
Originally Posted by
Daevius
And C# using OpenGL/DirectX is 10x faster in execution speed ^^.
Anyways, this is what I'm looking for in the near future, but then in C++. I'll try to figure out how you do it :P
2D is much easier with pathfinding, collision detection etc. Also, all files are much smaller, your map files would be much much smaller. Also, in 2D you probably need less textures. AND!, in 2D I find it easier to make good looking things, while in 3D you'll need to add a lot of models like grass and tree's to make the world not as empty as most MMORPG's I see on this forum.
I'll move to 3D, but it will be top view. I find top view to be much better in how things look then first person. Yes, if your game would use the CoD4 engine it would look cool, but with large maps you shouldn't even bother...map making would be a hell of a job.