[C++]&OpenGL mmorpg ? my new game... the result of being bored.

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  1. #16
    Ass > Tits Lapje is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Ok, this is how far I got for now:

    For me, it peaked my CPU. I had a hard time selecting the nub world. After that I finally got a screen with a char. The character would move with a 20 second lag. --> all because my CPU was 100%. You could blame my laptop for that, but it runs MS and any other MMORPG I've played fine.

    Dunno if there's a way to reduce CPU usage? Well, this seems pretty negative, but I just tell you what I encoutered. I'll try to play more and tell you about it =].

    Don't get me wrong and see this as flaming, cause I'm not.

    *Oh, and when walking out the map, the screen doesn't follow the char. Or maybe thats because of the peaking.

    Btw, thanks for re-uploading it =].
    Last edited by Lapje; 17-10-10 at 02:55 PM.

  2. #17
    Omega penihop is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Quote Originally Posted by lapje View Post
    Ok, this is how far I got for now:

    For me, it peaked my CPU. I had a hard time selecting the nub world. After that I finally got a screen with a char. The character would move with a 20 second lag. --> all because my CPU was 100%. You could blame my laptop for that, but it runs MS and any other MMORPG I've played fine.

    Dunno if there's a way to reduce CPU usage? Well, this seems pretty negative, but I just tell you what I encoutered. I'll try to play more and tell you about it =].

    Don't get me wrong and see this as flaming, cause I'm not.

    *Oh, and when walking out the map, the screen doesn't follow the char. Or maybe thats because of the peaking.

    Btw, thanks for re-uploading it =].
    nop, this actually helps , i'll need to know your laptop resolution,screen refresh-rate,OS, do you run on fullscreen, and what is the opengl version you've got?

    that happens with some laptops, still no idea why but i guess its the complex combination of widescreen resolution&win7 :p
    Last edited by penihop; 17-10-10 at 03:03 PM.

  3. #18
    Ass > Tits Lapje is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    I run on a 5 year old (yes 5 year xD) Windows XP laptop. It amazes me how its able to keep up with everything. No intention of buying a new one for now.
    Comp:
    OS Windows XP Home Edition Service Pack 3
    DirectX 9.0c
    CPU Type Mobile Intel Celeron M 1466MHz (11x133)
    Clockspeed 1466MHz
    Motherboard NEC COMPUTERS INTERNATIONAL NEC Versa Premium
    Chipset unknown
    systememory 960 mb
    BIOS Type Insyde (07/12/04)

    Screen:
    Video cart ATI Radeon XPRESS 200M Series 256mb (twice)
    3D accelerator ATI Radeon XPRESS 200M(RC410M)

    Quick specs. Tell me if you need more.

    Originally ran on Fullscreen, couldnt select Nub world so switched to normal screen, if thats what you call it lol.

    How to check OpenGL version?
    Last edited by Lapje; 17-10-10 at 03:18 PM.

  4. #19
    Omega penihop is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    @lapje must work fine, just made a special version for you to test, pm'ed you the link, what is your resolution and refresh rate? download everest ultimate, see what are the OpenGL versions supported


    p.s. looks like your Vsync doesnt work , 180FPS my god lol try enabling it somehow
    Last edited by penihop; 17-10-10 at 04:17 PM.

  5. #20
    gooby pls Phant0m is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    really nice!
    It actually looks more eye-appealing that RuneScape to me.

  6. #21
    Revolution-Entrepreneur MrTay is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    What programs did you use to make the game?

  7. #22
    Omega penihop is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    found few GFX guy's but need more :), just a test of login-screen YouTube - GameTest1.avi

    Quote Originally Posted by tays0c View Post
    What programs did you use to make the game?
    its obvious but still - Code Blocks, Eclipse, a bit Photoshop, try them :typing:
    Last edited by penihop; 19-10-10 at 06:31 AM.

  8. #23
    Valued Member kronic23 is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    very cool stuff dude, good luck with your game. :)

  9. #24
    DarkMu wolfulus is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    since you're working with C++, i suggest you to use my library, of course, if you want to :P... this is my reworked mu emulator tcp server engine, exactly what gameservers need, and I'll add support for clients too, soon!

    take a look: Hps Framework

    there's no releases yet, but you still can download the source code from repository

    []'s

  10. #25
    Omega penihop is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Quote Originally Posted by wolfulus View Post
    since you're working with C++, i suggest you to use my library, of course, if you want to :P... this is my reworked mu emulator tcp server engine, exactly what gameservers need, and I'll add support for clients too, soon!

    take a look: Hps Framework

    there's no releases yet, but you still can download the source code from repository

    []'s
    your framework may be the best one out there, but why do you think i don't use additional libs/engine (:?, so i don't have to mess with licenses. + i have more trust in my own code/experience
    Last edited by penihop; 21-10-10 at 11:00 PM.

  11. #26
    DarkMu wolfulus is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Quote Originally Posted by penihop View Post
    your framework may be the best one out there, but why do you think i don't use additional libs/engine (:?, so i don't have to mess with licenses. + i have more trust in my own code/experience
    I never said that you're not using... I've just said that since you're coding a game (which is not an easy thing to do), you can spend more time working on it instead of the network design (my framework will take care of the packet splitting thing, interface for decryption/encryption, and packet building, etc, etc...

    I talk for my own experience... I never found any lib/framework for that type of things, so I just wanted you to know about its existence, and maybe start using it if you want

    about the license, it's BSD (very liberal one)

    []'s

  12. #27
    Enthusiast Godzenemy is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Very nice, I dream about making this kind of stuff.
    I've learnt tonnes of C++ (so much so that Im not sure what else to learn C++ wise (well.. secure coding techniques I guess)) and have just started in OpenGL (I can make a simple textured landscape) but it's hard to believe I could ever make this.

    Did you start out how I'm learning (am I doing the right thing?)?

  13. #28
    Apprentice Sumara is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Zai shi jing.

    Last edited by Sumara; 22-10-10 at 11:48 AM.

  14. #29
    Valued Member Millitary8 is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Nice Game :)

  15. #30
    Member 2pi is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Uau!So great congratulations!



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