[Release] [RePack] Rusty Hearts Server Files including Tutorial

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  1. #151
    Enthusiast DarkKaine is offline
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    Quote Originally Posted by JackFrozt View Post
    *Ahem* Frantz wedding dress nitemid: 80000463. Roselle 64. Leila 65. Angela 66... I'm bored now so you need to keep guessing for the other ones.

    You have to "sniff" for the nid of cash shop items wherever they are available (sniff your network traffic while you buy the item wherever it could be sold, so you can get the nid). With the nid and the nitemid you can "add"them to cash shop and buy them wherever the resources files are available.

    Edit: Any Wincap capable sniffer will do the trick, then you have to decrypt what you get. The stuff is AES encrypted, if I can recall correctly. And I recommend you to hurry up, since they are pulling small updates now... so a new update could come Soon(tm). Could be easier to ask "someone" who already have a running server the id's of the items you want... dakustorm1 is his name on rusty hearts forum... try sending him a private message.
    I can't share the table editor or converter since they are internal development tools.
    But I can share you a little trick so you don't have to sniff anything lol.
    Someone here said they changed the AESKey for the tables which is completely inaccurate.
    The only thing they did was add a tabletype 02 which specifies a wchar_t (unicode).
    It's actually completely the same as tabletype 03.
    In earlier versions of the game they didn't have that.
    Basically, the RH table files are constructed in this manner:

    Code:
    struct RHFile {
         u32 numRows; (0x04)
         u32 numColumns; (0x08)
         for (x=0; x=numColumns, x++)
         {
              u16 wcslen(ColumnNames);
              wchar_t ColumnNames;
         }
         for (x=0; x=numColumns, x++)
         {
              u32 DataTypes;
         }
         any RowData;
    };
    Not usable code, but I hope you see what I'm getting at :)
    The RowData is determined by the DataTypes.

    Code:
    00 = u32
    01 = float32
    02 = wcslen(wchar_t) + wchar_t
    03 = wcslen(wchar_t) + wchar_t
    04 = u64 (used in some tables like guildexp.rh)
    Now, in hex, if you change all the DataTypes from 02 to 03, make a mip patch and patch it in your client under a different name it will make it compatible with RHExtractorGUI's decrypt as text feature and should output a working itemlist.
    No need to sniff anything.

    But I must tell you that if you want to abuse the game in any kind of way, you cannot change ItemID's in your cashshoplist by any means, it simply won't work and you will get the item that's specified in the server-side table.
    There is an item generation exploit on the PWE servers, but all the other servers already patched it.
    It's essentially the same exploit as duping, when trading something the whole item struct is client side and the server just trusts it.
    Which means you could potentially spawn any (non-bound) item with all the properties you desire.
    Accomplishing this requires good knowledge of asm to de-obfuscate the Themida protection the executable is packed with and nopping the XTrap calls.
    Cat's out of the bag, not like it matters anymore with the announced closure on September 15 lol.

    PS: I am dakustorm1 from the forums lol.

    PS2: I understand everyone's desire to make the server source public, but it just isn't gonna happen.
    Don't get me wrong, I love working in community projects to create something awesome and it will speed up the development process considerably, but the truth is that this particular game is very niche, and having 20 servers to play on will just make all the servers ghosttowns. Even the official servers were never that popular, and I just like the idea of having a decent playerbase all playing on one server with a healthy economy :)
    Plus a lot of time, effort and money has been put into the development, making that all go to waste when the source is shared.
    We are not a greedy company like PWE, in fact, our server will have no pay 2 win whatsoever, our approach to the cash shop is similar to Path of Exile's.
    If it ever comes to the point that the server ceases to exist I will most likely release the full source.
    But right now I don't see that happening, development is going extremely well and we will have something playable soon and new file formats are being cracked to make more custom content :)
    Hope you guys understand, and I look forward to playing with you all.

    ~Kaine

  2. #152
    Apprentice Aler Denisov is offline
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    Москва, RLocation
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    Can anyone help me with connection to server?
    I was made everything what said in tutorial and have success with server, client and auth. But in selecting a channel on server i was receive "Channel is too busy at moment".

    What I'm doing wrong?

  3. #153
    Apprentice Aler Denisov is offline
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    Aug 2013 Join Date
    Москва, RLocation
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    Quote Originally Posted by Aler Denisov View Post
    Can anyone help me with connection to server?
    I was made everything what said in tutorial and have success with server, client and auth. But in selecting a channel on server i was receive "Channel is too busy at moment".

    What I'm doing wrong?
    Sorry guys, I was asleep and miss one step. Just dont open channel in GameServer.

    But now.. how to customize server? Scripts provide small functionality and souce not available?

  4. #154
    Enthusiast DarkKaine is offline
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    Jun 2012 Join Date
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    Quote Originally Posted by Aler Denisov View Post
    Sorry guys, I was asleep and miss one step. Just dont open channel in GameServer.

    But now.. how to customize server? Scripts provide small functionality and souce not available?
    Yeah there is no source code anywhere so doing custom stuff is hard.
    You can enable/disable features in content control, modify tables, and modify lua scripts.
    That's pretty much all you can do without cracking the other file formats (and they are a pain in the ass).

  5. #155
    Apprentice Aler Denisov is offline
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    Aug 2013 Join Date
    Москва, RLocation
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    Quote Originally Posted by DarkKaine View Post
    Yeah there is no source code anywhere so doing custom stuff is hard.
    You can enable/disable features in content control, modify tables, and modify lua scripts.
    That's pretty much all you can do without cracking the other file formats (and they are a pain in the ass).

    Thanks for answer! Realy appreciate that.

    I'm researching on proccess of manipulate with game like a admin\GM and have no success yet... Do you know any tutorials about that?

  6. #156
    Enthusiast DarkKaine is offline
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    Quote Originally Posted by Aler Denisov View Post
    Thanks for answer! Realy appreciate that.

    I'm researching on proccess of manipulate with game like a admin\GM and have no success yet... Do you know any tutorials about that?
    Sadly nope.
    I've seen a couple GM opcodes but I couldn't find any trace on how to do the authentication.
    I think GM's use a custom client.

  7. #157
    Apprentice Aler Denisov is offline
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    Aug 2013 Join Date
    Москва, RLocation
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    May someone share a private pck editor (as I understood someone has one)

    I need something for extract->decrypt->edit->crypt->inject->change-filelist-index. I'm trying to implement this shit by myself, but it's not so easy as it's looks.

  8. #158
    Enthusiast DarkKaine is offline
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    Quote Originally Posted by Aler Denisov View Post
    May someone share a private pck editor (as I understood someone has one)

    I need something for extract->decrypt->edit->crypt->inject->change-filelist-index. I'm trying to implement this shit by myself, but it's not so easy as it's looks.
    RHExtractorGUI extracts files in PCK's.
    Tables need to be decrypted (tick Decrypt Files, but not as text).
    Editing will have to be done in a hex editor for now, unless you write your own Table Editor / converter.
    Google RHStuff.7z for the tools you need to make mip patches.

  9. #159
    Novice Edde is offline
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    Sep 2014 Join Date
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    Hello Everyone,

    Correct me if im wrong, but is it possible to take this Server to the Same point like the official Server was ?
    so that i can add the new characters?

  10. #160
    Enthusiast DarkKaine is offline
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    Quote Originally Posted by Edde View Post
    Hello Everyone,

    Correct me if im wrong, but is it possible to take this Server to the Same point like the official Server was ?
    so that i can add the new characters?
    Nope.
    You can enable Natasha tho.
    Also the security of the official version is a joke.
    If you run the public release of the leaked server files, you'll have people getting any unreleased item by simply installing a few table modifications like npcshop.rh, itemmix.rh, pretty much everything is vulnerable and their entire security is based around XTrap.
    Fucking around with dungeon or cash shop related stuff can bring both services down, so be warned..

    This is why we took initiative and wrote our own custom server code :)

  11. #161
    Psy Sins Psytrac is online now
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    Jul 2011 Join Date
    Hammond, INLocation
    2,012Posts

    Re: [RePack] Rusty Hearts Server Files including Tutorial

    does anyone have a working VM of this? The one I was using vanished and my vm got horribly corrupted

  12. #162
    Novice Edde is offline
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    Sep 2014 Join Date
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    @DarkKaine
    okay i didnt precisely wrote my Question... shame on me for that...

    is it possible to add Roselle? and if yes anyone know where i can load the mesh files?
    Sry if my questions are that dumb but im completely new in this topic.

  13. #163
    Novice darkangelwing is offline
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    Dec 2014 Join Date
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    Hey Darkkaine,
    you said that you/your group have wrote your own server code in what programming language do you write it?
    and like Edde asked because i'm interested what about the avatars of the main chars,
    are they only skins or are they threatened like normal characters?

    Before i forget to ask: what program should i use for importing the database

    thanks for fast answers
    darkangelwing

  14. #164
    Apprentice nickpro2x is offline
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    can help me config server online

  15. #165
    Apprentice barkerx is offline
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    Feb 2014 Join Date
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    Re: [RePack] Rusty Hearts Server Files including Tutorial

    what config you cant do?
    hey everytime i open the game, login everything ok, the problem is when loading, the game closses and the xtrap told me a error(if no update the xtrap the game no opens) what is the problem?
    thanks!!.



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