[Release] Star Wars Galaxies Official Source Code (Client/Server)

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  1. #46
    Connoisseur of Fine Code SanGawku is offline
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    But the source was leaked quite some time ago. More than a few months.
    That's why there was such discord throughout the various Emu communities.
    Several emu devs left specifically because other members had the source and didn't what to share.

    (I only know what i have read from public information on this matter but)

    That's where the most recent one SWGReviens(spelling?) came from. They had the source and someone in their team leaked it or sold it to someone then they poofed; the threat of being doxxed by Viaron helped with that too.
    I don't blame Viaron at all. if it was just a couple people that had the source, that would be one thing. But the fact that it got released into the wild as this has actually damaged the emu community has damaged it more than if we were to make a 100% working package(Content too).

    This source being leaked has yes infringed on the copyrights that SOE held for those trying to make communities to make money from someone elses IP. But some people aren't even from the US or in places where copyright is going to hold up to them.

    They(SOE) made a game that you paid for, has shut down access to the resulting game is really a way of saying F.U. to the consumer of said game.
    Technically, emulators are really at the same level of IP infringement as using the source code that has now been leaked. Just because SOE hasn't pursued damages against any EMU core doesn't mean it isn't just as violating as the source code leak.

    In short, we really aren't trying to damage the emu communities cause that just looks bad on us. However we are just trying to play a game that we loved so much, and with this leak it makes it possible for that to happen.

    Just my 2c Not trying to discredit you or say your wrong about any of it @Timbab just letting you know our outlook on it. I have several friends myself that are just dying for me to get this working for a solid lan night, and really thats all I want out of it.
    I got to play in the last few months of SWG I felt like I couldn't have been jewed any harder than buying a game i could play for 2 months then never again..

    Also we won't be releasing any files ourselves. Just a guide, on the steps we took to get it working.
    Last edited by SanGawku; 20-05-15 at 12:30 AM. Reason: Clarifications

  2. #47
    Yes, it's really me HuninHune is offline
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    Quote Originally Posted by GigaToni View Post
    Wasn't the game from 2003 though? Or is it something else?

    Star Wars Galaxies - Wikipedia, the free encyclopedia
    Didn't close until 2011... development on mmos continues throughout the life of the game... you should know that...

  3. #48
    Retired. Don't PM. SecretsOThePast is offline
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    Quote Originally Posted by SanGawku View Post
    Technically, emulators are really at the same level of IP infringement as using the source code that has now been leaked. Just because SOE hasn't pursued damages against any EMU core doesn't mean it isn't just as violating as the source code leak.
    This is false, case and point, EQEmulator has been running for years and has actually received C&Ds that SOE could not actually act on because they are not using any of their code . If you were using SWG source you'd be taken down because they'd actually have a legal edge on you.

    Case and point, Project 1999's Agreement with Daybreak Games and the John Smedley interview located at Ten Ton Hammer(Exclusive Interview with Daybreak Games President John Smedley | Ten Ton Hammer) - where he SPECIFICALLY mentions the SWG licensing issues.

    https://www.everquest.com/news/project-1999-daybreak

    What we recently announced with Project 1999 is the first time we've ever endorsed one of these emulators, and I am really proud of that deal. We never could have done that at Sony. It is really important to us because I never want to paint these emulator guys as anything but our number one fans and the hardest working people I've ever met. So to be able to support it officially like we have, it makes me feel good. I'd like to think that those are the kind of people I would hang with, and those are good people.
    On that note, does that open the door for other modders and emulators to start projects for Star Wars Galaxies, Vangaurd, or any other former or current properties for these kinds of experiences?

    So Star Wars Galaxies isn't ours. That's a Lucas call entirely. So we're not road-blocks on that. What I will say though, is that we will support people who do it right. On the SWG side, there were some who weren't. There were source code issues - and we need to look at that a little tighter, but in general if people want to do it right we will support them.

  4. #49
    Connoisseur of Fine Code SanGawku is offline
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    Quote Originally Posted by SecretsOThePast View Post
    This is false, case and point, EQEmulator has been running for years and has actually received C&Ds that SOE could not actually act on because they are not using any of their code . If you were using SWG source you'd be taken down because they'd actually have a legal edge on you.

    Case and point, Project 1999's Agreement with Daybreak Games and the John Smedley interview located at Ten Ton Hammer(Exclusive Interview with Daybreak Games President John Smedley | Ten Ton Hammer) - where he SPECIFICALLY mentions the SWG licensing issues.

    https://www.everquest.com/news/project-1999-daybreak


    Holy shit... well... open mouth, insert foot. I guess its not as violating. My mistake. Thanks for calling me on my shit bro :)

  5. #50

    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    Quote Originally Posted by SecretsOThePast View Post
    This is false, case and point, EQEmulator has been running for years and has actually received C&Ds that SOE could not actually act on because they are not using any of their code . If you were using SWG source you'd be taken down because they'd actually have a legal edge on you.

    Case and point, Project 1999's Agreement with Daybreak Games and the John Smedley interview located at Ten Ton Hammer(Exclusive Interview with Daybreak Games President John Smedley | Ten Ton Hammer) - where he SPECIFICALLY mentions the SWG licensing issues.

    https://www.everquest.com/news/project-1999-daybreak
    Appreciate that post. :)

    Quote Originally Posted by SanGawku View Post
    But the source was leaked quite some time ago. More than a few months.
    That's why there was such discord throughout the various Emu communities.
    Several emu devs left specifically because other members had the source and didn't what to share.

    (I only know what i have read from public information on this matter but)

    That's where the most recent one SWGReviens(spelling?) came from. They had the source and someone in their team leaked it or sold it to someone then they poofed; the threat of being doxxed by Viaron helped with that too.
    I don't blame Viaron at all. if it was just a couple people that had the source, that would be one thing. But the fact that it got released into the wild as this has actually damaged the emu community has damaged it more than if we were to make a 100% working package(Content too).

    This source being leaked has yes infringed on the copyrights that SOE held for those trying to make communities to make money from someone elses IP. But some people aren't even from the US or in places where copyright is going to hold up to them.

    They(SOE) made a game that you paid for, has shut down access to the resulting game is really a way of saying F.U. to the consumer of said game.
    Technically, emulators are really at the same level of IP infringement as using the source code that has now been leaked. Just because SOE hasn't pursued damages against any EMU core doesn't mean it isn't just as violating as the source code leak.

    In short, we really aren't trying to damage the emu communities cause that just looks bad on us. However we are just trying to play a game that we loved so much, and with this leak it makes it possible for that to happen.

    Just my 2c Not trying to discredit you or say your wrong about any of it @Timbab just letting you know our outlook on it. I have several friends myself that are just dying for me to get this working for a solid lan night, and really thats all I want out of it.
    I got to play in the last few months of SWG I felt like I couldn't have been jewed any harder than buying a game i could play for 2 months then never again..

    Also we won't be releasing any files ourselves. Just a guide, on the steps we took to get it working.
    Basically, the quick run down is, a few people from PSWG and ANH split of and went into hiding in 2013? I forgot the exact time now, after they managed to obtain the src from an ex SOE employee. That group more or less formed SWGRev, but kept away from the entire scene for more than a year. People know about it, because some of them bragged and incompetently left a paper trail that spans pretty much to the beginning.

    After they went public and even stupidly used their own FB profiles to indirectly promote it (They got dox'd long before that, they just hadn't realized that people knew apparently), I and a few others called them out on it, Viaron was one of them. This more or less sent them back into hiding. What followed was basically internal drama that in the end made SWGRev pop and someone 'leaked' it to a few people outside of SWGRev, though, one of them slapped it on reddit the next day and now we are here a couple months later.

    So yes, we both are right. The actual leak has been in the wild for a while now, but it hasn't actually reached anyone outside of SWGRev until a couple of months ago.

    Also, I do overall appreciate what you wrote last, just know where I'm coming from and the full picture, as @SecretsOThePast said. I also don't believe there are generally any problems at this point of using it internally/away from the public, as it has spread so far already, but the closer you bring it to being able to be used by just about anyone, the more problems you invite, or the people that end up using it publicly invite it on themselves, whatever turns out to be the case.

    Edit: Without trying to plug SWGEmu or PreCU in general in this thread, as it's irrelevant to to the discussion, just to comment on one part that you wrote about being fecked over buying it so close to SWG being pulled, you should definitely give an SWGEmu server post 1.0 a shot, as PreCU is arguably the uniquer and nicer gameplay experience.
    Last edited by Timbab; 20-05-15 at 01:13 AM.

  6. #51
    Connoisseur of Fine Code SanGawku is offline
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    Quote Originally Posted by Timbab View Post
    snip
    I do understand and respect where you are coming from and I do appreciate all the work you guys have put into SWGEmu and the community as a whole. I played on swgemu when it was basically unplayable (No combat, a few skills working) and it just wasn't enough
    for me. This gives me a chance to play the way it was when it went down(Or close to it) @DNC is just used to people trolling constantly and your first post put him on the defensive really fast, especially when you were like. Did it in a couple hours. Considering we have been working at it for the last few days he was in Auto-defense mode.

    I am glad to see that it will infact work, however there is more than a few hours worth of work for us, since like you have said
    we don't know these files, or much about the internal process of SOE. I guess we just have to work harder at it. Not a lot of documentation
    included with it as you know. Lots of empty files that template compiler doesn't like. The fact that its hard as hell to find the
    files that are required to run it(Old linux files, oracle 9i, ibm java2, etc)

    Windows I think is going to take much more work to get working at this state(With what we have/know), specifically because of STLPort being broken. Its going to take updating that library, rewriting a bunch of functions to be compatible with the library, etc.
    I mean unless you want to drop some hints as to what we are missing ;)

    We don't want to make any sort of server its not our goal, I am a programmer, so is DNC.
    We love what we do, We love this game, and we do it for the love of games in general.
    Especially for games that have vanished in to the ether.

    I spent over a year writing a server for Dragonball Online only to be superseded by some asshat with something to prove.
    Instead of being a community based project, where it could have thrived. So I do understand where you guys are coming from.
    We don't want to hurt the community and I cannot stress that enough.


    Also I might try that NGE swgemu for funzies if it has gotten some content to it.
    I know that its a slow process for reverse engineering, but its been some 4 or 5 years since i played i think.
    Hopefully you guys got some amazing things done there.

  7. #52
    Novice ThatOneSWGguy is offline
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    There is quite a few groups that have this running. Yes, more than one group has it running on windows (not just the person you are mentioning timbab) he has just been the most vocal with telling people about it. Many groups have linux running as well. Its fairly simple to add in the missing content and fixing issues that are/were present with this code. It had to be fixed/added at one point. SOE is not the only one that knows how to build their game. Plenty of people that know/semi know what they are doing were hardcore SWG players and remember alot about the game.
    While I always fight with myself on if the code should be out there or not, I wont be the one to do it. It has been very fun getting this working and playable at the least.

  8. #53
    Connoisseur of Fine Code SanGawku is offline
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    Quote Originally Posted by ThatOneSWGguy View Post
    There is quite a few groups that have this running. Yes, more than one group has it running on windows (not just the person you are mentioning timbab) he has just been the most vocal with telling people about it. Many groups have linux running as well. Its fairly simple to add in the missing content and fixing issues that are/were present with this code. It had to be fixed/added at one point. SOE is not the only one that knows how to build their game. Plenty of people that know/semi know what they are doing were hardcore SWG players and remember alot about the game.
    While I always fight with myself on if the code should be out there or not, I wont be the one to do it. It has been very fun getting this working and playable at the least.

    Yeah well I wasn't a super hardcore player. I put in as many hours as i could just to be disappointed with it dying off just a month or 2 after i started playing. I am glad to hear other people have setup the code correctly.
    It seems to be a pretty inclusive zip so i am assuming most if not all is there to get it to the point where you can log into a planet.

    Thanks for a little more reassurance that it can be done!

  9. #54
    Novice ThatOneSWGguy is offline
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    Yup, All of it is very doable. Just takes patience. You can recreate the missing templates easily. Fix the scripts, make new ones. There is at least a few mays to add in the "missing" content. I have dabbled in each of them. Using scripts, new/used datatables, the DB (should be the fastest loading) fairly straitforward after you dig into the code and get comfortable.
    Yes, even JTL.

  10. #55
    Connoisseur of Fine Code SanGawku is offline
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    Quote Originally Posted by ThatOneSWGguy View Post
    Yup, All of it is very doable. Just takes patience. You can recreate the missing templates easily. Fix the scripts, make new ones. There is at least a few mays to add in the "missing" content. I have dabbled in each of them. Using scripts, new/used datatables, the DB (should be the fastest loading) fairly straitforward after you dig into the code and get comfortable.
    Yes, even JTL.

    Maybe you can help guide us. In windows we are missing 3 projects that arent compiling. if you can help us out send me a pm. i can get you a list of the projects.

  11. #56

    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    Quote Originally Posted by ThatOneSWGguy View Post
    There is quite a few groups that have this running. Yes, more than one group has it running on windows (not just the person you are mentioning timbab) he has just been the most vocal with telling people about it. Many groups have linux running as well. Its fairly simple to add in the missing content and fixing issues that are/were present with this code. It had to be fixed/added at one point. SOE is not the only one that knows how to build their game. Plenty of people that know/semi know what they are doing were hardcore SWG players and remember alot about the game.
    While I always fight with myself on if the code should be out there or not, I wont be the one to do it. It has been very fun getting this working and playable at the least.
    Quote Originally Posted by ThatOneSWGguy View Post
    Yup, All of it is very doable. Just takes patience. You can recreate the missing templates easily. Fix the scripts, make new ones. There is at least a few mays to add in the "missing" content. I have dabbled in each of them. Using scripts, new/used datatables, the DB (should be the fastest loading) fairly straitforward after you dig into the code and get comfortable.
    Yes, even JTL.

    I've never said there weren't groups running it, nor that there was only one windows server. What I've said was, the only 100% complete server is windows on top of being 100% done content wise. I personally know of another windows server, but that one was mostly only compiled with nasty src edits that just prevented errors but in the end breaking things in the actual server. I don't doubt that there are more 'complete' ones now, same goes for windows. It's been out long enough.

    I highly put in doubt that there are any 100% ones, if there are, then there are less than you can count on one hand. Also, unsure about who you mean exactly, but my friend hasn't exactly been that vocal about it, he mentioned it perhaps a handful of times a few months ago.

    Compiling and setting up the base is the easy part as I've mentioned prior, a lot works out of the box once you set up the obvious, the same goes for JTL, which is probably the most complete).

    When it comes about figuring out how to get it to 100%, this is where people are split. SWGRev did it the wrong way, most in fact are. It's mostly out of the box thinking, really, and knowing how SWG works internally (vs just general SWG player knowledge)

    Quote Originally Posted by SanGawku View Post
    I do understand and respect where you are coming from and I do appreciate all the work you guys have put into SWGEmu and the community as a whole. I played on swgemu when it was basically unplayable (No combat, a few skills working) and it just wasn't enough
    for me. This gives me a chance to play the way it was when it went down(Or close to it) @DNC is just used to people trolling constantly and your first post put him on the defensive really fast, especially when you were like. Did it in a couple hours. Considering we have been working at it for the last few days he was in Auto-defense mode.

    I am glad to see that it will infact work, however there is more than a few hours worth of work for us, since like you have said
    we don't know these files, or much about the internal process of SOE. I guess we just have to work harder at it. Not a lot of documentation
    included with it as you know. Lots of empty files that template compiler doesn't like. The fact that its hard as hell to find the
    files that are required to run it(Old linux files, oracle 9i, ibm java2, etc)

    Windows I think is going to take much more work to get working at this state(With what we have/know), specifically because of STLPort being broken. Its going to take updating that library, rewriting a bunch of functions to be compatible with the library, etc.
    I mean unless you want to drop some hints as to what we are missing ;)

    We don't want to make any sort of server its not our goal, I am a programmer, so is DNC.
    We love what we do, We love this game, and we do it for the love of games in general.
    Especially for games that have vanished in to the ether.

    I spent over a year writing a server for Dragonball Online only to be superseded by some asshat with something to prove.
    Instead of being a community based project, where it could have thrived. So I do understand where you guys are coming from.
    We don't want to hurt the community and I cannot stress that enough.


    Also I might try that NGE swgemu for funzies if it has gotten some content to it.
    I know that its a slow process for reverse engineering, but its been some 4 or 5 years since i played i think.
    Hopefully you guys got some amazing things done there.
    You should definitely check it out again, as it is very close to 1.0. Server is more efficient and capable than legit SOE servers at this point, too, since the restructure. Everything is basically reversed at this point, it's just been a matter of finishing up code wise and adding polish. Sytner also reversed most of the client files, I did some too/the missing stuff last year, so it's basically all there. Ironically the src dropped right after.

    As I've said before, I don't know DNC, I can only judge him by how he has conducted himself in this thread, which has been completely hostile and contradictory. If he actually did in fact know about me as he said in his final post to me, then he'd have known I wasn't a troll, nor acted as if I didn't know anything about anything, nor doubted everything I said, hell, not even doubted, but straight up ignorantly calling bullshit, just because he wasn't able to do it himself, even his 'nice' post was warrantlessly condescending.

    STLPort also isn't broken, it compiled fine if you point it to the right lib and set it up correctly. One hardly has to modify the src, in fact. You also don't need the old things to run it, as with vs2013, everything more or less works fine with the most recent anything.

    But I feel ya and appreciate your post. It's just, I've been in this scene for far too long, have seen too many projects rise and fall, spent too much energy into it than to have it risked by people who can't wait a tick longer, if that makes sense. Even building NGE on top of SWGEmu's Core3 wouldn't even be too much of an issue with a few dedicated programmers, the solid foundation is totally there and fully legal (this applies to the userbase too, as in, one doesn't have to risk playing on one and losing everything).


    Quote Originally Posted by DNC View Post
    The short of it.
    You want respect, don't come in here asking if I'm disrespecting. You just get disrespect auto-responses. ;0)
    I never wanted respect, I merely initially asked about the realities of the scene and the src to being taken into account before posting a newb friendly pack.

    I only mentioned respect after you went full on into a snotty insulting mode for absolutely no reason. Which you continued through to the end, even though you were fundamentally wrong about nearly everything you said. Be it when it comes to the actual scene and the projects (Or how they work) to fundamental src code stuff. I've said this before, it's one thing to be wrong, it's another to be brutally ignorant and arrogant about it. My friend and I simply know more about the src than you, it's that simple, there is no need to be a child about it. This, again, isn't meant as an insult or an attack, it's simply factual for a multitude of reasons (Us knowing SWG's inner workings in general better, my friend being around the src longer, etc, etc). For someone who self proclaims to 'Not Care', you seem to care an awful lot.

  12. #57
    01010010 01011010 Biesmen is online now
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    /end discussion, let's stop the drama and the negative attitudes.
    If someone decides to continue the drama, your post will be removed and you'll get an infraction as reward.

  13. #58
    Alpha Member Hycker is offline
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    Spoiler:

    who tha fuck care this is some guy / group got it working on windows?
    as serversides linux rule.
    looks like some1 afraid about less money income


    worth take a look in that files?

  14. #59
    Apprentice jahn21 is offline
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    Nice can't wait, keep up the good work, hopefully you guys get it running soon

  15. #60
    Connoisseur of Fine Code SanGawku is offline
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    Re: [Release] Star Wars Galaxies Official Source Code (Client/Server)

    Well, we have come to the decision that we aren't going going to release anything, out of respect for the swgemu and other various emulator projects. I have already wiped the files from my comp and I think I am going to start helping out with one of the emulators.(Either SWGEmu or PSWG) I didn't realize they were that close to completion(In SWGEmus case).

    Ill see you on your forums later @Timbab



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