Can you help me please? tell me what changes you did in configs for IP's please
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actually i didnt try the online part , i have the lan working only .
Did someone tryed to modify a level i modeled a map and add it but the collider stay the same as the original scene , so i guess the map collider need to be updated on server also , so it need a map config creation tool i guess
Fix (Config) to connect with Public IP
Change the RED lines only to your Public IP, keep the rest with 127.0.0.1 in this files and others.
C:\MOBA\Server\BSConfig\Setup.ini
Spoiler:
C:\MOBA\Server\LSConfig\Serverlist.ini
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C:\MOBA\Server\LSConfig\Setup.ini
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Someone to help on the .map file creation ?
i dont really like the current map stile , its not symetric , and here is my current wip translation for the map creation menu , its on bolong
http://nsa39.casimages.com/img/2018/...0917503000.png
many commented out line with error on uncoment like a plugin is missing again ,
or if you have a way to create those map , im taker
i guess this is what i need but i have a debug error when i click the button
and the ErrorQuote:
private static void ImportInfoToFile()
{
MapObjDataManager manager = GameObject.FindObjectOfType(typeof(MapObjDataManager)) as MapObjDataManager;
GetMapDataHeader(manager);
GetMapBlockData(manager);
string filePath = Application.dataPath + "/Resources/Map/" + manager .MapName.ToString()+ ".map";
CMemBuffer buf = Export();
int un32DataSize = buf.GetWritePos ();
FileStream fs = new FileStream (filePath, FileMode.OpenOrCreate, FileAccess.Write);
BinaryWriter bw = new BinaryWriter (fs);
bw.Write (buf.GetMemBuffer (),0, un32DataSize);
Debug.LogError ("write = " + un32DataSize);
fs.Close ();
bw.Close ();
}
i really hope been able to change those map collisionQuote:
write = 160012
UnityEngine.Debug:LogError(Object)
ImportMapData:ImportInfoToFile() (at Assets/Editor/ImportMapData.cs:128)
ImportMapData:OnGUI() (at Assets/Editor/ImportMapData.cs:187)
UnityEditor.DockArea:OnGUI()
At the top , bolong then batchreplaceobjects then import maps data , its the chinese window translated , so i guess its for generate the map for the server but ... im getting some error when i use it . one seems generate cube collideri guess like some prefabs collider , it generated 2 cubes but i guess i missing somethink to generate all, i guess you have to "generate the map box" then "export map data" to get the .map for the server ... but it fail .I'm close but i dont find any solution actually .
Edit : Oh well its working ... just follow that i said and refresh ... for the collider generation its not working but map generation from collider work
Anyone has found the problem and reason for the bug after tutorial the scene didnt load?
unity 2017 ? if you are on unity 2017 it might be the cause . you probably will have to start from start because downgrade totality didnt work for me , i restarted the project when i had this problem on my project .
Someone knwo the problem with the fball_game_db sql file , i cant import it on my online mysql , or if you could share a fixed version it would be great .
What is the released version of the game? i want to download the unity version for good work