You can quit. But I wont. This game is too interesting for quitting now! If @Viserion actually releases the new source I would be very happy and thankful. Would save A LOT of work for me and everybody in this community!
You'll have to invest a lot of effort and time into the engine to get it working. You can hook and debug but it's not the way I want it. If you don't have the engine source / can use your own *.lib file then you can't delete or modify the MD5 stuff. As far as I know you can't "add" code to a *.lib file..
And then copySaiyuki\Client\Engine\MeCoreLibs.sln
toSaiyuki\Client\Bin\Engine\Lib\Debug
It wont compile until you fix the linker errors. If that is sorted out, and you open the Client -> Crash.Saiyuki\Client\Contrib\Lib\MeEngine\MeEngineLast
The other problems is a bit more complicated, but should be easy to fix after we fixed the first Issue.
You'll need to extract the *.package files, and "decompile" / "dexor" the *.meuic, *.stringc, *.configc files. Then use
to launch the client. BOOM crash because the allocation that doesn't exist.Client.exe -launch -nopackage
EDIT:
So you'll have to look at the original (MeEngineLast) Headers and mimic their behaviour to get it actually going. And then there is the problem with the MeUi crash that I don't understand why it's actually crashing. I'll look into that tonight / later this day, and I'll update my post with a screenshot of VS debugging it. So everybody knows why I'm so confused about the crash.
Because we can't debug the client from withing VS I made a change to GameMain.cpp in line 7208 (after the }) adding the following:
to allow attach to process BEFORE the client is loading everything.Code:#ifdef _DEBUG MessageBoxA(NULL, "Attach debugger now!", "Debug", MB_OK); #endif
EDIT:
here's the screenshot:
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