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Sharing Digimon Master Online full files

Newbie Spellweaver
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I have managed to fix few stuff for now and I have also made a simple build which I will share tomorrow if I get enough free time so that you guys don't need to use Visual studio and other addons.
Furthermore, I will share a complete guide and all information.
Server is working with client v620. :laugh:

I_SCAM_PEOPLE - Sharing Digimon Master Online full files - RaGEZONE Forums
 
Newbie Spellweaver
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I have managed to fix few stuff for now and I have also made a simple build which I will share tomorrow if I get enough free time so that you guys don't need to use Visual studio and other addons.
Furthermore, I will share a complete guide and all information.
Server is working with client v620. :laugh:

I_SCAM_PEOPLE - Sharing Digimon Master Online full files - RaGEZONE Forums

Wow it is amazing, I can not wait to see it <3
 
Initiate Mage
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I have managed to fix few stuff for now and I have also made a simple build which I will share tomorrow if I get enough free time so that you guys don't need to use Visual studio and other addons.
Furthermore, I will share a complete guide and all information.
Server is working with client v620. :laugh:

I_SCAM_PEOPLE - Sharing Digimon Master Online full files - RaGEZONE Forums
Can't w8 to see.
 
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Hey guys, do you have any discord group for this server files development? I would like to learn. I have few experience woth MU and maplestory servers before but not so much. I would like to learn and code new features into this game. Please let me know if there is any discord group for it, if not, we can create one right?
 
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v622 hash-code

42 01 13 27 3A 01 32 36 5C 49 3E 7F 60 61 5A 2E 54 29 53 4E 5F 3B 4C 6B 27 28 4D 3D 48 77 66 69 23 62 2A 2B 67 59 3C 78 52 6D 3A 42 25 76 51 56 7A 6C 26 72 3F 50 47 43 5B 2C 34 20 75 73 70 38 39 37 5D 30 4F 33 35 46 21 6E 41 4B 22 58 7E 4A 5E 64 57 55 45 7B 44 6F 2D 6A 74 7D 40 2F 68 79 65 71 24 7C 31 4E 62 43 34 52 37 5D 41 46 3A 44 7C 73 4A 5A 2D 52 62 39 2B 33 78 38 40 59 78 5F 62 61 4B 77 37 5B 46 53 7B 2E 5C 73 3E 2E 6F 20 70 50 2E 62 35 3E 33 74 38 69 5D 2C 21 40 22 2D 4D 24 54 61 2E 3A 3A 7E 79 61 22 23 5C 52 50 67 60 45 3A 78 34 58 2D 2B 4A 55 2B 39 57 26 7C 57 71 5E 4E 2C 76 79 21 4B 7F 73 36 23 38 51 4C 68 5F 29 59 4A 24 7B 76 3C 56 38 38 74 7F 3B 60 60 59 7C 39 4B 68 2A 78 4D 49 39 2E 29 28 78 7A 39 2D 7E 6E 58 7F 26 74 45 7F 71 5F 6D 38 79 5E 5E 52 4B 24 59 43 23 76 34 64 77 32 56 5D 33 2D 60 6B 48 2D 2F 58 3A 59 7F 23 6B 66 41 43 6F 4F 5A 7B 67 2A 2E 60 40 39 49 27 50 4F 42 22 57 2F 52 20 51 2C 4E 60 3B 59 61 2A 46 21 60 29 33 53 38 7E 1B
 
Initiate Mage
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v623 hash-code

420113273A0121445178566F4750546A4D2D363C3A31602C234A3879495C595D693F485A397E527C614C71744E2A266E7A247D3D463520557F625B5725657029437327402E3B22756C42414B3E325F775E6B3353346664304F76582F7B286745372B68726D612C50652F6D7E496F23767C753F4744582978375141484D67773868274433742E6135666E4C232C342F6F747E303C69413244682B2F54667D6B276559747E5D2A3C537F3B7F517F562C5B782A22683B416C716E4F677B346F375740443331507B3F5E3E295C7E3F2E3C55665C6D62335545242C2E3F2140693227544B48464A366A3370582D37597D233B31764C33536D3A2D315F223B4229506557284B36567D293E5B38704A7D3F727844726A3D416058334D2444326C3D5E755B21647966203C6B762D4E2C267C6536744D483B2C7B714A585A682F4F7922237E1B
 
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Can anyone tell me where i can exactly change the hash?
cuz as someone said before it does not work, because i get the resource error right after login.
And cheat engine didnt found the value i was looking for..

Would be great if anyone could tell me that :D!
 
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I've gone ahead and cleaned up the source code, upgraded to .NET 5 and added dependency injection.I've also merged the BaseLib and Yggdrasil projects together (now its just Yggdrasil) as it make no freaking sense to have two separate projects for this.
I'm going to do some more clean up. I'll share a new version when there's a more acceptable code structure in place and not every piece of logic within the same class, per server.

Here's the download link:

Please note that you now need to edit the configuration on appsettings.json and not config.ini (this file no longer exists).

The changelog is mostly removing code, adding in a few interfaces to use with DI, exporting debug build into separate folders (Release builds are still going to all be going to the same folder), merging the BaseLib and Yggdrasil projects and some minor optimizations (like getting rid of a few loops that were iterating through a list until it found an object and modified it - that's fine, but we can simplify it with LINQ).

Let me specifically point out that nothing that is gameplay-related has been modified when compared to the initial release on this thread. It has the same bugs as the initial release - it's just the code that has a better structure than it had, along with it running on a more recent platform.

Do as you like with this - I'm just here to have some fun.
 
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I've gone ahead and cleaned up the source code, upgraded to .NET 5 and added dependency injection.I've also merged the BaseLib and Yggdrasil projects together (now its just Yggdrasil) as it make no freaking sense to have two separate projects for this.
I'm going to do some more clean up. I'll share a new version when there's a more acceptable code structure in place and not every piece of logic within the same class, per server.

Here's the download link:

Please note that you now need to edit the configuration on appsettings.json and not config.ini (this file no longer exists).

The changelog is mostly removing code, adding in a few interfaces to use with DI, exporting debug build into separate folders (Release builds are still going to all be going to the same folder), merging the BaseLib and Yggdrasil projects and some minor optimizations (like getting rid of a few loops that were iterating through a list until it found an object and modified it - that's fine, but we can simplify it with LINQ).

Let me specifically point out that nothing that is gameplay-related has been modified when compared to the initial release on this thread. It has the same bugs as the initial release - it's just the code that has a better structure than it had, along with it running on a more recent platform.

Do as you like with this - I'm just here to have some fun.
nice work. Downloading to check it. Dont u think it would be better if u create a repo?

EDIT

New version works with the Jogress chip with slot 3000.
 
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Newbie Spellweaver
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Did someone found out, where is a check missing that the items with duration are instant at zero?
is it a binary problem or script?

And thanks for the Project! - You do Great things!"
 
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nice work. Downloading to check it. Dont u think it would be better if u create a repo?

Yeah, I'll create a public repo later today/this week (once I have time, I work during the week) so that people that want to develop with me can join in. I wanted to move the database to Postgres first (personal preference, honestly) and clean up the names on it (there's a column called "isNew?" with a ? on the name :$:) so that we have a cool base to work with.
 
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hmm.. never used postgre tbh
was always a friend of standard MySQL and stuff

uhm.. i encountered a small problem
i get several assembly errors and missing bins in the project any idea why?
 
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hmm.. never used postgre tbh
was always a friend of standard MySQL and stuff

uhm.. i encountered a small problem
i get several assembly errors and missing bins in the project any idea why?

Make sure you have the .NET 5 stuff installed (you can do it via Visual Studio Installer). If it's errors running the servers themselves, you have to copy the Bins folder into the Build/Character and Build/Game folders and rename it to Data. I didn't include the Build folder so you have to build the solution first.
 
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Client Version 624 Hash
420113273A015B2D22587E7655294C45276D536973776C2061345E356A785C2C4E3226283F4836623D7F3C3979447542686B6E65407A602A3E3A4F56384D334651727C37747025597D5A3147304B71212E5D57524A642B6F2F66503B23436741545F247B497C624B506B6B3C72283B235E6D423871455A754C372E31435953357D3A6766726F353F7D7464274F204A743D254A5B772E7F603D6D72676766343F7C6C47395B26483C286828535A694E5531782A62347920296552284B24507C4B303E2B3A6D336D47644B714E3C6C4A62673D587B325127493235303A75522B39294B39253A51347C71352C424A5B266A5B3B444B5B2C2B5F335F5460692D432E4B2843483F6F4953303B753754702A317A4C513779547623335D34383E6F3B7B5F6B35383A57437B247A605F2A47723866344064312D543F3159283C243976247E1B

I've got some updates I want to share later (nothing gameplay related.. still working on the architecture in my free time).
 
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