how to make the files STRS on it which program to use
WHERE IT CAME HERE HOW ...?
//
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// by
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// magicbox Structorion
struct "magicboxFile"
{
child magicbox [count=322];
}
struct magicbox [preload=1, tableview=1]
{
i32 m_Disable;
x32 m_Type;
str[len=50] m_Name;
str[len=50] m_KoreanName;
str[len=50] m_FileName;
str[len=50] ModelLoad;
str[len=52] LodName;
i32 CollisionType;
float Radius;
float ScenegraphRadius;
i32 ActorLodType;
i32 MoveType;
float ViewDistance;
i32 CollisionSvrLoad;
i32 Reflection;
float m_ACTIVATE_TIME;
float m_DEACTIVATE_TIME;
repeat (3) { i32 m_SelectRate ; }
i32 m_Level;
x32 m_Key;
i32 m_SkillLevle; // hmmmm
i32 m_Damage;
repeat (3) { x32 m_Monster; }
repeat (3) { i32 m_MonsterRate; }
repeat (15) { x32 m_DropWeapon; }
repeat (15) { i32 m_RateWeapon; }
repeat (9) { x32 m_DropArmorShield; }
repeat (9) { i32 m_RateArmorShield; }
repeat (9) { x32 m_DropPotionScroll; }
repeat (9) { i32 m_RatePotionScroll; }
repeat (7) { x32 m_DropEtc; }
repeat (7) { i32 m_RateEtc; }
repeat (5) { x32 m_DropSpecial; }
repeat (5) { i32 m_RateSpecial; }
repeat (3) { x32 m_DropAccessory; }
repeat (3) { i32 m_RateAccessory; }
i32 m_nMagicBoxType;
}