the testing has ended. this not an alpha release, but i insist that ou wait for the alpha release (work in progress).
Metal Slug rendition, with multiplayer gameplay.
server: max-players: set on server
port: set on server
Downloads:
Testing ended. wait for the alpha release instead.
controls:
arrow keys of left and right: move left & right
arrow keys of up and down: look up and down
W: jump
Space: shoot
Enter: chat
there are more to come.
T'do:
(?) - means maybe/i'm unsure about the idea because it would probably detere/ruin the game [metal slug].
Green - Done
- Technical stuff:
- Server lists - servers that are online (just like steam), information gathered server database.
- Version checking
- Anti-cheat, and that sort of crap - involves checking whether packet sniffer programs are opened, check for cheat-engine and that sort of crap [hex editors, considerably].
- Server database webpage - just a simple form for you to add your server on the database
- Gameplay inhancements, to be:
- ingame emocs (?) - emocs shown on chat box, like these (but better than these):
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- player emocs - player to pose accordingly, like this:http://i2.metalslugsprites.net/stati...o/rossi.30.gif
- dialogue box with the chat history (dialogue box that appears when certain key is pressed)
- fixing glitches with sprites - player movements are awry, jerky; i'll fix that for it to present a smooth animation, visually.
- Miscs, like these: http://i2.metalslugsprites.net/stati...o/rossi.71.gif http://i2.metalslugsprites.net/stati...ner/pow.45.gif
- Vehicles
- Co-op mode: (cooperate with people (unlimited, interms of selection, so you can co-op with everyone if you like.)
- Capture-the-flag mode: 2 teams.
- More character (?) - this consist of all characters ingame including characters such as, prisoner of war, arabians, rebels, et cetera.
- Maps (custom and original)
Yep, workload.
what i'm on about: video of early development -
[ame="http://www.youtube.com/watch?v=JNbqpX7Qcuw"]YouTube- Metal Slug Multiplayer Development Phase 1[/ame]
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