FPS Game, Rigid World.

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  1. #1
    Alpha Member Justei is offline
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    FPS Game, Rigid World.

    Hello, feels like it's time for me to reveal and show some people some screenshots of a project I am working on with a friend. The name of the game is "Rigid World".

    We are making a FPS game, now don't get any illusions, it will prolly never get finished, and it's mostly for us to have fun working on a side-project for school.

    Project Info
    I am coding, while my friend does the graphics, and I use c++ for it, running the Irrlicht library, Bullet physics, and irrKlang for sound.
    We have been working for around 9 months on it now.

    My friend (Who does all the graphics in the game) is:
    RaGEZONE - MMORPG server development forums - View Profile: Hamstr
    Here on Ragezone :).

    Plot
    Plot is pretty simple, going to put a more explained storyline here later on...


    IRC Channel
    Server: irc.freenode.net
    Port: 6667
    Channel: #RigidWorld

    Current progress (Images):
    Some concept art that was made today:


    Lastest Images:
    ImageShack Album - 21 images


    ImageShack Album - 16 images

    Another image(1920x1080 RES):
    ImageShack® - Online Photo and Video Hosting


    http://img84.imageshack.us/img84/29/...screenshot.jpg

    And any feedback (continuous) is VERY appreciated since then you see the improvement as well as we go.

    Current progress atm (a little at least):
    • New menu, looks much better.
    • Menu settings saved in config files etc, so u can change res/fullscreen etc.
    • Objectives ingame.
    • Added voice acting,
    • Music
    • Mood setting music
    • Sound effects for background.
    • Adding more dynamic lighting.
    • Event handler for the objectives, so when you get to a certain point ingame (area in coordinates), with criteria, such as if you have accomplished previous tasks, and if you press (E for example), it will trigger stuff.
    • Added subtitles for the voice acting, so if u miss something, it will be there.
    • GUI, ammo etc.
    • Keeping to work on story.
    • More ingame content (models etc).
    • Added basic multiplayer support.
    • Added water meshes.
    • Added printscreen function(Press f12 saves screen).
    • More animated models.
    • Added Shaders:
      - Brightpass
      - Bloom
      - Blur horizontal/vertical
      - Distancefields
      - SSAO
      - A couple more.
    • Added particle effects.
    • And more... (Can't remember all lol)

    Currently working on making a LOT more, also tweaking physics, Adding bumpmaps, Vehicles, etc...
    Attached Images Attached Images
    Last edited by Justei; 02-04-11 at 10:32 PM.


  2. #2
    A.K.A /v\aX /--/ PHP Guru ToXiC L33T is offline
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    Re: FPS Game, Rigid World.

    Looks cool m8 =D keep it up

  3. #3
    Proficient Member Jurgen1994 is offline
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    Re: FPS Game, Rigid World.

    nicee :D cant w8 to try it out :)

    Gzzz

  4. #4
    1/11/1995 ~ 23/11/2011 rebora2007 is offline
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    Re: FPS Game, Rigid World.

    Nice, Irrlicht? Never heard of it.

  5. #5
    Alpha Member Justei is offline
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    Re: FPS Game, Rigid World.

    Quote Originally Posted by rebora2007 View Post
    Nice, Irrlicht? Never heard of it.
    Yea it's a decent graphics engine, a good base if u wanna create a simple game, I modify it pretty heavily but it works just fine :).
    Combined with some time and effort u can make a decent game with it.

  6. #6
    1/11/1995 ~ 23/11/2011 rebora2007 is offline
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    Re: FPS Game, Rigid World.

    Quote Originally Posted by Justei View Post
    Yea it's a decent graphics engine, a good base if u wanna create a simple game, I modify it pretty heavily but it works just fine :).
    Combined with some time and effort u can make a decent game with it.
    ohh :O Thanks I was looking for a good library, does it do 2D games? I can't do 3D on my crappy netBook :/

  7. #7
    Alpha Member Justei is offline
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    Re: FPS Game, Rigid World.

    Quote Originally Posted by rebora2007 View Post
    ohh :O Thanks I was looking for a good library, does it do 2D games? I can't do 3D on my crappy netBook :/
    Umm, yeah you should be able to, however there are prolly some better libraries for 2D.

  8. #8
    Member ChapterFour is offline
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    Re: FPS Game, Rigid World.

    That's pretty sweet.

  9. #9
    Novice iPlayGood is offline
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    Re: FPS Game, Rigid World.

    Wow pro work!

  10. #10
    Alpha Member Justei is offline
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    Re: FPS Game, Rigid World.

    Quote Originally Posted by ChapterFour View Post
    That's pretty sweet.
    Thanks, Check out new screenshot of todays changes :) made a little town/starter town.

    Quote Originally Posted by iPlayGood View Post
    Wow pro work!
    Thanks, Check out new screenshot of todays changes :) made a little town/starter town.

    Also working on multiplayer atm for fun xD.

  11. #11
    1/11/1995 ~ 23/11/2011 rebora2007 is offline
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    Re: FPS Game, Rigid World.

    Graphics are really not bad for a homebrew work, good job I saw new screenshots.

  12. #12
    Valued Member Ragesource is offline
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    Re: FPS Game, Rigid World.

    ++ Support, Nice work

  13. #13
    Alpha Member Justei is offline
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    Re: FPS Game, Rigid World.

    Quote Originally Posted by Ragesource View Post
    ++ Support, Nice work
    Thanks, were most likely going to put out a Demo tonight :).

  14. #14
    swagggggg Livar is offline
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    Re: FPS Game, Rigid World.

    Awesome shit! Will you be making it like IGI.

  15. #15
    Alpha Member Justei is offline
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    Re: FPS Game, Rigid World.

    Well, we do our best, you will be able to see how it looks pretty soon, were working very hard on a Demo which we hope will come out some time today or tomorrow :).

    From what I can see we will have better graphics than IGI but then again I haven't played that game.

    Content-Wise I am not sure either, that seems like a company-produced game, not a hobby game ^^ we do this just for fun and we don't have the resources to make a huge game.
    Last edited by Justei; 09-03-11 at 06:06 PM.



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