Re: [C++]&OpenGL mmorpg ? my new game... the result of being bored.
Originally Posted by Lapje
I played it for a lil bit (not too long tbh, kinda busy ><).
I liked it! I suppose we were supposed to walk around a bit and build some stuff, cause thats what I did lols. Oh, I couldn't build in certain areas, while I could in others. Was that in purpose?
GL on further development!
Spoiler:
================ Starting Up the Game ================
Setup Default Info
Allegro_Init
install_allegro_gl
install_timer
install_keyboard
install_mouse
Setting Volume
install_sound
Setting Volume 2
set atexit func()
allegro_gl_set all
set_gfx_mode
Checking For OpenGL Version #2
Checking For OpenGL Version #2 ver:[2.100000]
Enabling Vsync #2
ZDepth:[0]
initRendering() Func
Setup() Func
Functions::InitAll() Func
AllImagesLoad::Start
AllImagesLoad::LoadTilesSprites
AllImagesLoad::LoadAuras
AllImagesLoad::LoadMovingImages
AllImagesLoad::LoadMapsBackgroundTiles
AllImagesLoad::LoadGameEnvironment
AllImagesLoad::GameSoundsLoad
AllImagesLoad::GameImagesResizer
AllImagesLoad::End
Set Game Maps
Set Players Defaults
Network Init
Network->NetworkingThread
Begin NetworkSender
Network->ConnectServer switch
Start KeysLoop
Start Move / Logic / Anime Thread
Start Animations Thread
Enter Main Game Loop
Starting->OGLMainLoop
Network::Connecting to the server...
Network::Connect-Server Connection Success!
Network->ConnectServer to Game-Server switch
Network::Connecting to the server...
Network::Game-Server Connection Success!
Network::CSConnectionClosed (#1)
yeah well u cant build in the admin area and u must get used to objects locations
- need lots of testers!
updated version! now u can use the ESC key to cancel buildings and a few other things :)