Initiate Mage
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- Apr 14, 2021
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the problem is, the lwjgl is running in 32 bits instead compile in 64, i already put in 64
but when i make this the Connection class have a error on try register or login in multiplayer
i think the problem is in this point of code
private void readFromChannel(SocketChannel channel) throws IOException {
boolean bytes_read = true;
do {
int num_bytes_read = readDeterministic(channel);
if (num_bytes_read == -1)
throw new IOException("Channel closed");
the git:
that's happen only in bundle mode
but when i make this the Connection class have a error on try register or login in multiplayer
i think the problem is in this point of code
private void readFromChannel(SocketChannel channel) throws IOException {
boolean bytes_read = true;
do {
int num_bytes_read = readDeterministic(channel);
if (num_bytes_read == -1)
throw new IOException("Channel closed");
the git:
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that's happen only in bundle mode
Last edited: