C# Packet Proxy Base Source

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  1. #1
    Game Developer MisterKid is offline
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    Jun 2009 Join Date
    1,585Posts

    C# Packet Proxy Base Source

    Hi everyone!

    I got bored and thought of creating a base of a packet editor/hack/proxy.
    It is all hard coded and just a base for potential hack/anti hack(just to control packets!)
    (It won't decrypt anything! you got to do that yourself.)

    Bugs
    There are bugs in this program! The encoding shown in win forms are wrong I wasn't able to fix it
    Ones a client disconnects the program won't work as intended

    Tests
    This game have been tested on a mobile game it was successfull.
    Tested on Minecraft Packets got redirected but I suggest filtering! The program can't take that much data.(Minecraft is also encrypted if I'm right)

    How does it work?

    Quick
    Client->Program(edit)->Server
    Server->Program(edit)->Client

    Long and weird
    In a game client/game server you have to edit the ip and/or port so it connect to this program.
    Then you have to put in the original ip/port that you edited in GameServer.cs
    Start this program...
    Then start your game client/server
    The client/server will now connect to the program and the program of course to the gameserver
    That means that the program is a mini server between the connection and things can be modified.



    Download Source here: https://mega.co.nz/#!xcwUiAqR!7saFG6...kVVKC2ImqO3OuA

    Tips about my programming are always welcome!

    Handy to know

    Quote Originally Posted by SheenBR View Post
    Use Pcap.net to intercept network packets. =)

    Credits
    Me(All the programming)
    Yannickmama for the idea
    Last edited by MisterKid; 01-04-14 at 09:33 AM.


  2. #2
    Check http://arcturus.pw The General is offline
    DeveloperRank
    Aug 2011 Join Date
    7,607Posts

    Re: C# Packet Proxy Base Source

    Thanks for this. Have been trying for ages to intercept packets.

    This will come in handy for a possible future project I've been thinking of.

  3. #3
    French Dev jtb1 is offline
    MemberRank
    Apr 2010 Join Date
    France/GermanyLocation
    276Posts

    Re: C# Packet Proxy Base Source

    Now 99% of mmorpg or game with internet know better crypt :p

    He have stop Xor and no crypt XD

  4. #4
    Fuck. SheenBR is offline
    ModeratorRank
    Feb 2008 Join Date
    Jaú, BrazilLocation
    2,433Posts

    Re: C# Packet Proxy Base Source

    Use Pcap.net to intercept network packets. =)

  5. #5
    Game Developer MisterKid is offline
    MemberRank
    Jun 2009 Join Date
    1,585Posts

    Re: C# Packet Proxy Base Source

    Quote Originally Posted by SheenBR View Post
    Use Pcap.net to intercept network packets. =)
    I will look into that in the future if I'm going to work on it again



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