u3dext provides some extended code. The main scripting class for u3dext is
BaseMonoBehaviour.cs` which provides most of the functionality to be extended.
You create your own script class in the Unity3D editor and change the parent
class it inherits from MonoBehaviour to BaseMonoBehaviour.
For example:
Code:Public class MyScript : BaseMonoBehaviour
{
// your code to do whatever here
}

