Sharing Digimon Master Online full files

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  1. #211
    Apprentice kaitokiddx is offline
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    Re: Sharing Digimon Master Online full files

    Can anyone tell me where i can exactly change the hash?
    cuz as someone said before it does not work, because i get the resource error right after login.
    And cheat engine didnt found the value i was looking for..

    Would be great if anyone could tell me that :D!

  2. #212
    Alpha Member Masius is offline
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    Re: Sharing Digimon Master Online full files

    I've gone ahead and cleaned up the source code, upgraded to .NET 5 and added dependency injection.I've also merged the BaseLib and Yggdrasil projects together (now its just Yggdrasil) as it make no freaking sense to have two separate projects for this.
    I'm going to do some more clean up. I'll share a new version when there's a more acceptable code structure in place and not every piece of logic within the same class, per server.

    Here's the download link: https://mega.nz/file/VchXRSQT#lNmITM...eRkslCD06Wy59I

    Please note that you now need to edit the configuration on appsettings.json and not config.ini (this file no longer exists).

    The changelog is mostly removing code, adding in a few interfaces to use with DI, exporting debug build into separate folders (Release builds are still going to all be going to the same folder), merging the BaseLib and Yggdrasil projects and some minor optimizations (like getting rid of a few loops that were iterating through a list until it found an object and modified it - that's fine, but we can simplify it with LINQ).

    Let me specifically point out that nothing that is gameplay-related has been modified when compared to the initial release on this thread. It has the same bugs as the initial release - it's just the code that has a better structure than it had, along with it running on a more recent platform.

    Do as you like with this - I'm just here to have some fun.

  3. #213
    Novice afonsobr is offline
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    Re: Sharing Digimon Master Online full files

    Quote Originally Posted by Masius View Post
    I've gone ahead and cleaned up the source code, upgraded to .NET 5 and added dependency injection.I've also merged the BaseLib and Yggdrasil projects together (now its just Yggdrasil) as it make no freaking sense to have two separate projects for this.
    I'm going to do some more clean up. I'll share a new version when there's a more acceptable code structure in place and not every piece of logic within the same class, per server.

    Here's the download link: https://mega.nz/file/VchXRSQT#lNmITM...eRkslCD06Wy59I

    Please note that you now need to edit the configuration on appsettings.json and not config.ini (this file no longer exists).

    The changelog is mostly removing code, adding in a few interfaces to use with DI, exporting debug build into separate folders (Release builds are still going to all be going to the same folder), merging the BaseLib and Yggdrasil projects and some minor optimizations (like getting rid of a few loops that were iterating through a list until it found an object and modified it - that's fine, but we can simplify it with LINQ).

    Let me specifically point out that nothing that is gameplay-related has been modified when compared to the initial release on this thread. It has the same bugs as the initial release - it's just the code that has a better structure than it had, along with it running on a more recent platform.

    Do as you like with this - I'm just here to have some fun.
    nice work. Downloading to check it. Dont u think it would be better if u create a repo?

    EDIT

    New version works with the Jogress chip with slot 3000.
    Last edited by afonsobr; 21-09-21 at 06:36 AM.

  4. #214
    Apprentice kaitokiddx is offline
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    Re: Sharing Digimon Master Online full files

    Did someone found out, where is a check missing that the items with duration are instant at zero?
    is it a binary problem or script?

    And thanks for the Project! - You do Great things!"

  5. #215
    Alpha Member Masius is offline
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    Re: Sharing Digimon Master Online full files

    Quote Originally Posted by afonsobr View Post
    nice work. Downloading to check it. Dont u think it would be better if u create a repo?
    Yeah, I'll create a public repo later today/this week (once I have time, I work during the week) so that people that want to develop with me can join in. I wanted to move the database to Postgres first (personal preference, honestly) and clean up the names on it (there's a column called "isNew?" with a ? on the name ) so that we have a cool base to work with.

  6. #216
    Apprentice kaitokiddx is offline
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    Re: Sharing Digimon Master Online full files

    hmm.. never used postgre tbh
    was always a friend of standard MySQL and stuff

    uhm.. i encountered a small problem
    i get several assembly errors and missing bins in the project any idea why?

  7. #217
    Alpha Member Masius is offline
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    Re: Sharing Digimon Master Online full files

    Quote Originally Posted by kaitokiddx View Post
    hmm.. never used postgre tbh
    was always a friend of standard MySQL and stuff

    uhm.. i encountered a small problem
    i get several assembly errors and missing bins in the project any idea why?
    Make sure you have the .NET 5 stuff installed (you can do it via Visual Studio Installer). If it's errors running the servers themselves, you have to copy the Bins folder into the Build/Character and Build/Game folders and rename it to Data. I didn't include the Build folder so you have to build the solution first.

  8. #218
    Apprentice kaitokiddx is offline
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    Re: Sharing Digimon Master Online full files

    Oooh yea, that makes sense, thanks :D!

  9. #219
    Novice ghghghzzp1 is offline
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    Re: Sharing Digimon Master Online full files

    How do you extract Digimon models and animations? it's nif and kf file

  10. #220
    Alpha Member Masius is offline
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    Re: Sharing Digimon Master Online full files

    Client Version 624 Hash
    420113273A015B2D22587E7655294C45276D536973776C2061345E356A785C2C4E3226283F4836623D7F3C3979447542686B6E65407A602A3E3A4F56384D334651727C37747025597D5A3147304B71212E5D57524A642B6F2F66503B23436741545F247B497C624B506B6B3C72283B235E6D423871455A754C372E31435953357D3A6766726F353F7D7464274F204A743D254A5B772E7F603D6D72676766343F7C6C47395B26483C286828535A694E5531782A62347920296552284B24507C4B303E2B3A6D336D47644B714E3C6C4A62673D587B325127493235303A75522B39294B39253A51347C71352C424A5B266A5B3B444B5B2C2B5F335F5460692D432E4B2843483F6F4953303B753754702A317A4C513779547623335D34383E6F3B7B5F6B35383A57437B247A605F2A47723866344064312D543F3159283C243976247E1B

    I've got some updates I want to share later (nothing gameplay related.. still working on the architecture in my free time).

  11. #221
    Apprentice kaitokiddx is offline
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    Re: Sharing Digimon Master Online full files

    is there any reader for those bin files?
    because reversing just isn't my thing xD
    the bins have to be the same as the client on every new update..
    otherwise you will encounter problems when buying

  12. #222
    Novice bodhiiiiii is offline
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    Re: Sharing Digimon Master Online full files

    Quote Originally Posted by Masius View Post
    Client Version 624 Hash
    420113273A015B2D22587E7655294C45276D536973776C2061345E356A785C2C4E3226283F4836623D7F3C3979447542686B6E65407A602A3E3A4F56384D334651727C37747025597D5A3147304B71212E5D57524A642B6F2F66503B23436741545F247B497C624B506B6B3C72283B235E6D423871455A754C372E31435953357D3A6766726F353F7D7464274F204A743D254A5B772E7F603D6D72676766343F7C6C47395B26483C286828535A694E5531782A62347920296552284B24507C4B303E2B3A6D336D47644B714E3C6C4A62673D587B325127493235303A75522B39294B39253A51347C71352C424A5B266A5B3B444B5B2C2B5F335F5460692D432E4B2843483F6F4953303B753754702A317A4C513779547623335D34383E6F3B7B5F6B35383A57437B247A605F2A47723866344064312D543F3159283C243976247E1B

    I've got some updates I want to share later (nothing gameplay related.. still working on the architecture in my free time).
    Hello I have an Error with this stack trace :

    [10/01/2021 08:26:05] [ERROR] ReceiveCallback: System.InvalidOperationException: Connection must be valid and open. at MySql.Data.MySqlClient.MySqlCommand.Throw(Exception ex) at MySql.Data.MySqlClient.MySqlCommand.CheckState() at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior) at GameServer.Database.GameDB.LoadUser(GameClient client, UInt32 AccountID, Int32 UniId) in Somedirectory\GameServer\Database\GameDB.cs:line 168 at GameServer.Network.GameServ.PacketProcess(GameClient client, PacketReader packet) in Somedirectory\GameServer\Network\GameServer.cs:line 1652 at GameServer.Network.GameServ.GameServer_OnDataReceived(Object sender, ClientEventArgs e, Byte[] data) in Somedirectory\GameServer\Network\GameServer.cs:line 88 at Yggdrasil.Network.Server.OnDataReceived(ClientDataEventArgs e) in Somedirectory\DigitalWorld\Network\Server.cs:line 196 at Yggdrasil.Network.Server.ReceiveCallback(IAsyncResult result) in Somedirectory\DigitalWorld\Network\Server.cs:line 118

    It's occurs when the game want to load the game.
    The login and lobby process is fine.

    I already checked at the code line and do a little bit of editing (Just Edit the connection string). I also add the logging text to code (Console.Writeln), add try and catch. But I cannot get the error message that I wrote. I confuse where is the exact error location and why. If you kindly help me, I will appreciate it.

    I'm sorry for my bad english and I'm not a C# programmer too.

    Thank you.

  13. #223
    Apprentice yoyo00190 is offline
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    Re: Sharing Digimon Master Online full files

    how did you fix the Failed to receive resource data error

  14. #224
    Enthusiast Djnandinho is offline
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    Re: Sharing Digimon Master Online full files

    Quote Originally Posted by yoyo00190 View Post
    how did you fix the Failed to receive resource data error
    reverse engineering and disable resource check

    Enviado de meu SM-A705MN usando o Tapatalk

  15. #225
    Apprentice yoyo00190 is offline
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    Re: Sharing Digimon Master Online full files

    sorry but can you be more specific

    DM me on discord if you can ClassicYousef#0176 or DM me here



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