[C++][Development] Xe0n 2D Edition

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  1. #1
    Alpha Member Caustik is offline
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    [C++][Development] Xe0n 2D Edition

    Hi. Recently, I was told by someone that console games are not a good idea (The Console is a Terrible Medium for Games – C++ Articles). Therefore, I have decided to start drafting and developing a 2D RPG, loosely based off my current rp. It will make use of SMFL or Allegro, and will be open-sourced and managed and developed in C++. It will be available as a google code project, and svn’s will be available. Obviously, this will not be that easy, but I hope to start coding soon. I’m currently drafting ideas for quests, locations etc.

    Features (Planned):
    2D Game Engine
    Top down view
    All the previous xe0n text rp functions (Likely)

    Ideas:
    GUI based installer (Using qt)
    Backstory, giving it more of a rp feel
    Different races, certain benefits for each race. E.g. Humans have more intelligence, while race A has more strength.
    Quests, with certain enemies and items in the quests

    Web Pages
    www.caustik.heliohost.org/xe0n
    xe0n
    combatgamer.tk

    I will continue releasing updates and support for the text rp. Please leave feedback on the google code page, and in the comments for the xe0n site.


  2. #2
    C:\ WizCoder is offline
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    Re: [C++][Development] Xe0n 2D Edition

    Sounds great

  3. #3
    Alpha Member Justei is offline
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    Re: [C++][Development] Xe0n 2D Edition

    If you are going to work with a lot of graphics I would recommend using a graphics engine that supports 3d as well, a 2d game with 3d capability for chars etc looks way better :p
    Posted via Mobile Device
    Last edited by Justei; 01-07-11 at 11:08 AM.

  4. #4
    Alpha Member Caustik is offline
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    Quote Originally Posted by Justei View Post
    If you are going to work with a lot of graphics I would recommend using a graphics engine that supports 3d as well, a 2d game with 3d capability for chars etc looks way better :p
    Posted via Mobile Device
    Thanks for that idea :D. OT: I'm currently designing maps and thinking of systems to integrate into the game
    Posted via Mobile Device

    I quickly designed some basic GUI ideas, here they are:




    (Images are not my work, the orc was taken from Warhammer: Mark of Chaos and the logo was designed by a friend
    Posted via Mobile Device
    Last edited by Justei; 02-07-11 at 12:51 AM.

  5. #5
    Alpha Member Justei is offline
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    Re: [C++][Development] Xe0n 2D Edition

    Maybe you should have more of a game ready before you make the installers etc? :P
    Do you have experience in C++ to handle a graphics engine? I recommend Ogre 3D or Irrlicht.

  6. #6
    Alpha Member Caustik is offline
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    Quote Originally Posted by Justei View Post
    Maybe you should have more of a game ready before you make the installers etc? :P
    Do you have experience in C++ to handle a graphics engine? I recommend Ogre 3D or Irrlicht.
    That was just an outline, in case I do make an installer lol

    I will look into Ogre and Irrlicht (Y)
    Posted via Mobile Device

  7. #7
    Account Upgraded | Title Enabled! Miggs is offline
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    Re: [C++][Development] Xe0n 2D Edition

    Good luck, Adil.

  8. #8
    Banned Yamachi is offline
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    Re: [C++][Development] Xe0n 2D Edition

    Quote Originally Posted by Justei View Post
    Maybe you should have more of a game ready before you make the installers etc? :P
    Do you have experience in C++ to handle a graphics engine? I recommend Ogre 3D or Irrlicht.
    I would recommend Ogre for 3D games. The community support is great, and some of the plugins are very nice (especially SkyX and Hydrax).
    However, as you're just doing a 2D game, stick to something like SDL.

  9. #9
    Alpha Member Caustik is offline
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    Re: [C++][Development] Xe0n 2D Edition

    Some basic shit:
    Will use Allegro, allegro DLL to come with the download
    Will use sounds :)
    Will have a multiplayer system, (2 people on same keyboard), a battle system with NPC's, a trade system, level, health and mana HUD and a scrolling map feature
    Posted via Mobile Device



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