[C++] Online Game SGETT

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  1. #16
    Omega penihop is offline
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    Re: [C++] Online Game SGETT

    Quote Originally Posted by Tyler View Post
    That'd be fun.
    Make it Multi-player. :D
    it is already multi-player

  2. #17
    Venture Adventure Tyler is offline
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    Re: [C++] Online Game SGETT

    Oh right.
    Awesome.

  3. #18
    Saucepan ImAwesome is offline
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    Re: [C++] Online Game SGETT

    Such nice game, wish you luck!

  4. #19
    Proficient Member gamerzbm is offline
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    Re: [C++] Online Game SGETT

    u should do mutiplayer stick wars were u can even design ur own stick figure also :)

    anywas game dont work for me it crashes :(Vista 64x

  5. #20
    WowIwasSuperCringeB4 XZeenon is offline
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    Re: [C++] Online Game SGETT

    Umm, I have no idea what to do, I can only move left to right, and when I press enter this little box comes up, and then i press enter again and then another one diferent color comes up... I have no clue what to do, and how do you see other players? And why does it say Copyright 2007, lol.

  6. #21
    Saucepan ImAwesome is offline
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    Re: [C++] Online Game SGETT

    So, this is like a side scrolling game?

  7. #22
    Omega penihop is offline
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    Re: [C++] Online Game SGETT

    well, the first game i created was in 2007, and this is having some code from my old mmorpg,

    also, This game IS MULTIPLAYER run 2 times the client.... and see what i mean.

    if i had better design skills i'd create the animations faster so this can actually turn into a game :)

    the game is here to test the network, not the graphics that much.
    Last edited by penihop; 26-09-09 at 02:27 AM.

  8. #23
    Saucepan ImAwesome is offline
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    Re: [C++] Online Game SGETT

    Well, are you looking forward on developing it to a game? I mean the actual game.

  9. #24
    Omega penihop is offline
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    Re: [C++] Online Game SGETT

    Quote Originally Posted by justingarcia View Post
    Well, are you looking forward on developing it to a game? I mean the actual game.
    thats the idea, after i fix all current bugs (haven't found any for now ^^) :)

    now i'm recruiting Flash/Pivot animators who can make animations with StickMan :)

  10. #25
    :-) s-p-n is offline
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    Re: [C++] Online Game SGETT

    Hey that's a very good start. I tested it with two clients open. One issue is that when I move a player in one window, it doesn't do anything to the other window until I click on it. So you need to make it do that work in the background so it's more like real time. The issue is that players aren't really where they appear to be on every client. That needs to be set & the same for every client.

    Say it's a fighting game. If someone attacks me, and I move out of the way, they might see they hit me, while I might see they missed. Since the battleground is relative to each player, we might see two different scenarios. Obviously one of us will get an unexpected result; a glitch occurs. The server should have fail-safe techniques to deal with client-side scripting as well. Right now everybody can freeze the battleground. Freezing the screen is client-side, not very harmful. However, if it gets frozen, none of the players will move from their position until it's unfrozen. That means that when we unfreeze, the players will start moving along the path they were supposed to. So now we have unresponsive ducks up for hunting. Easy pickings!

    A fix for that is when it gets unfrozen, rather then starting the figures movement where it left off, it should automatically place the figures in they're real placements, according to the server's data. That will fix similar, possibly future issues associated with lag as well.

    It's really cool though. Get a backdrop for it, the background needs some adventure! :P
    Last edited by s-p-n; 29-09-09 at 06:22 PM.

  11. #26
    Omega penihop is offline
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    Re: [C++] Online Game SGETT

    Quote Originally Posted by s-p-n View Post
    Hey that's a very good start. I tested it with two clients open. One issue is that when I move a player in one window, it doesn't do anything to the other window until I click on it. So you need to make it do that work in the background so it's more like real time. The issue is that players aren't really where they appear to be on every client. That needs to be set & the same for every client.

    Say it's a fighting game. If someone attacks me, and I move out of the way, they might see they hit me, while I might see they missed. Since the battleground is relative to each player, we might see two different scenarios. Obviously one of us will get an unexpected result; a glitch occurs. The server should have fail-safe techniques to deal with client-side scripting as well. Right now everybody can freeze the battleground. Freezing the screen is client-side, not very harmful. However, if it gets frozen, none of the players will move from their position until it's unfrozen. That means that when we unfreeze, the players will start moving along the path they were supposed to. So now we have unresponsive ducks up for hunting. Easy pickings!

    A fix for that is when it gets unfrozen, rather then starting the figures movement where it left off, it should automatically place the figures in they're real placements, according to the server's data. That will fix similar, possibly future issues associated with lag as well.

    It's really cool though. Get a backdrop for it, the background needs some adventure! :P
    believe me i made everything even better than what you are suggesting

    and the client not moving in background is because its set by default in allegro GFX library

  12. #27
    Account Upgraded | Title Enabled! xSilv3rbullet is offline
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    Re: [C++] Online Game SGETT

    This seems very good.
    The only problem i've found is, it doesn't update the character's movement until you open the window.

  13. #28
    Omega penihop is offline
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    Re: [C++] Online Game SGETT

    Quote Originally Posted by xSilv3rbullet View Post
    This seems very good.
    The only problem i've found is, it doesn't update the character's movement until you open the window.
    http://forum.ragezone.com/5283698-post26.html

  14. #29
    Venture Adventure Tyler is offline
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    Re: [C++] Online Game SGETT

    Any news on this?

  15. #30
    Omega penihop is offline
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    Re: [C++] Online Game SGETT

    na i was in hospital and now i'm getting back



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