Source code archive contains absolute the same files that's presents in original poster's archive in 'src' folder.
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Source code archive contains absolute the same files that's presents in original poster's archive in 'src' folder.
Managed to get the Servers all working without any "Recive uncorrect connection[NUMBER][NUMBER]" errors. You need to edit EVERY configuration.xml and add all servers for example the space server configuration.xml:
But now I have a little big problem :P. Map server crashes if he has the War Server in his configuration file.....Quote:
<Server IPAddress = "127.0.0.1" ServerType = "SUPER" ServerID = "0" />
<Server IPAddress = "127.0.0.1" ServerType = "MAP" ServerID = "0" />
<Server IPAddress = "127.0.0.1" ServerType = "WAR" ServerID = "0" />
<Server IPAddress = "127.0.0.1" ServerType = "LOGIN" ServerID = "0" />
BTW:
To get the client acutally connect you NEEEEEED to use the Launcher. Managed to get in the character screen^^
Proof :D?
http://s1.directupload.net/images/140308/edp3k7i7.jpg
EDIT
w00p :D it's working:
EDIT (Proper scaled image now :D)
http://s7.directupload.net/images/140308/o5yc6waw.jpg
EDIT:
Your Translation UI.txt is a lie.. NOTHING is translated except for the Login UI..
EDIT2:
nvm I'm dumb :D
EDIT3:
Got the database thing working :) (easy task^^.):
http://s7.directupload.net/images/140308/axltpmsa.png
http://s7.directupload.net/images/140308/mzvpm7d6.png
AAAAND finally there we go:
http://s14.directupload.net/images/140308/kbftdnho.png
man UI (not only login is translated just dont use launcher go in bin and open RUN.bat
If you want to run client on normal whay you need to rewrite lithrez and find where is problem bcs when you unpack other.rez
and pack it he is buged and when you enter in game .. game will glitch (textures is pack on wrong size)
The way that i find you don't need to touch other.rez i make "patch_other.rez" and put files that have in other.rez without textures and for this way i made RUN .bad and this file will patch other.rez and when you run client he will normal without glitch and he will be translated..
http://www.image-share.com/upload/2467/82m.jpg -> here is small part of screenshots CLICK im translate like 95% of UI .xml(you can seen when extract other_patch.rez ..) files other parts that need to be translate is in gb2 files I can't translate without fixed DataBase can't translate other parts of game
DATABASE work but when you change some text and save it noting will happen.. text will be same as original file because have missing save handler in code
http://www.image-share.com/upload/2462/89.jpg
http://www.image-share.com/upload/2467/118m.jpg
http://www.image-share.com/upload/2467/119m.jpg
If you try to edit gb2 witch text editor you will broke file and game will crush
Here example I change Hello! to dadas! and here is result :
http://www.image-share.com/upload/2467/120m.jpg
to map and edit the model knows?
The database tool works fine. I can export gb2, import gb2, edit files etc.
@Gaaaabg:
I'm using VS2008 so I've got some errors that I needed to fix but it was a 2-3 minutes work so^^. And btw your translation doesn't work because the client can't connect to the server without the launcher^^
Okay so for the LithRez error, did you tried recompiling the lithrez tool?
EDIT:
Think the bug is caused by the Engine.. Because REZ is the file extension from the Engine :/
hmm maybe your configuration is wrong somewhere me connect normal witch Run.bat
I every time connect from Run.bat to server and all is working fine ..
Pictures that i have on other my post is good proof ...there is seen clean that client ui is translated and i run client from Run.bat
about gb2 file yes you can import and edit but noting will change after save gb2 because that code SaveGB2(NULL)
Btw If somebody searches:
Tools Source:
https://mega.co.nz/#!aoJ0iDZA!p2-iZC...KZqDeSRa149sXs
So.. is it VS2003 or 2005?
You wrote two...
src & tools -> VS2003Quote:
To compile src tools you need Visual Studio 2003 for server src VC2005
server -> VS2005
i refer db2 editor
DB2 Table Editor link ; http://razorsql.com/features/db2_table_editor.html
or https://code.google.com/p/cntc2/down...&q=label%3Adb2
@Gaaaabg
I think u can use editplus
Does anybody still working on it? I tried today to recompile all the servers. But all I get is a SSL Error. Can't even connect to a custom compiled server. I tried (In my previous posts) Only the precompiled one..
Update:
Working till I need to choose a server! :D
- Again. Got it working in under 20 seconds with precompiled ones :/
- Okay. Thats odd. Guess I'm using the "original" configs, because with them it's working.
It seems that the gb2 files / DBC Structure is stolen from the Mangos project. Maybe it is custom made?
The main issue in this is not the database tool. The lithrez tool somehow creates a very different file.
i can login and create char
later i ll upload database baks(thanks to McBlanco my friend for those)
Game has angels,aliens,centaurs,elf and lion people as races and others blocked idk if i need to unlock em or arent coded
edit:making video of gameplay,its VERY similar to wow
but quest have auto walk
pd:dont put max video settings,as text says its bugged
edit2:please tell me how to use gm commands and how to add cash :3 i put gm rights 6 and 99999 cash in database but it isnt working
also i noticed that the WAR thingie is responsible of spawning mobs,when it said fail i closed it and maps were empty,now i know that u have to leave both WAR and SPACE open even if they say fail to log
http://s25.postimg.org/nql8mvrpq/reverse.jpg