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[release] Warrior King [server + client source] **Nice graphics**

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Why you are in panic mode because i said its the source server stable...well its funny i have to say in my source 90% of those problems work fine ...just watch out what code you broken at compilation or rewritten data parametters.
You are conffused .... im not your friend... rewrite the code and everything would work like you want...dont speak about chinese guys...you will take Corona sooner :fanny:


Release your server source to see your progress then :) we are waiting for it.
So if there is a code why not do it. You saw what a big topic and where the results are! Why didn't anyone do it? I gave you a working binary in which a lot of work has been done. Text wrap was made. made by Russian chat. If desired, change to your own. All systems are supported. Fixed captions above the character. Understand. When I played one I did not notice the error, everything seems normal. But when the test started and more than 200 people came to the server. the terrible began. The server crashed every 5 minutes. After level 20, players found quests and other features that caused the server to crash or hang. I fixed it using more programmers. because one did not have time. In the end, after fixing a lot of errors, I spat on it. The player didn't like the game. even when the server became stable. Out of 100 people remained in game 2... Apparently the game is no longer relevant for the current time. Although you can update it. I added shaders. I launched a new full 3D camera, but then I lost interest in this game...

And still, I wrote not Pro you possessing in view my friend. I mean the one who created the theme. It was on my server and kept asking for corrected files. Maybe that's why his server is stable?
 
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So if there is a code why not do it. You saw what a big topic and where the results are! Why didn't anyone do it? I gave you a working binary in which a lot of work has been done. Text wrap was made. made by Russian chat. If desired, change to your own. All systems are supported. Fixed captions above the character. Understand. When I played one I did not notice the error, everything seems normal. But when the test started and more than 200 people came to the server. the terrible began. The server crashed every 5 minutes. After level 20, players found quests and other features that caused the server to crash or hang. I fixed it using more programmers. because one did not have time. In the end, after fixing a lot of errors, I spat on it. The player didn't like the game. even when the server became stable. Out of 100 people remained in game 2... Apparently the game is no longer relevant for the current time. Although you can update it. I added shaders. I launched a new full 3D camera, but then I lost interest in this game...

And still, I wrote not Pro you possessing in view my friend. I mean the one who created the theme. It was on my server and kept asking for corrected files. Maybe that's why his server is stable?
@lokamber, I don't have any files you made, because unfortunately you just want people to translate for you, you don't contribute anything. it just wants people's services. If you gave up on this game, don't waste your time here on this topic. And the game works very well after lv 20 .. if you doubt it, install the server and play it yourself. Don't be implying things here, if you don't want to contribute, please don't disturb. Whether you like it or not, development will continue. Don't get in the way, go back to your sayuki development.

This topic was created in order to continue and develop the game. If you come here just to criticize and don't want to contribute anything, then it's better not to post.
But if you want to contribute you are welcome



Release MakeLogPKG Tool


What is it for?
This tool is for create the log file for creating pkg files. With this tool you don't need to do the work manually, it generates the log file and add "english###" before each line.

***English is used as an example***

How to use this?
1. make .log file using MakeLogPKG.bat
2. the folder must be in the same directory
3. open the MakeLogPKG.bat file with notepad and edit the red name with the respective folder name
Example:
Code:
@echo off
echo ':::: Welcome to YBTX MakeLogPKG Tool ::::'
echo 'Creating YBTX log file...'
dir [COLOR=#ff0000]english[/COLOR] /b /s > [COLOR=#ff0000]english[/COLOR].log
fart [COLOR=#ff0000]english[/COLOR].log D: [COLOR=#ff0000]english[/COLOR]###D:
echo 'Created successfully.'
pause

4. execute MakeLogPKG.bat, DONE. Log file as created :)


This tool must be on Disk D:/
 

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To use the Console GM, into client, press CRTL + NUMPAD 9


GM Command (thank to @loveomg)
Code:
----------------
[COLOR=#444444]Command        ParamType        Func        Level        Trans[/COLOR]
[COLOR=#444444]$changescene        sii        ChangeScene        1        1[/COLOR]
[COLOR=#444444]$goto        ii        goto        2        0[/COLOR]
[COLOR=#444444]$targetchangescene        ssii        TargetChangescene        3        1[/COLOR]
[COLOR=#444444]$targetgoto        sii        TargetGoto        3        0[/COLOR]
[COLOR=#444444]$listscene                ListScene        1        0[/COLOR]
[COLOR=#444444]$scenemaxgrid        s        SceneMaxGrid        1        1[/COLOR]
[COLOR=#444444]$gotomerclevel        i        GotoMercLevel        1        0[/COLOR]
[COLOR=#444444]$openallareafb                OpenAllAreaFb        1        0[/COLOR]
[COLOR=#444444]$addquest        s        AddQuest        1        1[/COLOR]
[COLOR=#444444]$finishquest        s        FinishQuest        1        1[/COLOR]
[COLOR=#444444]$targetaddquest        ss        TargetAddQuest        3        1[/COLOR]
[COLOR=#444444]$targetfinishquest        ss        TargetFinishQuest        3        1[/COLOR]
[COLOR=#444444]$addloopquest        si        AddLoopQuest        1        1[/COLOR]
[COLOR=#444444]$questtimelimit        i        QuestTimeLimit        1        0[/COLOR]
[COLOR=#444444]$additem        isi        additem        1        1[/COLOR]
[COLOR=#444444]$delitem        isi        delitem        1        1[/COLOR]
[COLOR=#444444]$addintenequip        iss        AddIntenEquip        1        1[/COLOR]
[COLOR=#444444]$addsoulpearl        si        AddSoulPearl        1        1[/COLOR]
[COLOR=#444444]$addmoney        i        addmoney        1        0[/COLOR]
[COLOR=#444444]$addbindingmoney        i        addbindingmoney        1        0[/COLOR]
[COLOR=#444444]$addticket        i        addticket        1        0[/COLOR]
[COLOR=#444444]$addbindingticket        i        addbindingticket        1        0[/COLOR]
[COLOR=#444444]$sethpmp        ii        SetHPMP        1        0[/COLOR]
[COLOR=#444444]$addlevel        i        AddLevel        1        0[/COLOR]
[COLOR=#444444]$addexp        i        AddExp        1        0[/COLOR]
[COLOR=#444444]$addmerclev        i        AddMercLev        1        0[/COLOR]
[COLOR=#444444]$addmercexp        i        AddMercExp        1        0[/COLOR]
[COLOR=#444444]$addjifen        ii        AddJiFen        1        0[/COLOR]
[COLOR=#444444]$setcamp        i        setcamp        1        0[/COLOR]
[COLOR=#444444]$targetadditem        sisi        targetadditem        3        1[/COLOR]
[COLOR=#444444]$targetdelitem        sisi        targetdelitem        3        1[/COLOR]
[COLOR=#444444]$targetaddmoney        si        targetaddmoney        3        0[/COLOR]
[COLOR=#444444]$targetaddbindingmoney        si        targetaddbindingmoney        3        0[/COLOR]
[COLOR=#444444]$targetaddticket        si        targetaddticket        3        0[/COLOR]
[COLOR=#444444]$targetaddbindingticket        si        targetaddbindingticket        3        0[/COLOR]
[COLOR=#444444]$targetaddjifen        sii        TargetAddJiFen        3        0[/COLOR]
[COLOR=#444444]$targetaddlevel        si        TargetAddLevel        3        0[/COLOR]
[COLOR=#444444]$targetsetcamp        si        targetsetcamp        3        0[/COLOR]
[COLOR=#444444]$addafflatusvalue        i        AddAfflatusValue        1        0[/COLOR]
[COLOR=#444444]$addofflineexpvalue        i        AddOffLineExpValue        1        0[/COLOR]
[COLOR=#444444]$addstrikevalue        i        addStrikeValue        1        0[/COLOR]
[COLOR=#444444]$addstrikemultivalue        i        addStrikeMultiValue        1        0[/COLOR]
[COLOR=#444444]$addblockrate        i        addBlockRate        1        0[/COLOR]
[COLOR=#444444]$addblockdamage        i        addBlockDamage        1        0[/COLOR]
[COLOR=#444444]$adddefence        i        addDefence        1        0[/COLOR]
[COLOR=#444444]$addphysicaldodgevalue        i        addPhysicalDodgeValue        1        0[/COLOR]
[COLOR=#444444]$addaccuratenessvalue        i        addAccuratenessValue        1        0[/COLOR]
[COLOR=#444444]$addresiliencevalue        i        addResilienceValue        1        0[/COLOR]
[COLOR=#444444]$addmagicdodgevalue        i        addMagicDodgeValue        1        0[/COLOR]
[COLOR=#444444]$addmagichitvalue        i        addMagicHitValue        1        0[/COLOR]
[COLOR=#444444]$addnatureresistancevalue        i        addNatureResistanceValue        1        0[/COLOR]
[COLOR=#444444]$adddestructionresistancevalue        i        addDestructionResistanceValue        1        0[/COLOR]
[COLOR=#444444]$addevilresistancevalue        i        addEvilResistanceValue        1        0[/COLOR]
[COLOR=#444444]$addphysicaldps        i        addPhysicalDPS        1        0[/COLOR]
[COLOR=#444444]$addmagicdamagevalue        i        addMagicDamageValue        1        0[/COLOR]
[COLOR=#444444]$addparryvalue        i        addParryValue        1        0[/COLOR]
[COLOR=#444444]$addhealthpoint        i        addHealthPoint        1        0[/COLOR]
[COLOR=#444444]$addmanapoint        i        addManaPoint        1        0[/COLOR]
[COLOR=#444444]$addmovespeed        i        addMoveSpeed        1        0[/COLOR]
[COLOR=#444444]$resetcd                ResetAllCoolDown        1        0[/COLOR]
[COLOR=#444444]$addtargetstrikevalue        si        addTargetStrikeValue        1        0[/COLOR]
[COLOR=#444444]$addtargetstrikemultivalue        si        addTargetStrikeMultiValue        1        0[/COLOR]
[COLOR=#444444]$addtargetblockrate        si        addTargetBlockRate        1        0[/COLOR]
[COLOR=#444444]$addtargetblockdamage        si        addTargetBlockDamage        1        0[/COLOR]
[COLOR=#444444]$addtargetdefence        si        addTargetDefence        1        0[/COLOR]
[COLOR=#444444]$addtargetphysicaldodgevalue        si        addTargetPhysicalDodgeValue        1        0[/COLOR]
[COLOR=#444444]$addtargetaccuratenessvalue        si        addTargetAccuratenessValue        1        0[/COLOR]
[COLOR=#444444]$addtargetresiliencevalue        si        addTargetResilienceValue        1        0[/COLOR]
[COLOR=#444444]$addtargetmagicdodgevalue        si        addTargetMagicDodgeValue        1        0[/COLOR]
[COLOR=#444444]$addtargetmagichitvalue        si        addTargetMagicHitValue        1        0[/COLOR]
[COLOR=#444444]$addtargetnatureresistancevalue        si        addTargetNatureResistanceValue        1        0[/COLOR]
[COLOR=#444444]$addtargetdestructionresistancevalue        si        addTargetDestructionResistanceValue        1        0[/COLOR]
[COLOR=#444444]$addtargetevilresistancevalue        si        addTargetEvilResistanceValue        1        0[/COLOR]
[COLOR=#444444]$addtargetphysicaldps        si        addTargetPhysicalDPS        1        0[/COLOR]
[COLOR=#444444]$addtargetmagicdamagevalue        si        addTargetMagicDamageValue        1        0[/COLOR]
[COLOR=#444444]$addtargetparryvalue        si        addTargetParryValue        1        0[/COLOR]
[COLOR=#444444]$addtargethealthpoint        si        addTargetHealthPoint        1        0[/COLOR]
[COLOR=#444444]$addtargetmanapoint        si        addTargetManaPoint        1        0[/COLOR]
[COLOR=#444444]$addtargetmovespeed        si        addTargetMoveSpeed        1        0[/COLOR]
[COLOR=#444444]$addstrikeresistancevalue        i        addStrikeResistanceValue        1        0[/COLOR]
[COLOR=#444444]$addtongexploit        i        AddTongExploit        1        0[/COLOR]
[COLOR=#444444]$cleanleavetongtime                CleanLeaveTongTime        1        0[/COLOR]
[COLOR=#444444]$addtongproperty        iiii        AddTongProperty        1        0[/COLOR]
[COLOR=#444444]$setautochangecaptainstime        ii        SetAutoChangeCaptainsTime        1        0[/COLOR]
[COLOR=#444444]$changemailtime        i        ChangeMailTime        1        0[/COLOR]
[COLOR=#444444]$openpanel        i        OpenPanel        1        0[/COLOR]
[COLOR=#444444]$runtheater        s        RunTheater        1        1[/COLOR]
[COLOR=#444444]$addnpc        s        AddNpc        1        1[/COLOR]
[COLOR=#444444]$delnpc                DelNpc        1        0[/COLOR]
[COLOR=#444444]$hideme                HideMe        1        0[/COLOR]
[COLOR=#444444]$showme                ShowMe        1        0[/COLOR]
[COLOR=#444444]$addliveskill        si        AddLiveskill        1        1[/COLOR]
[COLOR=#444444]$addliveskillpractice        ssi        AddLiveSkillPractice        1        1[/COLOR]
[COLOR=#444444]$addnonfightskill        s        AddNonFightSkill        1        1[/COLOR]
[COLOR=#444444]$setmovespeedcheckarg        ii        SetMoveSpeedCheckArg        1        0[/COLOR]
[COLOR=#444444]$settimedistortedratio        i        SetTimeDistortedRatio        1        0[/COLOR]
[COLOR=#444444]$setsingleserverusernum        i        SetMaxOnLineUserNum        3        0[/COLOR]
[COLOR=#444444]$setallserverusernum        i        SetAllServerMaxUserNum        3        0[/COLOR]
[COLOR=#444444]$getgmcmdlogall        i        GetGMCmdLogAll        1        0[/COLOR]
[COLOR=#444444]$getgmcmdlogbyname        is        GetGMCmdLogByName        1        0[/COLOR]
[COLOR=#444444]$getgmcmdlogbyip        is        GetGMCmdLogByIP        1        0[/COLOR]
[COLOR=#444444]$clearlimitcount                ClearLimitCount        1        0[/COLOR]
[COLOR=#444444]$freeactiontime        i        FreeActionTime        3        0[/COLOR]
[COLOR=#444444]$setwarner        iiii        SetWarner        1        0[/COLOR]
[COLOR=#444444]$startgmcmd                StartGmCmd        1        0[/COLOR]
[COLOR=#444444]$endgmcmd                EndGmCmd        1        0[/COLOR]
[COLOR=#444444]$addskill        si        AddSkillGM        1        1[/COLOR]
[COLOR=#444444]$settalent        si        SetTalent        1        1[/COLOR]
[COLOR=#444444]$targetsettalent        ssi        TargetSetTalent        3        1[/COLOR]
[COLOR=#444444]$targetaddskill        ssi        TargetAddSkill        3        1[/COLOR]
[COLOR=#444444]$dofunction        s        DoFunction        1        0[/COLOR]
[COLOR=#444444]$rls                reload_skill        1        0[/COLOR]
[COLOR=#444444]$skill        i        skill        1        0[/COLOR]
[COLOR=#444444]$dofacial        s        DoFacial        1        0[/COLOR]
[COLOR=#444444]$fullrage        i        FullRage        1        0[/COLOR]
[COLOR=#444444]$createscene        i        CreateScene        1        0[/COLOR]
[COLOR=#444444]$destroyscene        i        DestroyScene        1        0[/COLOR]
[COLOR=#444444]$calphypro                CalPhyPro        1        0[/COLOR]
[COLOR=#444444]$calmagicpro                CalMagicPro        1        0[/COLOR]
[COLOR=#444444]$addjewelry        iiiiiii        addjewelry        1        0[/COLOR]
[COLOR=#444444]$addpweapon        iiiiiiiiiiii        addpweapon        1        0[/COLOR]
[COLOR=#444444]$setaddcount        ii        setaddcount        1        0[/COLOR]
[COLOR=#444444]$addfx        ii        AddFx        1        0[/COLOR]
[COLOR=#444444]$removefx        i        RemoveFx        1        0[/COLOR]
[COLOR=#444444]$setclass        i        SetClass        1        0[/COLOR]
[COLOR=#444444]$addjfspoint        ii        addJfsPoint        1        0[/COLOR]
[COLOR=#444444]$setjfsteamnum        i        SetJfsTeamNum        1        0[/COLOR]
[COLOR=#444444]$rl        s        rl        1        0[/COLOR]
[COLOR=#444444]$lrl        s        lrl        1        0[/COLOR]
[COLOR=#444444]$rlst        s        rlst        1        0[/COLOR]
[COLOR=#444444]$ps        s        ps        1        0[/COLOR]
[COLOR=#444444]$ts                ts        1        0[/COLOR]
[COLOR=#444444]$deltblshortcut        i        deltblshortcut        1        0[/COLOR]
[COLOR=#444444]$checksuit        i        CheckEquipSuit        1        0[/COLOR]
[COLOR=#444444]$gacprofilerstart                GacProfilerStart        1        0[/COLOR]
[COLOR=#444444]$gacprofilerstop                GacProfilerStop        1        0[/COLOR]
[COLOR=#444444]$gasprofilerstart                GasProfilerStart        1        0[/COLOR]
[COLOR=#444444]$gasprofilerstop                GasProfilerStop        1        0[/COLOR]
[COLOR=#444444]$startcallbackprofiler                StartCallBackProfiler        1        0[/COLOR]
[COLOR=#444444]$stopcallbackprofiler                StopCallBackProfiler        1        0[/COLOR]
[COLOR=#444444]$serverluagc                ServerLuaGC        1        0[/COLOR]
[COLOR=#444444]$fn        i        fn        1        0[/COLOR]
[COLOR=#444444]$fn2        ii        fn2        1        0[/COLOR]
[COLOR=#444444]$fn3        s        fn        1        0[/COLOR]
[COLOR=#444444]$fn4        ss        fn2        1        0[/COLOR]
[COLOR=#444444]$fn5        is        fn2        1        0[/COLOR]
[COLOR=#444444]$fn6        si        fn2        1        0[/COLOR]
[COLOR=#444444]$fn7        isii        fn4        1        0[/COLOR]
[COLOR=#444444]$fn8        ssii        fn4        1        0[/COLOR]
[COLOR=#444444]$targetsetclass        si        TargetSetClass        3        0[/COLOR]
[COLOR=#444444]$setpk        i        setPK        1        0[/COLOR]
[COLOR=#444444]$setcombotime        i        setComboTime        1        0[/COLOR]
[COLOR=#444444]$setpkvalue        i        setPKValue        1        0[/COLOR]
[COLOR=#444444]$printtickinfo                PrintTickInfo        1        0[/COLOR]
[COLOR=#444444]$printmeminfo                PrintMemInfo        1        0[/COLOR]
[COLOR=#444444]$setrand        i        setRand        1        0[/COLOR]
[COLOR=#444444]$setrandf        i        setRandf        1        0[/COLOR]
[COLOR=#444444]$clearrand                clearRand        1        0[/COLOR]
[COLOR=#444444]$clearrandf                clearRandf        1        0[/COLOR]
[COLOR=#444444]$addcreature        iii        AddCreature        1        0[/COLOR]
[COLOR=#444444]$setareaplayernum        ii        SetAreaPlayerNum        3        0[/COLOR]
[COLOR=#444444]$revertareaplayernum                RevertAreaPlayerNum        3        0[/COLOR]
[COLOR=#444444]$setbusycoef        ii        SetBusyCoef        3        0[/COLOR]
[COLOR=#444444]$setactionteamnum        siii        SetActionTeamNum        3        1[/COLOR]
[COLOR=#444444]$addbreakitemexp        i        AddBreakitemExp        1        0[/COLOR]
[COLOR=#444444]$setforagetime        s        SetForageTime        3        0[/COLOR]
[COLOR=#444444]$testnpc        si        TestNpc        1        1[/COLOR]
[COLOR=#444444]$SetWarTime        sii        SetWarTime        3        0[/COLOR]
[COLOR=#444444]$StartWar        i        StartWar        3        0[/COLOR]
[COLOR=#444444]$StopWar                StopWar        3        0[/COLOR]
[COLOR=#444444]$beginboss                BeginBoss        1        0[/COLOR]
[COLOR=#444444]$endboss                EndBoss        1        0[/COLOR]
[COLOR=#444444]$setbossmaxplayer        i        SetBossMaxPlayer        1        0[/COLOR]
[COLOR=#444444]$ShowDbTranList                ShowDbTranList        1        0[/COLOR]
[COLOR=#444444]$StartDbTranProfiler                StartDbTranProfiler        1        0[/COLOR]
[COLOR=#444444]$StopDbTranProfiler                StopDbTranProfiler        1        0[/COLOR]
[COLOR=#444444]$PrintDbTranProfile                PrintDbTranProfile        1        0[/COLOR]
[COLOR=#444444]$StartDbCallProfiler                StartDbCallProfiler        1        0[/COLOR]
[COLOR=#444444]$StopDbCallProfiler                StopDbCallProfiler        1        0[/COLOR]
[COLOR=#444444]$PrintDbCallProfile                PrintDbCallProfile        1        0[/COLOR]
[COLOR=#444444]$LogCreatedPipe                LogCreatedPipe        1        0[/COLOR]
[COLOR=#444444]$SetFetchTimes        i        SetFetchTimes        3        0[/COLOR]
[COLOR=#444444]$StartRobSign                StartRobSign        3        0[/COLOR]
[COLOR=#444444]$StartRobRes                StartRobRes        3        0[/COLOR]
[COLOR=#444444]$StopRobRes                StopRobRes        3        0[/COLOR]
[COLOR=#444444]$EndRobSign                EndRobSign        3        0[/COLOR]
[COLOR=#444444]$SetRecruitMethod        iiii        SetRecruitMethod        3        0[/COLOR]
[COLOR=#444444]$AddTongDevelopDegree        i        AddTongDevelopDegree        3        0[/COLOR]
[COLOR=#444444]$SetRecruitInfo        iii        SetRecruitInfo        3        0[/COLOR]
[COLOR=#444444]$updatesort                UpdateSort        1        0[/COLOR]
[COLOR=#444444]$CalculateTongDevelopDegree                CalculateTongDevelopDegree        3        0[/COLOR]
[COLOR=#444444]$ClearMoneyExchange        s        ClearMoneyExchange        3        0[/COLOR]
[COLOR=#444444]$SetTongTechLevel                SetTongTechLevel        1        1[/COLOR]
[COLOR=#444444]$SetCharTechLevel                SetCharTechLevel        1        1[/COLOR]
[COLOR=#444444]$closeneedfireactivity                CloseNeedfireActivity        1        0[/COLOR]
[COLOR=#444444]$resetdragon                ResetDragon        1        0[/COLOR]
[COLOR=#444444]$SendAwardToTongCaptain                SendAwardToTongCaptain        1        0[/COLOR]
[COLOR=#444444]$AssignSoulAndExp                AssignSoulAndExp        1        0[/COLOR]
[COLOR=#444444]$ClearWarData                ClearWarData        1        0[/COLOR]
[COLOR=#444444]$sendmail                SendVipMail    [/COLOR]

@GigaToni , @imrain01, @OnlyDav, @proglove, @gorhan2009, @mqxxou, @vladiks9, @Katil Kuzucuk, @mundus, @AnthonyX, @stoneman, @carlavelasque, @LordVenom, @DeathmasteR, @sthaporn12, @Rachel Santuary, @jonnybravo, @apple3236, @WireShark, @bloodforevil, @talos0, @Viserion, @marelegg, @Balyoz, @Vitaly81



GM CONSOLE
webmaster_imds - [release] Warrior King [server + client source] **Nice graphics** - RaGEZONE Forums
 
Joined
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@lokamber Is there a reason one can attach a debugger and simply debug the server and fix these things. Them seem like easy fixes. Most if not all can be disabled to prevent crashing. I do admit the code is crap (2004). Been updating to 2019 vs and standards but it hasnt been that bad. I'm near done with the client mabye even directx11 or 12 in the future if the game becomes popiular.
 
Experienced Elementalist
Joined
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@lokamber Is there a reason one can attach a debugger and simply debug the server and fix these things. Them seem like easy fixes. Most if not all can be disabled to prevent crashing. I do admit the code is crap (2004). Been updating to 2019 vs and standards but it hasnt been that bad. I'm near done with the client mabye even directx11 or 12 in the future if the game becomes popiular.

At least in Russia, most people didn't like the game. There were of course players who played constantly. but very little. The game requires updating the graphics component, shaders. The graphics are dull and repulsive to players. Understand that for the current time the game is outdated in terms of graphics and players can not be persuaded

And yet, what I have described of the errors I have fixed. But understand, no one wanted to help, I wrote to many. That's why I won't share my work. I gave some ready-made work, but all the corrected code, I will not give. Although I can change it to something that interests me.
 
Newbie Spellweaver
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I am in need of Testers, if anyone is interested, please send me a private message.
Hello, this really is a beautiful game. I want to work on this project. Surely many people would love to be able to play this. I hope my help is helpful. I read about your translation tool, and it will really help to speed up the translation process. I'm willing to work on that too, but my focus is on programming!
 
Experienced Elementalist
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Yes it is interesting to find out the server address and see how you fixed the errors... Give it to us as soon as possible, and we'll see it and test it.
 
Newbie Spellweaver
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i'll setup a webserver to edit and register account, i'll set gm tool translation integration too.
 
Newbie Spellweaver
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i know bro, already find it, i'm talking about in client, cause, i don't know how client connect to sever ip.

Server use this access to db:
user: ybtx
pass: sqrdev
data: ybtx

btw, to change database access in server you can setup it in GasDeployConfig.lua

to change server IP and some server variables you can setup in GasConfig.lua

Server console translation in progress too
bihwY0T - [release] Warrior King [server + client source] **Nice graphics** - RaGEZONE Forums
 

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Newbie Spellweaver
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Update 11/2019

Release from Source Full and all Tools Compiled from SRC.COOL
Note: To use this source code, use Microsoft Visual Studio 2008.

Pass:axo6

Rar password: 《佣兵天下o1》是由北京蓝港在线根据国内同名的玄幻战争小说改编而成的史诗玄幻网游.车库源码倾情奉献(
anyone can upload in any host?
 
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