So just looking at the database backups, you only need 3 of them right? Auth, Main (40~MB) and the GM one.
Now to find a x64 system to try this on.
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So just looking at the database backups, you only need 3 of them right? Auth, Main (40~MB) and the GM one.
Now to find a x64 system to try this on.
I'm getting error with GameGatewayServer_Release_Windy_x64:
Error 2 : Failed to open file.
The DB/ODBC I used are:
1. RustyHearts
2. RustyHeartsAuth
3. GMRustyHearts
I have also copied the contents of hosts file inside the options folder.
"fluxbox ",can you start the dbcserver ?
my server log :
[03/02/12 09:37:15]DB Connect failed
Connection String =
[03/02/12 09:37:15]DB Connect failed
Connection String =
[03/02/12 09:37:15]DB Connect failed
Connection String =
[03/02/12 09:37:15]DB Connect failed
Connection String =
[03/02/12 09:37:15]DB Connect failed
Connection String =
no use , can you show you server_info.ini .
DBoycool , fluxbox
What's your server OS ?
i am getting an error when i open agent server
RETRY CONNECT IP XXX.XXX.XXX.XXX PORT 50098
RETRY CONNECT IP XXX.XXX.XXX.XXX PORT 50098
RETRY CONNECT IP XXX.XXX.XXX.XXX PORT 50098
RETRY CONNECT IP XXX.XXX.XXX.XXX PORT 50098
RETRY CONNECT IP XXX.XXX.XXX.XXX PORT 50098
RETRY CONNECT IP XXX.XXX.XXX.XXX PORT 50098
is that normal?
yes i did that on other exe's it says that too:
RETRY CONNECT IP XXX.XXX.XXX.XXX PORT 50098
RETRY CONNECT IP XXX.XXX.XXX.XXX PORT 50098
RETRY CONNECT IP XXX.XXX.XXX.XXX PORT 50098
RETRY CONNECT IP XXX.XXX.XXX.XXX PORT 50098
and continues..
Thanks for the release ! You forgot to mention most important thing :
It's written in c++ and includes pdb debug files, which basically include whole source code. What we loose is comments, code setup and code formatting. Other than that it's complete sources for both server and for client. A complete dissassembly is possible. That's freaking hilarous :D
If there would be a Nobel prize for releasers, you'll get it uebari. And unless somebody release Tera online or L2 GoD, it's Your for life ;) This is a NEW GAME, it's few months old :D This could be a start for whole new scene developement.
Even though there's PDB files, you can't ignore the fact that it's 64bit. Which makes Reverse Engineering a pain in the back. ;)
O All Hail Lord Uebari.