UPDATE - 2 AUGUST 2011:
Finally i got some time to work on that game, open beta coming within 2-3 weeks! i need alot of testers nowdays
My C++ MMORPG Gameplay - YouTube
updates:
My C++ MMORPG Gameplay 2.avi - YouTube
Download updated version to test -> CLICK
note- ACCOUNTS/Passwords: test1,test2... up to 7
switch between user/pass- tab
ex. acc:test1 pass:test1
i started coding this... mmo game, since many many months. then i became addicted.
notes - it is all written by me from the absolute 0, the only things i have used is the official documentations and opengl book/sockets books, no other source-codes involved. :)
compilers used: Code Blocks & Eclipse
The Client:Name: BlockRage
Story: who wants to write it?
Language: C++
GFX lib : OpenGL 2.x (GFX) & Allegro44 (Loading Images & stuff)
GFX: 2D but with 2.5d images and a bit of code :)
fixed FPS : 60 - n (monitor refresh-rate)
Network: non-blocking sockets / select()
Threads: maximum 20, even with 1000 players walking in front of you, FPS will be >28, tested.
Type: MMOG/MMORPG whatever it becomes.
The Servers:
1xConnect-Server : Threads-3, Up to 800 Players total.
Network -> Asynchronous, using non-blocking sockets / select()
Max memory usage: 5-50MB.
up to 50x Game-Servers, up to 50 000 players total.
Max planned memory usage: 5-100MB
Network-> Asynchronous, using non-blocking sockets / select()
Traffic usage-> optimized, low.
Threads-> default 6, up to 20 , Max 1000 Players
What you can do-> walk/run (key n), chat(enter), see other players in the server, see objects, build objects, delete objects.
everything saves, alot more coming in a week.
notes- if you see white space or have problems, update your GFX drivers (happens on Win7)
Credits:Images-> this site & PSD tuts.
the rest is my work
old screenshotz attached.
i'm serious about this. this is going commercial soon :).




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