I see you're using Allegro 4.4 :p
Not upgrading to 5.x.x?
I see you're using Allegro 4.4 :p
Not upgrading to 5.x.x?
Last edited by penihop; 19-04-11 at 02:05 PM.
nice work :p
updated, 8 more sprites now!
gotcha.
and may I ask, how did you manage the cycling through the sprites to make the walking animation?
EDIT:
Nvm, got it to work with clock_t and clock();
Last edited by EliteGM; 23-04-11 at 04:01 PM.
another thing is that i prefer the giftware
Allegro - The giftware license -
Last edited by penihop; 25-04-11 at 10:18 AM.
I'm impressed, interface really looks good, you've done some great job out there.
Last edited by penihop; 25-04-11 at 01:25 PM.
its not C++ its C btw ^^
bumps.. i know some things are not done like cancel buildings - beware some take too much time to build :)
and removing timers not added yet, but do not worry!
Last edited by penihop; 02-08-11 at 04:29 AM.
I played it for a lil bit (not too long tbh, kinda busy ><).
I liked it! I suppose we were supposed to walk around a bit and build some stuff, cause thats what I did lols. Oh, I couldn't build in certain areas, while I could in others. Was that in purpose?
GL on further development!
Spoiler: