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RPG Unity3d - Black Wing Blade 2 - Source Code

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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

i change ydat - to zip

Open zip , open on notepad ++ utf - 8 oky.

problem to save the file.
 
Newbie Spellweaver
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

Explain what is in ydat file? I looked at it with a hex editor and it had a bz2 header so i decompressed it with 7zip and i am confused as to what the output file is.

Take a look

djbadboys38 - RPG Unity3d - Black Wing Blade 2 - Source Code - RaGEZONE Forums



In notepad ++ its a little more readable

djbadboys38 - RPG Unity3d - Black Wing Blade 2 - Source Code - RaGEZONE Forums

Is hex file and dont modify it
 
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

Client (b2zip )download from web !

.ydat formating 50 % db npc name and info, qwest info, items info.

ydat public db
 
Newbie Spellweaver
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

Hi all. No one can extract .ydat file?
 
Newbie Spellweaver
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

i can't start gameserver, i need compiler .bat
 
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

I use win10 to build Client, but i have a lot of error.
djbadboys38 - RPG Unity3d - Black Wing Blade 2 - Source Code - RaGEZONE Forums

And i use unity 4.5.4f1 to build this.
Plz help me !

Thanks.
 
Junior Spellweaver
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

vladiks9 , this is my log, i have no idea what i am doing wrong i changed my IP in every file, yet this IP always shows up and i can`t figure it out where from...

Mina Server is Listing on:= 192.168.229.1:9998

Log:
Code:
[B]​[/B]2016-10-05 17:58:51-[ZM] [INFO] [Thread:main Class:server.Server] - Wed Oct 05 17:58:51 CEST 20162016-10-05 17:58:52-[ZM] [WARN] [Thread:main Class:net.sf.ehcache.config.ConfigurationFactory] - No configuration found. Configuring ehcache from ehcache-failsafe.xml  found in the classpath: jar:file:/C:/Users/ljrthe6/Desktop/BW2/GameServer/GameServer/lib/ehcache-1.5.0.jar!/ehcache-failsafe.xml
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:platform.AppConfig] - Init LogicServer Connector:192.168.1.33:9988
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:platform.AppConfigLogic] - ------------size:32
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:platform.AppConfigLogic] - 黍垀衄GM陓洘傖髡-----------------
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:platform.AppConfig] - 鼠僕杅擂饜离xml黍俇傖---
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<督昢菴珨陓洘>杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <督昢菴珨陓洘>杅擂窒黍俇傖ㄛ僕<0>沭杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鼠頗陓洘>杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鼠頗陓洘>杅擂窒黍俇傖ㄛ僕<15>沭杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<酐陓洘>杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <酐陓洘>杅擂窒黍俇傖ㄛ僕<64>沭杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<備瘍陓洘>杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <備瘍陓洘>杅擂窒黍俇傖ㄛ僕<22>沭杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<華芞陓洘眕mapid峈瑩硉>杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <華芞陓洘眕mapid峈瑩硉>杅擂窒黍俇傖ㄛ僕<86>沭杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<華芞陓洘>杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <華芞陓洘>杅擂窒黍俇傖ㄛ僕<86>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<獰婦陓洘>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <獰婦陓洘>杅擂窒黍俇傖ㄛ僕<84>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<盓葆陓洘>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <盓葆陓洘>杅擂窒黍俇傖ㄛ僕<0>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鼠僕昢>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鼠僕昢>杅擂窒黍俇傖ㄛ僕<441>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳昜蹈桶(itemID峈坰竘)>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳昜蹈桶(itemID峈坰竘)>杅擂窒黍俇傖ㄛ僕<221>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳昜蹈桶(ID峈坰竘)>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳昜蹈桶(ID峈坰竘)>杅擂窒黍俇傖ㄛ僕<221>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鼠僕饜源陓洘>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鼠僕饜源陓洘>杅擂窒黍俇傖ㄛ僕<134>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鼠僕饜源陓洘眕BlueprintID峈瑩硉>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鼠僕饜源陓洘眕BlueprintID峈瑩硉>杅擂窒黍俇傖ㄛ僕<134>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳妀蹈桶>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳妀蹈桶>杅擂窒黍俇傖ㄛ僕<22>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳蚾掘陓洘蹈桶>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳蚾掘陓洘蹈桶>杅擂窒黍俇傖ㄛ僕<3>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳嬪藹坢陓洘蹈桶>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳嬪藹坢陓洘蹈桶>杅擂窒黍俇傖ㄛ僕<30>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳桵部陓洘蹈桶>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳桵部陓洘蹈桶>杅擂窒黍俇傖ㄛ僕<3>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳魂雄陓洘蹈桶>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳魂雄陓洘蹈桶>杅擂窒黍俇傖ㄛ僕<31>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳鼴闖俴蹈桶>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳鼴闖俴蹈桶>杅擂窒黍俇傖ㄛ僕<9>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鼠僕VIP陓洘>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鼠僕VIP陓洘>杅擂窒黍俇傖ㄛ僕<10>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 10------------------------------
2016-10-05 17:58:57-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳募遙鎢蹈桶>杅擂
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳募遙鎢蹈桶>杅擂窒黍俇傖ㄛ僕<17919>沭杅擂
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 17919------------------------------
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<蚾掘莞煦陓洘>杅擂
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <蚾掘莞煦陓洘>杅擂窒黍俇傖ㄛ僕<80>沭杅擂
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<蚾掘趙陓洘>杅擂
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <蚾掘趙陓洘>杅擂窒黍俇傖ㄛ僕<250>沭杅擂
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PlayerPublicFun] - 都昢芃陔俇救ㄐㄐㄐ3
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 督昢笭蚳蚚暮翹踏喃硉杅ㄩ----0
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:PlayerInfo.PlayerInfoCache] - ------------------------羲宎黍垀衄俙模陓洘
2016-10-05 17:59:09-[ZM] [INFO] [Thread:main Class:PlayerInfo.PlayerInfoCache] - ------------------------黍垀衄俙模陓洘俇傖ㄛ僕8217沭杅擂
2016-10-05 17:59:46-[ZM] [INFO] [Thread:main Class:platform.LogicServerConnect] - Current Config LogicServer Num :1
2016-10-05 17:59:46-[ZM] [INFO] [Thread:main Class:platform.LogicServerConnect] - Attempt Connect LogicServer--192.168.1.33:9988
2016-10-05 17:59:46-[ZM] [INFO] [Thread:AutoSave Class:game.ObjectAccessor] - [AUTOSAVE]ROUND[0]
Server now listening on port 31216
2016-10-05 17:59:46-[ZM] [INFO] [Thread:main Class:server.Server] - Login Thread Pool Size 100 Prepared Ok!
2016-10-05 17:59:46-[ZM] [INFO] [Thread:main Class:io.DirectClientSessionService] - Mina Server is Listing on:= 192.168.229.1:9998
2016-10-05 17:59:46-[ZM] [INFO] [Thread:main Class:io.SrvClientSessionService] - Mina SrvServer is Listing on:= 192.168.229.1:9988
2016-10-05 17:59:46-[ZM] [INFO] [Thread:main Class:server.Server] - Started Ok
2016-10-05 17:59:46-[ZM] [INFO] [Thread:Thread-26 Class:server.Server] - ================Cycle too long:=========================54424
2016-10-05 17:59:46-[ZM] [INFO] [Thread:Thread-6 Class:auction.BlackMarket] - 窪庈鼴闖堤珨璃昜ㄩ8613,01,3
2016-10-05 17:59:47-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> notConnected 192.168.1.33:9988
2016-10-05 17:59:50-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> reConnecting 192.168.1.33:9988
2016-10-05 17:59:51-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> notConnected 192.168.1.33:9988
2016-10-05 17:59:54-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> reConnecting 192.168.1.33:9988
2016-10-05 17:59:55-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> notConnected 192.168.1.33:9988
2016-10-05 17:59:58-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> reConnecting 192.168.1.33:9988
2016-10-05 17:59:58-[ZM] [INFO] [Thread:Thread-26 Class:server.Server] - ================Cycle too long:=========================125
2016-10-05 17:59:59-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> notConnected 192.168.1.33:9988
2016-10-05 18:00:02-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> reConnecting 192.168.1.33:9988
2016-10-05 18:00:03-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> notConnected 192.168.1.33:9988
2016-10-05 18:00:06-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> reConnecting 192.168.1.33:9988
2016-10-05 18:00:07-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> notConnected 192.168.1.33:9988

2016-10-05 18:00:10-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> reConnecting 192.168.1.33:9988
 
Joined
Sep 24, 2012
Messages
405
Reaction score
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

vladiks9 , this is my log, i have no idea what i am doing wrong i changed my IP in every file, yet this IP always shows up and i can`t figure it out where from...

Mina Server is Listing on:= 192.168.229.1:9998

Log:
Code:
[B]​[/B]2016-10-05 17:58:51-[ZM] [INFO] [Thread:main Class:server.Server] - Wed Oct 05 17:58:51 CEST 20162016-10-05 17:58:52-[ZM] [WARN] [Thread:main Class:net.sf.ehcache.config.ConfigurationFactory] - No configuration found. Configuring ehcache from ehcache-failsafe.xml  found in the classpath: jar:file:/C:/Users/ljrthe6/Desktop/BW2/GameServer/GameServer/lib/ehcache-1.5.0.jar!/ehcache-failsafe.xml
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:platform.AppConfig] - Init LogicServer Connector:192.168.1.33:9988
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:platform.AppConfigLogic] - ------------size:32
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:platform.AppConfigLogic] - 黍垀衄GM陓洘傖髡-----------------
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:platform.AppConfig] - 鼠僕杅擂饜离xml黍俇傖---
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<督昢菴珨陓洘>杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <督昢菴珨陓洘>杅擂窒黍俇傖ㄛ僕<0>沭杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鼠頗陓洘>杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鼠頗陓洘>杅擂窒黍俇傖ㄛ僕<15>沭杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<酐陓洘>杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <酐陓洘>杅擂窒黍俇傖ㄛ僕<64>沭杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<備瘍陓洘>杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <備瘍陓洘>杅擂窒黍俇傖ㄛ僕<22>沭杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<華芞陓洘眕mapid峈瑩硉>杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <華芞陓洘眕mapid峈瑩硉>杅擂窒黍俇傖ㄛ僕<86>沭杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<華芞陓洘>杅擂
2016-10-05 17:58:55-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <華芞陓洘>杅擂窒黍俇傖ㄛ僕<86>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<獰婦陓洘>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <獰婦陓洘>杅擂窒黍俇傖ㄛ僕<84>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<盓葆陓洘>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <盓葆陓洘>杅擂窒黍俇傖ㄛ僕<0>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鼠僕昢>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鼠僕昢>杅擂窒黍俇傖ㄛ僕<441>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳昜蹈桶(itemID峈坰竘)>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳昜蹈桶(itemID峈坰竘)>杅擂窒黍俇傖ㄛ僕<221>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳昜蹈桶(ID峈坰竘)>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳昜蹈桶(ID峈坰竘)>杅擂窒黍俇傖ㄛ僕<221>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鼠僕饜源陓洘>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鼠僕饜源陓洘>杅擂窒黍俇傖ㄛ僕<134>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鼠僕饜源陓洘眕BlueprintID峈瑩硉>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鼠僕饜源陓洘眕BlueprintID峈瑩硉>杅擂窒黍俇傖ㄛ僕<134>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳妀蹈桶>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳妀蹈桶>杅擂窒黍俇傖ㄛ僕<22>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳蚾掘陓洘蹈桶>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳蚾掘陓洘蹈桶>杅擂窒黍俇傖ㄛ僕<3>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳嬪藹坢陓洘蹈桶>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳嬪藹坢陓洘蹈桶>杅擂窒黍俇傖ㄛ僕<30>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳桵部陓洘蹈桶>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳桵部陓洘蹈桶>杅擂窒黍俇傖ㄛ僕<3>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳魂雄陓洘蹈桶>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳魂雄陓洘蹈桶>杅擂窒黍俇傖ㄛ僕<31>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳鼴闖俴蹈桶>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳鼴闖俴蹈桶>杅擂窒黍俇傖ㄛ僕<9>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鼠僕VIP陓洘>杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鼠僕VIP陓洘>杅擂窒黍俇傖ㄛ僕<10>沭杅擂
2016-10-05 17:58:56-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 10------------------------------
2016-10-05 17:58:57-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<鳳募遙鎢蹈桶>杅擂
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <鳳募遙鎢蹈桶>杅擂窒黍俇傖ㄛ僕<17919>沭杅擂
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 17919------------------------------
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<蚾掘莞煦陓洘>杅擂
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <蚾掘莞煦陓洘>杅擂窒黍俇傖ㄛ僕<80>沭杅擂
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 羲宎彶摩<蚾掘趙陓洘>杅擂
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - <蚾掘趙陓洘>杅擂窒黍俇傖ㄛ僕<250>沭杅擂
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PlayerPublicFun] - 都昢芃陔俇救ㄐㄐㄐ3
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:Public.PublicData] - 督昢笭蚳蚚暮翹踏喃硉杅ㄩ----0
2016-10-05 17:58:58-[ZM] [INFO] [Thread:main Class:PlayerInfo.PlayerInfoCache] - ------------------------羲宎黍垀衄俙模陓洘
2016-10-05 17:59:09-[ZM] [INFO] [Thread:main Class:PlayerInfo.PlayerInfoCache] - ------------------------黍垀衄俙模陓洘俇傖ㄛ僕8217沭杅擂
2016-10-05 17:59:46-[ZM] [INFO] [Thread:main Class:platform.LogicServerConnect] - Current Config LogicServer Num :1
2016-10-05 17:59:46-[ZM] [INFO] [Thread:main Class:platform.LogicServerConnect] - Attempt Connect LogicServer--192.168.1.33:9988
2016-10-05 17:59:46-[ZM] [INFO] [Thread:AutoSave Class:game.ObjectAccessor] - [AUTOSAVE]ROUND[0]
Server now listening on port 31216
2016-10-05 17:59:46-[ZM] [INFO] [Thread:main Class:server.Server] - Login Thread Pool Size 100 Prepared Ok!
2016-10-05 17:59:46-[ZM] [INFO] [Thread:main Class:io.DirectClientSessionService] - Mina Server is Listing on:= 192.168.229.1:9998
2016-10-05 17:59:46-[ZM] [INFO] [Thread:main Class:io.SrvClientSessionService] - Mina SrvServer is Listing on:= 192.168.229.1:9988
2016-10-05 17:59:46-[ZM] [INFO] [Thread:main Class:server.Server] - Started Ok
2016-10-05 17:59:46-[ZM] [INFO] [Thread:Thread-26 Class:server.Server] - ================Cycle too long:=========================54424
2016-10-05 17:59:46-[ZM] [INFO] [Thread:Thread-6 Class:auction.BlackMarket] - 窪庈鼴闖堤珨璃昜ㄩ8613,01,3
2016-10-05 17:59:47-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> notConnected 192.168.1.33:9988
2016-10-05 17:59:50-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> reConnecting 192.168.1.33:9988
2016-10-05 17:59:51-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> notConnected 192.168.1.33:9988
2016-10-05 17:59:54-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> reConnecting 192.168.1.33:9988
2016-10-05 17:59:55-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> notConnected 192.168.1.33:9988
2016-10-05 17:59:58-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> reConnecting 192.168.1.33:9988
2016-10-05 17:59:58-[ZM] [INFO] [Thread:Thread-26 Class:server.Server] - ================Cycle too long:=========================125
2016-10-05 17:59:59-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> notConnected 192.168.1.33:9988
2016-10-05 18:00:02-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> reConnecting 192.168.1.33:9988
2016-10-05 18:00:03-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> notConnected 192.168.1.33:9988
2016-10-05 18:00:06-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> reConnecting 192.168.1.33:9988
2016-10-05 18:00:07-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> notConnected 192.168.1.33:9988

2016-10-05 18:00:10-[ZM] [INFO] [Thread:NioSocketConnector-1 Class:platform.ConnectListener] - IoFutureListener<ConnectFuture> reConnecting 192.168.1.33:9988


Game full, Apk work. Big problem .ydat
No tools .ydat converter.
 
Junior Spellweaver
Joined
May 26, 2014
Messages
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

Game full, Apk work. Big problem .ydat
No tools .ydat converter.

i understand that, i am just asking for a little bit of help because i cannot figure out what is wrong and why the server is not starting, and where is that IP coming from, what file? because i can`t find it...
 
Junior Spellweaver
Joined
May 26, 2014
Messages
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

You have the source of the client and possibly the server. Which reads ydat files. So it shouldn't be a big deal creating a tool that reads, extract and makes ydat files.

yup, my thoughts also, the code should be in the source somewhere...
 
Newbie Spellweaver
Joined
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

help open file GameDate in GameDate.ydat
 
Newbie Spellweaver
Joined
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

what is it? GameDateZealmTest.ydat is the archive, it GameDateZealmTest database unknown table format, after unpacking, the client reads specific data from a file. to clarify the question, the client knows the format, who found a code that knows the format?
мой английский очень bad, сорри))
 
Elite Diviner
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

upload GameDate.ydat
 
Newbie Spellweaver
Joined
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

my server
official
there's a bunch of files .ydat



When you start the game is download and unzip the file
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
using System.Text;
using System.IO;
public class TableRead : MonoBehaviour
{
public static TableRead my;
public bool canReadTable = false;
public bool isReadingTable = false;
public bool isReadTimeOutEnd = false;
public string applicationPath;
public UISlider sliderTable;
public UISlider sliderStart;
public UILabel lblOnline;
public UILabel lblGameVersion;
public GameObject btnReonline;
public GameObject objBtns;
public GameObject online;
public GameObject sdklogin;
[HideInInspector]
public bool isReadEnd = false;
public float readNum;
public float maxNum;
public wirtelog objWirtelog;
public bool isOnlineFiled = false;
public bool isNeedUpdate = false;
public bool isPlayerMax = false;
public bool isSerializationFail=false;
public bool isConnectFail=false;
public string strInfo;
public string StrInfo
{
get { return strInfo; }
set
{
strInfo = value;
if (lblOnline != null)
{
lblOnline.text = StrInfo;
}
}
}
WWW download;
System.Threading.Thread dataTherad;
byte[] myByte;

private Dictionary<string, string> LocalResVersion;
private Dictionary<string, string> ServerResVersion;
private List<string> NeedDownFiles;
private bool NeedUpdateLocalVersionFile = false;
public static readonly string VERSION_FILE = "version.txt";

public static readonly string LOCAL_RES_URL = "file:///" + Application.persistentDataPath + "/";
public static readonly string LOCAL_RES_PATH = Application.persistentDataPath + "/";
// public static readonly string SERVER_RES_URL = "http://192.168.1.136:8080/";
// public static readonly string SERVER_RES_URL = "http://221.229.162.251:8080/AppleDB/";
// public static readonly string SERVER_RES_URL = "http://221.229.162.251:8080/ZealmDBTest/";
#if UNITY_IOS
public static readonly string SERVER_RES_URL = "http://221.229.162.251:8080/cp/1.2.9/Data/";
// public static readonly string SERVER_RES_URL = "http://221.229.162.251:8080/100Test/";
#elif UNITY_ANDROID
public static readonly string SERVER_RES_URL = "http://185.33.236.246:80/cp/1.2.9Android/Data/";
#else
public static readonly string SERVER_RES_URL = "http://185.33.236.246:80/cp/1.2.9Android/Data/";
#endif
public static readonly string DATA_NAME = "GameDateZealmTest.ydat";
public static readonly string CONFIG_NAME = "YuanServerRoom.xml";
// public static readonly string DATA_NAME = "GameDate.ydat";

void Awake()
{
my = this;
applicationPath = Application.persistentDataPath;
string configFilePath = LOCAL_RES_PATH + CONFIG_NAME;
//判断目标目录下是否存在文件
//if (!File.Exists(configFilePath))
//{
// StartCoroutine(this.DownLoad(SERVER_RES_URL + CONFIG_NAME, delegate(WWW localData)
// {
// ReplaceLocalRes1(CONFIG_NAME, localData.bytes);
// }));
/*StartCoroutine(DownLoad(@"file:///" + Application.dataPath + "/StreamingAssets/" + CONFIG_NAME, delegate(WWW localData)
{
ReplaceLocalRes1(CONFIG_NAME, localData.bytes);
}));*/
//}
//else
//{
// Debug.Log("cccccccccccccccccccccccccccccccccccccccccccccc");
// ReadDicBenefitsInfo.ReadYuanServerRoom(LOCAL_RES_PATH + CONFIG_NAME);
//}


}
// Use this for initialization
void Start()
{
YuanUnityPhoton.GetYuanUnityPhotonInstantiate().tableRead = this;
if (lblGameVersion != null)
{
lblGameVersion.text = YuanUnityPhoton.GameVersion.ToString();
}
}
private void versionCompare()
{
readNativeFile ();

LocalResVersion = new Dictionary<string, string>();
ServerResVersion = new Dictionary<string, string>();
NeedDownFiles = new List<string>();
//LOCAL_RES_URL + VERSION_FILE
//NGUIDebug.Log("===========download loacl file =========" + LOCAL_RES_PATH + VERSION_FILE);
StartCoroutine(DownLoad(@"file:///" + LOCAL_RES_PATH + VERSION_FILE, delegate(WWW localVersion)
{
//NGUIDebug.Log("===========download loacl file =========" + localVersion.text);
ParseVersionFile(localVersion.text, LocalResVersion);

//加载服务端version配置
//NGUIDebug.Log("===========download server file =========" + SERVER_RES_URL + VERSION_FILE);
StartCoroutine(this.DownLoad(SERVER_RES_URL + VERSION_FILE, delegate(WWW serverVersion)
{
//保存服务端version
ParseVersionFile(serverVersion.text, ServerResVersion);
//计算出需要重新加载的资源

CompareVersion();
//加载需要更新的资源
DownLoadRes();
}));
}
)
);
}
private void DownLoadRes()
{
if (NeedDownFiles.Count == 0)
{
UpdateLocalVersionFile();

ReadDicBenefitsInfo.ReadYuanServerRoom(LOCAL_RES_PATH + CONFIG_NAME);
StartCoroutine(ReadHttp(LOCAL_RES_URL + DATA_NAME));
return;
}
string file = NeedDownFiles[0];
NeedDownFiles.RemoveAt(0);
StartCoroutine(ReadHttpServer(SERVER_RES_URL, file));
}
public void TimeOut()
{
Invoke("ReadTimeOut", 90);
}
IEnumerator ReadHttpServer(string serverUrl, string file)
{
download = new WWW(serverUrl + file);
//Invoke("ReadTimeOut", 40);
yield return download;
//将下载的资源替换本地就的资源
ReplaceLocalRes(file, download.bytes);
DownLoadRes();
}
//обновление локальной version файла
private void UpdateLocalVersionFile()
{
if (NeedUpdateLocalVersionFile)
{

StringBuilder versions = new StringBuilder();
foreach (var item in ServerResVersion)
{
versions.Append(item.Key).Append(",").Append(item.Value).Append("\n");
}
FileStream stream = new FileStream(LOCAL_RES_PATH + VERSION_FILE, FileMode.Create);
byte[] data = Encoding.UTF8.GetBytes(versions.ToString());
//NGUIDebug.Log("==================UpdateLocalVersionFile ===========================" + LOCAL_RES_PATH + VERSION_FILE + data.Length);
stream.Write(data, 0, data.Length);
stream.Flush();
stream.Close();
}
//загрузка экранных объектов
//StartCoroutine(Show());
}
private void ReplaceLocalRes(string fileName, byte[] data)
{
string filePath = LOCAL_RES_PATH + fileName;
FileStream stream = new FileStream(LOCAL_RES_PATH + fileName, FileMode.Create);
stream.Write(data, 0, data.Length);
stream.Flush();
stream.Close();
}
private void ReplaceLocalRes1(string fileName, byte[] data)
{
string filePath = LOCAL_RES_PATH + fileName;
FileStream stream = new FileStream(LOCAL_RES_PATH + fileName, FileMode.Create);
stream.Write(data, 0, data.Length);
stream.Flush();
stream.Close();
ReadDicBenefitsInfo.ReadYuanServerRoom(LOCAL_RES_PATH + CONFIG_NAME);
// Debug.Log("11111111111111111111111111111111111111111111111111111111111");
}
private void ParseVersionFile(string content, Dictionary<string, string> dict)
{
if (content == null || content.Length == 0)
{
return;
}
string[] items = content.Split(new char[] { '\n' });
foreach (string item in items)
{
string[] info = item.Split(new char[] { ',' });
if (info != null && info.Length == 2)
{
dict.Add(info[0], info[1]);
}
}
}
private IEnumerator DownLoad(string url, HandleFinishDownload finishFun)
{
WWW www = new WWW(url);
yield return www;
if (finishFun != null)
{
finishFun(www);
}

}
public delegate void HandleFinishDownload(WWW www);
private void CompareVersion()
{
foreach (var version in ServerResVersion)
{
string fileName = version.Key;
string serverMd5 = version.Value;
//Новый ресурс
if (!LocalResVersion.ContainsKey(fileName))
{
NeedDownFiles.Add(fileName);
}
else
{
//Необходимость замены ресурсов
string localMd5;
LocalResVersion.TryGetValue(fileName, out localMd5);
if (!serverMd5.Equals(localMd5))
{
NeedDownFiles.Add(fileName);
}
}
}
//Это обновление, а обновление локального version.txt
NeedUpdateLocalVersionFile = NeedDownFiles.Count > 0;
}

IEnumerator ReadHttp(string url)
{
//NGUIDebug.Log("==============ReadHttp=================" + url);
try
{
download = new WWW(url);
}
catch(System.Exception e)
{
ReadTimeOut (StaticLoc.Loc.Get("meg0217"));
Debug.LogError (e.ToString ());
}
//Invoke("ReadTimeOut", 40);
yield return download;
//NGUIDebug.Log("==============ReadHttp download=================" + download.size);

myByte = download.bytes;
//KDebug.WriteLog("=================================read file length==========" + myByte.Length);
dataTherad = new System.Threading.Thread(new System.Threading.ThreadStart(SerializationData));
dataTherad.Start();
}
public void SerializationFail()
{
// MainMenuManage.my.warnings.warningAllEnter.btnEnter.target=online;
// MainMenuManage.my.warnings.warningAllEnter.btnEnter.functionName="ReOnline";
// MainMenuManage.my.warnings.warningAllEnter.Show(StaticLoc.Loc.Get("info358"), StaticLoc.Loc.Get("meg0093"));
ReadTimeOut (StaticLoc.Loc.Get("meg0093"));
}
void SerializationData()
{
try
{

strInfo=StaticLoc.Loc.Get("meg0092");
//KDebug.WriteLog(string.Format("-----------------------------------Начните извлечение"));
Dictionary<string, yuan.YuanMemoryDB.YuanTable> dicGet = yuan.YuanSerializationDataSet.SerializationDataSet.YuanDeserializeForByte<Dictionary<string, yuan.YuanMemoryDB.YuanTable>>(myByte);
//KDebug.WriteLog(string.Format("-----------------------------------Распаковать архив"));
int num=0;
foreach (KeyValuePair<string, yuan.YuanMemoryDB.YuanTable> item in YuanUnityPhoton.dicGetYT)
{
item.Value.Rows = dicGet[item.Key].Rows;
//KDebug.WriteLog(string.Format("--------------------------------------------------Читать Таблица {0} Полное",item.Value.TableName));
num++;
}
//KDebug.WriteLog (string.Format("---------------------Все Показания счетчика завершен:{0}",num));
isReadEnd = true;
}
catch (System.Exception ex)
{
isSerializationFail=true;
//SerializationFail();
Debug.LogError(string.Format(ex.ToString()));
}
finally
{
dataTherad.Abort();
}
}
void ReadTimeOut()
{
if (!isReadTimeOutEnd)
{
YuanUnityPhoton.GetYuanUnityPhotonInstantiate().isTimerTableRead = false;
strInfo = StaticLoc.Loc.Get("info546");
isOnlineFiled = true;
if(YuanUnityPhoton.GetYuanUnityPhotonInstantiate().timerTableRead!=null)
{
YuanUnityPhoton.GetYuanUnityPhotonInstantiate().timerTableRead.Dispose();
YuanUnityPhoton.GetYuanUnityPhotonInstantiate().timerTableRead = null;
}
}
}
public void ReadTimeOut(string mInfo)
{
if (!isReadTimeOutEnd)
{
strInfo = StaticLoc.Loc.Get(mInfo);

isOnlineFiled = true;
CancelInvoke("ReadTimeOut");
if(YuanUnityPhoton.GetYuanUnityPhotonInstantiate().timerTableRead!=null)
{
YuanUnityPhoton.GetYuanUnityPhotonInstantiate().timerTableRead.Dispose();
YuanUnityPhoton.GetYuanUnityPhotonInstantiate().timerTableRead = null;
}
}
}
private bool isUpdating = false;
private bool onceOpen = false;
void Update()
{
if (isUpdating) return;
if (isNeedUpdate)
{
isNeedUpdate = false;
StartCoroutine(UpdatePanel());
isUpdating = true;
return;
}
if (lblOnline != null)
{
lblOnline.text = strInfo;
}
if (lblOnline != null && isOnlineFiled && null != objProgressbar && objProgressbar.active)
{
//lblOnline.text = "链接失败,您的网络不给力";
btnReonline.SetActiveRecursively(true);

}
//if (sliderStart != null && sliderStart.sliderValue > 0f && !onceOpen)
if (sliderStart != null && !onceOpen)
{
OpenAnnouncementPanel(); //当开始加载进度时,打开公告面板
onceOpen = true;
//TD_info.setStartGame(); // TD接入进入游戏统计
}
// if (sliderTable != null)
// {
// sliderTable.sliderValue = (maxNum - readNum) / maxNum;
// }
if (sliderStart != null && isReadingTable && download != null)
{
sliderStart.sliderValue = download.progress;
}
if (isPlayerMax)
{
isPlayerMax = false;
YuanUnityPhoton.GetYuanUnityPhotonInstantiate().MMManage.warnings.warningAllEnter.Show(StaticLoc.Loc.Get("info358"), StaticLoc.Loc.Get("info655"));
}
if (isReadEnd)
{
if (TD_info.isTDStartGame)
{
//TD_info.startSucccess();// TD接入读条成功
}
if (online != null && online.active)
{
online.SetActiveRecursively(false);
}

isReadTimeOutEnd = true;
if (isAnnouncementPanelClosed)
{
isReadEnd = false;
ReadTableEnd();
}
}
if (canReadTable)
{
canReadTable = false;
isReadingTable = true;
versionCompare();
//StartCoroutine (ReadHttp (@"http://221.229.162.251:8080/GameDate.ydat"));
// StartCoroutine (ReadHttp (@"http://192.168.0.116:8080/GameDateZealmTest.ydat"));
// StartCoroutine (ReadHttp (@"http://221.229.162.251:8080/GameDateZealmTest.ydat"));
// StartCoroutine (ReadHttp (@"http://192.168.1.123:8080/GameDateZealmTest.ydat"));
//StartCoroutine(ReadHttp(@"http://192.168.1.136:8080/GameData/GameDateZealmTest.ydat"));
}
if(isSerializationFail)
{
isSerializationFail=false;
SerializationFail();
}
if(isConnectFail)
{
isConnectFail=false;
TableRead.my.ReadTimeOut (StaticLoc.Loc.Get("meg0098")+StaticLoc.Loc.Get("meg0103"));
//OnLine.my.ShowConnectFail(StaticLoc.Loc.Get("meg0098")+StaticLoc.Loc.Get("meg0103"));
}
}
public GameObject objNeedUpdate;
public GameObject objProgressbar;
public UILabel lbNeedUpdate;
/// <summary>
/// 需要更新程序时,关闭不必要的面板并显示更新面板
/// </summary>
private IEnumerator UpdatePanel()
{
if (null != objNeedUpdate && null != objProgressbar)
{
// if (logoObj != null && !logoObj.active)
// {
// logoObj.SetActiveRecursively(true);
// }
if (AnnouncementPanel != null && AnnouncementPanel.active)
{
AnnouncementPanel.SetActiveRecursively(false);
isAnnouncementPanelClosed = true;
}
objProgressbar.SetActiveRecursively(false);
objNeedUpdate.SetActiveRecursively(true);
WWW www = new WWW(@"http://221.229.162.251:8080/cp/Update_Throne.html");
yield return www;
lbNeedUpdate.text =
}
}
public void NeedUpdate()
{
StartCoroutine(GetNewPage());
//Application.OpenURL ("http://down.joygame.cn/joygame/heianzhirengengxin.apk");
}
#if UNITY_ANDROID
#if SDK_AZ
public static string strPageName = "az";
#elif SDK_CMGE
public static string strPageName="cmge";
#elif SDK_DOWN
public static string strPageName="down";
#elif SDK_DUOKU
public static string strPageName="duoku";
#elif SDK_HUAWEI
public static string strPageName="huawei";
#elif SDK_ITOOLS
public static string strPageName="itools";
#elif SDK_JYIOS
public static string strPageName="jyios";
#elif SDK_JY
public static string strPageName="jy";
#elif SDK_KUAIYONG
public static string strPageName="ky";
#elif SDK_LENOVO
public static string strPageName="lenovo";
#elif SDK_MI
public static string strPageName="mi";
#elif SDK_MUZI
public static string strPageName="muzi";
#elif SDK_OPPO
public static string strPageName="oppo";
#elif SDK_PEASECOD
public static string strPageName="peasecod";
#elif SDK_QH
public static string strPageName="qh";
#elif SDK_UC
public static string strPageName="uc";
#elif SDK_VIVO
public static string strPageName="vivo";
#else
public static string strPageName="zealm";
#endif
#elif UNITY_IOS
#if SDK_JYIOS
public static string strPageName="jyios";
#elif SDK_ITOOLS
public static string strPageName="itools";
#elif SDK_KUAIYONG
public static string strPageName="ky";
#elif SDK_XY
public static string strPageName="xy";
#elif SDK_I4
public static string strPageName="i4";
#elif SDK_ZSY
public static string strPageName="cmgeios";
#elif SDK_ZSYIOS
public static string strPageName="zsyios";
#elif SDK_PP
public static string strPageName="pp";
#elif SDK_TONGBU
public static string strPageName="tbt";
#elif SDK_HM
public static string strPageName="hm";
#else
public static string strPageName="zealm";
#endif
#else
public static string strPageName="zealm";
#endif
public IEnumerator GetNewPage()
{
//WWW www=new WWW(@"http://221.229.162.251:8080/geturl/geturl.php?type="+strPageName);
WWW www = new WWW(@"http://221.229.162.251:8080/cp/geturl/geturl.php?type=" + strPageName);
yield return www;
try
{
if (!string.IsNullOrEmpty( ))
{
Application.OpenURL(
}
else
{
YuanUnityPhoton.GetYuanUnityPhotonInstantiate().MMManage.warnings.warningAllEnter.Show(StaticLoc.Loc.Get("info358"), StaticLoc.Loc.Get("info727"));
}
}
catch
{
YuanUnityPhoton.GetYuanUnityPhotonInstantiate().MMManage.warnings.warningAllEnter.Show(StaticLoc.Loc.Get("info358"), StaticLoc.Loc.Get("info727"));
}
}
//public GameObject mm;
public static bool canSDKLogin = false;
public void ReadTableEnd()
{
objWirtelog.Register();
canSDKLogin = true;
if (LoginSDKManager.CanSDKLogin)
{
//修改上传冲突
//登陆misdk,只需要修正strPageName的值(186行),与当前要出的sdk对应,其余方法注释;
//StartCoroutine(BtnManager.my.BeginTimeOutNoRe(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate ().PlayerLoginMI(LoginSDKManager.SdkID,LoginSDKManager.sdkToken,"ZealmPass","UserInfo",true)));
//登陆opposdk,只需要修正strPageName的值(186行),与当前要出的sdk对应,其余方法注释;
//StartCoroutine(BtnManager.my.BeginTimeOutNoRe(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate ().PlayerLoginOPPO(LoginSDKManager.SdkID,LoginSDKManager.sdkToken,"ZealmPass","UserInfo",true)));

//登陆中手游sdk,只需要修正strPageName的值(186行),与当前要出的sdk对应,其余方法注释;
// StartCoroutine(BtnManager.my.BeginTimeOutNoRe(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate ().PlayerLoginZSY(LoginSDKManager.SdkID,"ZealmPass","UserInfo",true)));
//登陆联运sdk,只需要修正strPageName的值(186行),与当前要出的sdk对应,其余方法注释;
//登陆360sdk,只需要修正strPageName的值(186行),与当前要出的sdk对应,其余方法注释;
// StartCoroutine(BtnManager.my.BeginTimeOutNoRe(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate ().PlayerLoginTSZ(LoginSDKManager.SdkID,LoginSDKManager.sdkToken,"ZealmPass","UserInfo",true)));
#if UNITY_IOS
#if SDK_JYIOS
BtnManager.my.RunBeginTimeOut(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLogin91(LoginSDKManager.SdkID,TableRead.strPageName,true),null);
#elif SDK_ITOOLS
BtnManager.my.RunBeginTimeOut(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginItools(LoginSDKManager.SdkID,TableRead.strPageName,true),null);
#elif SDK_KUAIYONG
BtnManager.my.RunBeginTimeOut(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginKYSDK(LoginSDKManager.SdkID,TableRead.strPageName,true),null);
#elif SDK_XY
BtnManager.my.RunBeginTimeOut(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginXY(LoginSDKManager.SdkID,TableRead.strPageName,true),null);
#elif SDK_I4
BtnManager.my.RunBeginTimeOut(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginAS(LoginSDKManager.SdkID,TableRead.strPageName,true),null);
#elif SDK_ZSY
BtnManager.my.RunBeginTimeOut(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginZSYIos(LoginSDKManager.SdkID,TableRead.strPageName,true),null);
#elif SDK_ZSYIOS
BtnManager.my.RunBeginTimeOut(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginCMGE(LoginSDKManager.SdkID,TableRead.strPageName,true),null);
#elif SDK_PP
BtnManager.my.RunBeginTimeOut(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginPP(LoginSDKManager.SdkID,TableRead.strPageName,true),null);
#elif SDK_TONGBU
BtnManager.my.RunBeginTimeOut(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginTB(LoginSDKManager.SdkID,TableRead.strPageName,true),null);
#elif SDK_HM
BtnManager.my.RunBeginTimeOut(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginHM(LoginSDKManager.SdkID,TableRead.strPageName,true),null);
#endif
#endif
#if UNITY_ANDROID
#if SDK_UC
StartCoroutine(BtnManager.my.BeginTimeOutNoRe(10, 2, BtnManager.my.ConnectYuanUnity, () => YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginUC(LoginSDKManager.SdkID, true), null));
#elif SDK_CMGE
//登陆中手游sdk,只需要修正strPageName的值(186行),与当前要出的sdk对应,其余方法注释;
StartCoroutine(BtnManager.my.BeginTimeOutNoRe(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate ().PlayerLoginZSY(LoginSDKManager.SdkID,true),null));
#elif SDK_DOWN
string[] codes = LoginSDKManager.SdkID.Split(';');
string mid = codes[0];
string token = codes[1];
StartCoroutine(BtnManager.my.BeginTimeOutNoRe(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate ().PlayerLoginDL(mid,token,true),null));
Debug.Log("mid=" + mid + " token=" + token);
#elif SDK_QH
StartCoroutine(BtnManager.my.BeginTimeOutNoRe(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginTSZ(LoginSDKManager.SdkID,LoginSDKManager.SdkToken,true),null));
Debug.Log("uid=" + LoginSDKManager.SdkID);
#elif SDK_LENOVO
StartCoroutine(BtnManager.my.BeginTimeOutNoRe(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginLenovo(LoginSDKManager.SdkID,true),null));
#else
//登陆联运sdk,只需要修正strPageName的值(186行),与当前要出的sdk对应,其余方法注释;
StartCoroutine(BtnManager.my.BeginTimeOutNoRe(10,2,BtnManager.my.ConnectYuanUnity ,()=>YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginLianYun(LoginSDKManager.SdkID,strPageName,true),null));
#endif
#endif
//YuanUnityPhoton.GetYuanUnityPhotonInstantiate().PlayerLoginLianYun(LoginSDKManager.SdkID,channelName,true);
canSDKLogin = false;
LoginSDKManager.CanSDKLogin = false;
}
if (objBtns != null && !objBtns.active)
{
objBtns.SetActiveRecursively(true);
sdklogin.SetActiveRecursively(true);
}
isLoadingEnd = true;
//if (online != null)
//{
// online.SetActiveRecursively(false);
//}
}
public void CloseOnlineBtn()
{
if (online != null)
{
online.SetActiveRecursively(false);
}
}
private bool isAnnouncementPanelClosed = false;
// public GameObject logoObj;
public GameObject btnInfo;
private bool isLoadingEnd = false;
/// <summary>
/// 打开公告面板,当游戏开始加载进度条的瞬间调用此方法
/// </summary>
void OpenAnnouncementPanel()
{
if (AnnouncementPanel != null && !AnnouncementPanel.active)
{
AnnouncementPanel.SetActiveRecursively(true);
isAnnouncementPanelClosed = false;
}
}
/// <summary>
/// 关闭公告面板,当公告面板上的关闭按钮被点击时才调用此方法
/// </summary>
void CloseAnnouncementPanel()
{
//TD_info.NoticeSuccess();//TD接入关闭公告
if (AnnouncementPanel != null && AnnouncementPanel.active)
{
AnnouncementPanel.SetActiveRecursively(false);
isAnnouncementPanelClosed = true;
}
// if (logoObj != null && !logoObj.active)
// {
// logoObj.SetActiveRecursively(true);
// }
if (btnInfo != null && !btnInfo.active)
{
btnInfo.SetActiveRecursively(true);
}
if (objBtns != null && !objBtns.active && isLoadingEnd)
{
objBtns.SetActiveRecursively(true);
sdklogin.SetActiveRecursively(true);
}
}
public GameObject AnnouncementPanel;
/// <summary>
/// 点击感叹号按钮时的逻辑
/// </summary>
void BtnInfoClick()
{
if (btnInfo != null && btnInfo.active)
{
btnInfo.SetActiveRecursively(false);
}
if (AnnouncementPanel != null && !AnnouncementPanel.active)
{
AnnouncementPanel.SetActiveRecursively(true);
isAnnouncementPanelClosed = false;
}
if (objBtns != null && objBtns.active)
{
objBtns.SetActiveRecursively(false);
}
if (sdklogin != null && sdklogin.active)
{
sdklogin.SetActiveRecursively(false);
}
}
/// <summary>
/// Loads the local data.
/// 复制文件到外部存储
/// </summary>
private void loadLocalData()
{
StartCoroutine(DownLoad(@"file:///" + Application.dataPath + "/StreamingAssets/"+VERSION_FILE, delegate(WWW localVersion)
{
ReplaceLocalRes(VERSION_FILE, localVersion.bytes);
}));
StartCoroutine(DownLoad(@"file:///" + Application.dataPath + "/StreamingAssets/"+DATA_NAME, delegate(WWW localData)
{
ReplaceLocalRes(DATA_NAME, localData.bytes);
}));
/*StartCoroutine(DownLoad(@"file:///" + Application.dataPath + "/StreamingAssets/"+CONFIG_NAME, delegate(WWW localData)
{
ReplaceLocalRes(CONFIG_NAME, localData.bytes);
}));*/
Debug.Log ("loadLocalData"+ " 复制文件到外部存储");
}
/// <summary>
/// Reads the native file.
/// 判断目标目录下是否存在文件
/// </summary>
void readNativeFile(){
string versionFilePath = LOCAL_RES_PATH + VERSION_FILE;
string dataFilePath = LOCAL_RES_PATH + DATA_NAME;
string configFilePath = LOCAL_RES_PATH + CONFIG_NAME;
// Debug.Log (versionFilePath);
//判断目标目录下是否存在文件
if (File.Exists (versionFilePath) && File.Exists (dataFilePath) ){//&& File.Exists(configFilePath)) {
//存在
// Debug.Log("file is have");
} else {
//不存在
loadLocalData();
}
}
}


void SerializationData()
nothing more found yet
 
Last edited by a moderator:
Newbie Spellweaver
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Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

Help(
 
Newbie Spellweaver
Joined
Jan 4, 2016
Messages
5
Reaction score
0
Re: [Release] MMO RPG Unity3d - Black Wing Blade 2 - Source Code

help in C# to make a Converter, gamedata in txt. txt in gamedata. as the client works with this file completely understood, but make the Converter do not have enough knowledge
the schema of the client file can fully describe who may be a help preferably with knowledge of Russian language, hard to translate
схему работы клиента с файлом могу полностью описать, кто ни будь помогите желательно с знанием русского языка, сложно перевести
 
Last edited:
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