                    <SKILL_CHANGE_LIST>
                        <CHANGE_SKILL_1>
                            <SKILL_CHANGE_COND_CHECK_TYPE>Invalid</SKILL_CHANGE_COND_CHECK_TYPE>
                            <SKILL_CHANGE_COND_OPERATOR>Invalid</SKILL_CHANGE_COND_OPERATOR>
                            <SKILL_CHANGE_COND_LIST />
                        </CHANGE_SKILL_1>
                        <CHANGE_SKILL_2>
                            <SKILL_CHANGE_COND_CHECK_TYPE>Invalid</SKILL_CHANGE_COND_CHECK_TYPE>
                            <SKILL_CHANGE_COND_OPERATOR>Invalid</SKILL_CHANGE_COND_OPERATOR>
                            <SKILL_CHANGE_COND_LIST />
                        </CHANGE_SKILL_2>
                        <CHANGE_SKILL_3>
                            <SKILL_CHANGE_COND_CHECK_TYPE>Invalid</SKILL_CHANGE_COND_CHECK_TYPE>
                            <SKILL_CHANGE_COND_OPERATOR>Invalid</SKILL_CHANGE_COND_OPERATOR>
                            <SKILL_CHANGE_COND_LIST />
                        </CHANGE_SKILL_3>
                        <CHANGE_SKILL_4>
                            <SKILL_CHANGE_COND_CHECK_TYPE>Invalid</SKILL_CHANGE_COND_CHECK_TYPE>
                            <SKILL_CHANGE_COND_OPERATOR>Invalid</SKILL_CHANGE_COND_OPERATOR>
                            <SKILL_CHANGE_COND_LIST />
                        </CHANGE_SKILL_4>
                        <CHANGE_SKILL_5>
                            <SKILL_CHANGE_COND_CHECK_TYPE>Invalid</SKILL_CHANGE_COND_CHECK_TYPE>
                            <SKILL_CHANGE_COND_OPERATOR>Invalid</SKILL_CHANGE_COND_OPERATOR>
                            <SKILL_CHANGE_COND_LIST />
                        </CHANGE_SKILL_5>
                        <CHANGE_SKILL_6>
                            <SKILL_CHANGE_COND_CHECK_TYPE>Invalid</SKILL_CHANGE_COND_CHECK_TYPE>
                            <SKILL_CHANGE_COND_OPERATOR>Invalid</SKILL_CHANGE_COND_OPERATOR>
                            <SKILL_CHANGE_COND_LIST />
                        </CHANGE_SKILL_6>
                        <CHANGE_SKILL_7>
                            <SKILL_CHANGE_COND_CHECK_TYPE>Invalid</SKILL_CHANGE_COND_CHECK_TYPE>
                            <SKILL_CHANGE_COND_OPERATOR>Invalid</SKILL_CHANGE_COND_OPERATOR>
                            <SKILL_CHANGE_COND_LIST />
                        </CHANGE_SKILL_7>
                    </SKILL_CHANGE_LIST>
                </SKILL_CHANGE>
                <SKILL_CHANGE_BASE />
                <TOOL_ITEM_EXPAND>0</TOOL_ITEM_EXPAND>
            </SKILL_LEVEL>
        </SKILL_DATA>
        <CLT_ANTI_FIRE_ANI></CLT_ANTI_FIRE_ANI>
        <CLT_ANTI_DUR_ANI></CLT_ANTI_DUR_ANI>
        <CLT_POST_SKILL_ACTION>º¯È­¾øÀ½</CLT_POST_SKILL_ACTION>
        <CLT_TAB_POS>2</CLT_TAB_POS>
        <CLT_ICON>0</CLT_ICON>
        <CLI_REGISTER_QUICKSLOT_AUTOLEARNSKILL>0</CLI_REGISTER_QUICKSLOT_AUTOLEARNSKILL>
        <CLT_ICON_TOGGLE>0</CLT_ICON_TOGGLE>
        <CLT_ICON_TAB>0</CLT_ICON_TAB>
        <CLT_WEAPON_ANI>0</CLT_WEAPON_ANI>
        <CLT_OBSTACLETYPE>Á÷¼±</CLT_OBSTACLETYPE>
        <CLT_CASTING_ITEM_HIDE>0</CLT_CASTING_ITEM_HIDE>
        <CLT_HIDE_CASTING_BAR>0</CLT_HIDE_CASTING_BAR>
        <CLT_DRAW_MARK_FX_4CASTING></CLT_DRAW_MARK_FX_4CASTING>
        <CLT_DRAW_MY_MARK_FADEOUT_FX_4CASTING></CLT_DRAW_MY_MARK_FADEOUT_FX_4CASTING>
        <CLT_DRAW_OTHER_MARK_FX_4CASTING></CLT_DRAW_OTHER_MARK_FX_4CASTING>
        <CLT_DRAW_OTHER_MARK__FADEOUT_FX_4CASTING></CLT_DRAW_OTHER_MARK__FADEOUT_FX_4CASTING>
        <CLT_EFFECT_RANGE_FX_DEFAULT>0.000000</CLT_EFFECT_RANGE_FX_DEFAULT>
        <LOOK_AT_TARGET_WHILE_CASTING>0</LOOK_AT_TARGET_WHILE_CASTING>
        <CLT_FIRE_ITEM_HIDE>0</CLT_FIRE_ITEM_HIDE>
        <CLT_SHAKE_CAM_ON_RANGE>0</CLT_SHAKE_CAM_ON_RANGE>
        <CLT_SKILL_ANI_TYPE>¾øÀ½</CLT_SKILL_ANI_TYPE>
        <CLT_ANIMATION_SYNC_WITHIN_BOARDERS>ÇÊ¿äÇÏÁö¾ÊÀ½</CLT_ANIMATION_SYNC_WITHIN_BOARDERS>
        <CLT_EFFECT_ON_BOARDS>¸¶½ºÅÍ</CLT_EFFECT_ON_BOARDS>
        <CLT_COMMAND_TYPE>¾øÀ½</CLT_COMMAND_TYPE>
        <CLT_USE_IN_AIR>0</CLT_USE_IN_AIR>
        <CLT_RANDOM_MOTION_COUNT>0</CLT_RANDOM_MOTION_COUNT>
        <CLT_ACTION_MOVE_BY_MISS>1</CLT_ACTION_MOVE_BY_MISS>
        <SKIP_ANIMATION_ON_COMBAT>0</SKIP_ANIMATION_ON_COMBAT>
        <SKIP_ANIMATION_ON_SKILL_ANIMATION>0</SKIP_ANIMATION_ON_SKILL_ANIMATION>
        <CLT_LAST_FOV>0.000000</CLT_LAST_FOV>
        <CLI_TOTAL_FOV_TIME>0</CLI_TOTAL_FOV_TIME>
        <CLT_SCREEN_FX></CLT_SCREEN_FX>
        <CLT_OBJECT_FX></CLT_OBJECT_FX>
        <CLT_SELECTAREA_FX></CLT_SELECTAREA_FX>
        <CLT_SHOW_NEED_ITEM>0</CLT_SHOW_NEED_ITEM>
        <CLT_NORMAL_ATTACK>0</CLT_NORMAL_ATTACK>
        <CLT_REPLACESKILLICON></CLT_REPLACESKILLICON>
        <CLT_RECOMMAND_SKILL></CLT_RECOMMAND_SKILL>
        <CLI_RECOMMAND_DISPLAY_TIME>2000</CLI_RECOMMAND_DISPLAY_TIME>
        <CLT_ANI_BLENDING>1</CLT_ANI_BLENDING>
        <CLT_SUMMONER_BOLT_SKILL_FOR_SKILL_OBJECT>0</CLT_SUMMONER_BOLT_SKILL_FOR_SKILL_OBJECT>
        <CLT_IGNORE_TARGET_WHEN_FIRE>0</CLT_IGNORE_TARGET_WHEN_FIRE>
        <CLT_OCCLUSION>0</CLT_OCCLUSION>
        <CLT_COOL_TIME_HUD>0</CLT_COOL_TIME_HUD>
        <CLT_SKILLICON1></CLT_SKILLICON1>
        <CLT_CHANGESKILLICON1></CLT_CHANGESKILLICON1>
        <CLT_SKILLICON2></CLT_SKILLICON2>
        <CLT_CHANGESKILLICON2></CLT_CHANGESKILLICON2>
        <CLT_SKILLICON3></CLT_SKILLICON3>
        <CLT_CHANGESKILLICON3></CLT_CHANGESKILLICON3>
        <CLT_SKILLICON4></CLT_SKILLICON4>
        <CLT_CHANGESKILLICON4></CLT_CHANGESKILLICON4>
        <CLT_SKILLICON5></CLT_SKILLICON5>
        <CLT_CHANGESKILLICON5></CLT_CHANGESKILLICON5>
        <CLT_SKILLICON6></CLT_SKILLICON6>
        <CLT_CHANGESKILLICON6></CLT_CHANGESKILLICON6>
        <CLT_SKILLICON7></CLT_SKILLICON7>
    update
    Long week at work...i leave this lines i ran on powershell to partial translate korean xml...hope some programmer can release it full..to can translate it and reverse it.


    Get-ChildItem -path 'D:\yellowzone.xml' -Recurse | ForEach-Object {
    $content = $_ | Get-Content

    Set-Content -PassThru $_.Fullname $content -Encoding UTF8 -Force}
    Last edited by elche27; 06-03-21 at 12:10 PM.
    Josh!..Learning From the BEST!!!!!
    Keep Fighting for live Japan, we pray for u All

  2. #497
    Hardcore Member noexp is offline
    MemberRank
    Jan 2013 Join Date
    141Posts

    Re: [Release] Icarus Server Files

    how to translate quest text?

  3. #498
    Registered sc106 is offline
    MemberRank
    Mar 2020 Join Date
    8Posts

    Re: [Release] Icarus Server Files

    hope someone can solve the problem
    Last edited by sc106; 06-03-21 at 05:15 AM.

  4. #499
    Member buzzrudxo is offline
    MemberRank
    Jan 2009 Join Date
    39Posts

    Re: [Release] Icarus Server Files

    Does anyone know how to fix this?

    https://imgur.com/a/5XOZB8q

    1400 / 0

    How to fill in zero?

  5. #500
    Member Taha is offline
    MemberRank
    Nov 2020 Join Date
    97Posts

    Re: [Release] Icarus Server Files

    a waste of time. no one shares

  6. #501
    Registered gender15 is offline
    MemberRank
    Mar 2020 Join Date
    7Posts

    Re: [Release] Icarus Server Files

    Quote Originally Posted by Taha View Post
    a waste of time. no one shares
    why do others have to share something with you? Do you share what you have? for example, gm!?before you say something about others, you look at yourself

  7. #502
    Member Taha is offline
    MemberRank
    Nov 2020 Join Date
    97Posts

    Re: [Release] Icarus Server Files

    man everything comes from me. I wouldn't be, there would be nothing XD
    you need to think before you post
    what do you want with gm talent? lv on server 30-40 XD
    first we should develop for example market broker, new tracks, new version
    Last edited by Taha; 06-03-21 at 03:37 PM.

  8. #503
    Account Upgraded | Title Enabled! theDomo is offline
    True MemberRank
    Jun 2010 Join Date
    258Posts

    Re: [Release] Icarus Server Files

    I already told you I have no problem helping you as well. Chicken Pickle Network I've already got some hooks going on some of the function and has been working on interfacing with different aspects to be able to fix tissues.

  9. #504
    Account Upgraded | Title Enabled! elche27 is offline
    True MemberRank
    Dec 2004 Join Date
    TucumanLocation
    315Posts

    Re: [Release] Icarus Server Files

    but i dont see u sharing that fixes...why ppl waiting to ask them help to help?...share it gogogogo to all can have a wondwerfull icarus server working!!!!....regards
    Josh!..Learning From the BEST!!!!!
    Keep Fighting for live Japan, we pray for u All

  10. #505
    ^_^ ashlay is offline
    True MemberRank
    Jun 2010 Join Date
    BrazilLocation
    660Posts

    Re: [Release] Icarus Server Files

    Quote Originally Posted by Taha View Post
    man everything comes from me. I wouldn't be, there would be nothing XD
    you need to think before you post
    what do you want with gm talent? lv on server 30-40 XD
    first we should develop for example market broker, new tracks, new version
    I have read all your 94 post and i did not find you sharing anything useful.
    Last edited by ashlay; 07-03-21 at 07:57 PM.

  11. #506
    Member Taha is offline
    MemberRank
    Nov 2020 Join Date
    97Posts

    Re: [Release] Icarus Server Files

    then it's okay, I'm done. I don't need anything anymore

  12. #507
    Logged in to "The World" TriEdge is online now
    SubscriberRank
    Sep 2010 Join Date
    454Posts

    Re: [Release] Icarus Server Files

    some korean already trying to open a server and mass invite people with bots lmao

    Doesn't share any information just posted a picture from the training with russian language enabled xDD good luck on a 40 cap server
    Signature removed

    Kindly read our forum rules over again.

  13. #508
    Member Taha is offline
    MemberRank
    Nov 2020 Join Date
    97Posts

    Re: [Release] Icarus Server Files

    I have nothing to do with it. and I don't even use a Russian client

  14. #509
    Registered gender15 is offline
    MemberRank
    Mar 2020 Join Date
    7Posts

    Re: [Release] Icarus Server Files

    Quote Originally Posted by TriEdge View Post
    good luck on a 40 cap server
    it gets fixed in 5 minutes! lol

    - - - Updated - - -

    and what's wrong with someone trying to open the server?

  15. #510
    Account Upgraded | Title Enabled! theDomo is offline
    True MemberRank
    Jun 2010 Join Date
    258Posts

    Re: [Release] Icarus Server Files

    I opened a server as well and looking for staff members to help
    open beta for Riders of Icarus Server


    this user good by a different name before Taha is the only reason all this have the files he started out trying to get help and then got screwed over. so I apologize that you feel that way to everyone here but in all honesty if it wasn't for his release we would not have these files.

    however we are a community and we should all work together and not Sun the people who give us files . acting like that is why people don't share at least you can do is be grateful and say thank you. however I will have to be help anyone to come across any issues I know how to fix I will not go out of my way to do it and I think I have that right if someone ask a question. I'll answer if I know how to fix it.



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