[C++]&OpenGL mmorpg ? my new game... the result of being bored.

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  1. #46
    The Gamma..? EliteGM is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    I see you're using Allegro 4.4 :p
    Not upgrading to 5.x.x?

  2. #47
    Omega penihop is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Quote Originally Posted by EliteGM View Post
    I see you're using Allegro 4.4 :p
    Not upgrading to 5.x.x?
    answer:
    Last edited by penihop; 19-04-11 at 02:05 PM.

  3. #48
    Alpha Member bramdebouvere is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    nice work :p

  4. #49
    Omega penihop is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    updated, 8 more sprites now!

  5. #50
    The Gamma..? EliteGM is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    gotcha.
    and may I ask, how did you manage the cycling through the sprites to make the walking animation?

    EDIT:
    Nvm, got it to work with clock_t and clock();
    Last edited by EliteGM; 23-04-11 at 04:01 PM.

  6. #51
    Omega penihop is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Quote Originally Posted by EliteGM View Post
    gotcha.
    and may I ask, how did you manage the cycling through the sprites to make the walking animation?

    EDIT:
    Nvm, got it to work with clock_t and clock();
    using opengl's depth

    NEW-> 30 more objects added! soo many things to build now :))

  7. #52
    Proficient Member MoBaTeY is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Quote Originally Posted by penihop View Post
    using opengl's depth

    NEW-> 30 more objects added! soo many things to build now :))
    Went on the server and it looks nice. I know C++, but never got the chance to learn allegro. I tried to learn allegro 5 however, there are not many tutorials for it and it is far different from allegro 4.

  8. #53
    Omega penihop is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Quote Originally Posted by MoBaTeY View Post
    Went on the server and it looks nice. I know C++, but never got the chance to learn allegro. I tried to learn allegro 5 however, there are not many tutorials for it and it is far different from allegro 4.
    why learn the whole thing? just learn and use what you need

  9. #54
    The Gamma..? EliteGM is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Quote Originally Posted by penihop View Post
    why learn the whole thing? just learn and use what you need
    Exactly! ^That's what I'm doing right now.
    Allegro.cc has the full Allegro 5 documentation so you can just look something up when you need it.

  10. #55
    Omega penihop is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Quote Originally Posted by EliteGM View Post
    Exactly! ^That's what I'm doing right now.
    Allegro.cc has the full Allegro 5 documentation so you can just look something up when you need it.
    another thing is that i prefer the giftware

    Allegro - The giftware license -
    Last edited by penihop; 25-04-11 at 10:18 AM.

  11. #56
    1/11/1995 ~ 23/11/2011 rebora2007 is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    I'm impressed, interface really looks good, you've done some great job out there.

  12. #57
    Omega penihop is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    Quote Originally Posted by rebora2007 View Post
    I'm impressed, interface really looks good, you've done some great job out there.
    10x hiro nakamura

    interface is nothing ATM, really messed :)
    Last edited by penihop; 25-04-11 at 01:25 PM.

  13. #58
    iNewLegend , Leo123 zolamu is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    its not C++ its C btw ^^

  14. #59
    Omega penihop is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    bumps.. i know some things are not done like cancel buildings - beware some take too much time to build :)

    and removing timers not added yet, but do not worry!
    Last edited by penihop; 02-08-11 at 04:29 AM.

  15. #60
    Ass > Tits Lapje is offline
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    Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.

    I played it for a lil bit (not too long tbh, kinda busy ><).

    I liked it! I suppose we were supposed to walk around a bit and build some stuff, cause thats what I did lols. Oh, I couldn't build in certain areas, while I could in others. Was that in purpose?

    GL on further development!

    Spoiler:


    ================ Starting Up the Game ================

    Setup Default Info
    Allegro_Init
    install_allegro_gl
    install_timer
    install_keyboard
    install_mouse
    Setting Volume
    install_sound
    Setting Volume 2
    set atexit func()
    allegro_gl_set all
    set_gfx_mode
    Checking For OpenGL Version #2
    Checking For OpenGL Version #2 ver:[2.100000]
    Enabling Vsync #2
    ZDepth:[0]
    initRendering() Func
    Setup() Func
    Functions::InitAll() Func
    AllImagesLoad::Start
    AllImagesLoad::LoadTilesSprites
    AllImagesLoad::LoadAuras
    AllImagesLoad::LoadMovingImages
    AllImagesLoad::LoadMapsBackgroundTiles
    AllImagesLoad::LoadGameEnvironment
    AllImagesLoad::GameSoundsLoad
    AllImagesLoad::GameImagesResizer
    AllImagesLoad::End
    Set Game Maps
    Set Players Defaults
    Network Init
    Network->NetworkingThread
    Begin NetworkSender
    Network->ConnectServer switch

    Start KeysLoop
    Start Move / Logic / Anime Thread
    Start Animations Thread
    Enter Main Game Loop
    Starting->OGLMainLoop
    Network::Connecting to the server...
    Network::Connect-Server Connection Success!
    Network->ConnectServer to Game-Server switch

    Network::Connecting to the server...
    Network::Game-Server Connection Success!
    Network::CSConnectionClosed (#1)



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