MSM 10196 - Testing (ended) - wait for alpha release (main thread, and the only one)

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  1. #31
    The Cat in the Hat cypher is offline
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    Re: MSM 10196 - Testing

    Quote Originally Posted by IQstim View Post
    here's the basic framework: http://www.box.net/shared/3v6q8h2u0i

    this is a simplification of accessing windows sockets. multiple protocols are supported, enabling you to make a wide variety of possibilites. supports: md5 encryption, tcp, udp.

    simple guidance:
    IP = "127.0.0.1";
    PORT = 1337;

    TCPConnection = tcpconnect(IP,PORT,1);

    clearbuffer(0);
    writebyte( AByte, 0);
    sendmessage( TCPConnection, IP, PORT, 0);


    i hope that'd help greatly.

    p.s. credit is good.

    ---------- Post added at 10:24 AM ---------- Previous post was at 10:13 AM ----------

    1.02.02 with bug fixes is on the way.
    Great thanks

  2. #32
    Account Upgraded | Title Enabled! IQstim is offline
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    i've used codeblocks for it, btw. pain-on-the-butt, i know, sorry. :P

    sorry guys, i'll have to close this testing process now. i've learnt alot from this testing and have made a lot of improvements with the idea of those were certainly derived from this testing process.

    i can't assure you when the alpha release will be due. there's an insufficient ammount of detail this game has at the moment, so i'll have to work on the list and include more for the alpha release which i've intended to make as if the prototype of this game, then beta release will just involve gui, hud, and other interfaces changed, yes less workload for me really. then we'll go onto hunting bugs for the full release.

    don't expect for the alpha release just yet. i'll work on it along with the touch of perfection, yet as of now it still is a piece of crap.

    let me work it out. bye.

    ---------- Post added at 07:41 PM ---------- Previous post was at 07:18 PM ----------

    To-do list on the main post.

    and, thanks to all of you helped!
    Last edited by cypher; 17-11-09 at 02:11 PM. Reason: fixed dbl post

  3. #33
    Account Upgraded | Title Enabled! IQstim is offline
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    Re: MSM 10196 - Testing (ended) - wait for alpha release (main thread, and the only o

    A map creator is coming along folks. I'm sorry, I'll have to break the rules, I simply can't determine how to synchronise the usage of the orginial maps with entertainment - the original maps are flat, and horizontal which gives no space for action. What I've decided earlier on is that I should integrate custom maps to the game which is somewhat different to the original concept of metal slug, and along that, I've created an application for you to create custom maps. I've intended to keep the game and the gameplay as similar to the original, just to avoid complaints relevant to the 'oh so unoriginal' issue, but I couldn't make it.

    An update:


    i'll have to update the other forums as well. let's get us some publicity. well, not with snk.


    Attached Images Attached Images

  4. #34
    Venture Adventure Tyler is offline
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    Re: MSM 10196 - Testing (ended) - wait for alpha release (main thread, and the only o

    Look man, theres no way you could've stuck strictly original.
    Besides, what a game needs is some unoriginality.
    Have you developed anything other than this? or are you dead set on different maps?

  5. #35
    Account Upgraded | Title Enabled! IQstim is offline
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    Re: MSM 10196 - Testing (ended) - wait for alpha release (main thread, and the only o

    Not to worry! I've done a lot, and this is the last. :P I should have edited the main post actually.

    I've focused on security and enhancements, they;'re vital to the game. And all the features that were planned to be added were added already. :)

    ---------- Post added at 03:45 PM ---------- Previous post was at 03:44 PM ----------

    also, i'll take your bet on the 'unoriginality'. you're right. i can only hope that noone complains.

  6. #36
    Venture Adventure Tyler is offline
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    Re: MSM 10196 - Testing (ended) - wait for alpha release (main thread, and the only o

    Great! Will there be another testing session?

    People will complain.
    But in the long run, people who want to play the original MS, would go play it. People who are looking for a different kind would look towards you.

  7. #37
    Account Upgraded | Title Enabled! IQstim is offline
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    Re: MSM 10196 - Testing (ended) - wait for alpha release (main thread, and the only o

    An update, compliment to y'all:

    [nomedia]http://www.youtube.com/watch?v=hzG625fzkVA[/nomedia]


    Development achievments that were shown in the video:

    Established connection between both application to the masterserver.
    Servers list.
    Map support (using .msm, which is a compiled file from the .msm creator - development in progress)
    Ftp for download missing map files.

    ---------- Post added at 02:01 PM ---------- Previous post was at 01:53 PM ----------

    mod/extension support will be implemented using lua scripting language (used in css, gmod, hl game engine, as well hehe). http://www.lua.org/
    Last edited by IQstim; 06-12-09 at 03:07 PM.

  8. #38
    Account Upgraded | Title Enabled! IQstim is offline
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    Re: MSM 10196 - Testing (ended) - wait for alpha release (main thread, and the only o

    hello, i'm in need of as much suggestions as i can get! i'm creating a bytecode for the module support of the game, this enables users to create their own module with flexibility. i need your input relevant to what should to this and anything else. so far we have:

    Add(arg0,arg1) - addition
    CheckInt(var) - check if the variable is an integer
    CheckString(var) - check if the variable is a string
    CreateInstance(handler, x, y) - create an instance of an object
    CreateObject() - create an object
    Divide(arg0,arg1) - division
    Message(string) - prompt a message
    YN(string,argument1) - prompt a yes/no question
    Multiply(arg0,arg1) - multiplication
    RoundDown(int) - round down the input to the nearest integer
    RoundUp(int) - round up the input to the nearest integer
    Subtract(arg0,arg1) - subraction
    WithInt(string) - Convert to an integer
    WithString(int) - Convert to a string
    Color(color) - set the drawing color
    Rectangle(x,y,width,height,linear) - create a rectangle
    Circle(x,y,r,linear) - create a circle

    example script (currently a working demonstration with the prototype program):
    Code:
    Message("Hello World");
                
    New = CreateObject();
                
    variables NewObject, Sum;
    NewObject = CreateInstance(New,0,0);
    NewObject.Sum = Add(1223,9374);
        
    with(NewObject)
    {
    Message("1223 + 9374 = " + WithString(this.Sum));
    }
    output:
    Hello World!
    1223 + 9374 = 10597
    pretty and easy huh? :)
    Last edited by IQstim; 14-12-09 at 07:03 PM.

  9. #39
    The Gamma..? EliteGM is offline
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    Re: MSM 10196 - Testing (ended) - wait for alpha release (main thread, and the only o

    Pretty neat! What should a user put as argument for Color()? Something like #FF0000?
    Also (probably a typo), you put "reactangle(x,y,width,height,linear)".

  10. #40
    Account Upgraded | Title Enabled! IQstim is offline
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    Re: MSM 10196 - Testing (ended) - wait for alpha release (main thread, and the only o

    yes, a typo! that's fixed :)

    i'm not keen on supporting hex, i'd rather use rgb indexes. along with Color(), pre-defined color variables will be available as well - these would be the color's name followed by suffix "Color" - that'll be case sensitive, inluding the color name which gives us: WhiteColor, BlackColor, PinkColor; Color(RedColor), that's the idea and will be worked on just now, now that you've givven me the idea for it. also, ColorRGB(red, green, blue) will be added, which could be used accordingly: Color(ColorRGB(255,255,255)). :)

    i'm working on it, now!

    ---------- Post added at 06:51 PM ---------- Previous post was at 06:10 PM ----------

    here's a better question: what abilities do you want to incorporate the game with? do you want the ability to draw a picture? in that case we'd have: ShowThisPicture(url) or DrawThisPicture(url)
    Last edited by IQstim; 14-12-09 at 07:13 PM.

  11. #41
    The Gamma..? EliteGM is offline
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    Re: MSM 10196 - Testing (ended) - wait for alpha release (main thread, and the only o

    Perhaps it's a good idea, but resize it and make it clickable so it'll open in a browser on normal size.

  12. #42
    Account Upgraded | Title Enabled! IQstim is offline
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    Re: MSM 10196 - Testing (ended) - wait for alpha release (main thread, and the only o

    that would involve the process of checking the left/middle/right mouse button and its position.

    say that we have created an image placed at coordinates 0,0 with the size of ****100 - x,y and width, height, using DrawThisPicture("C:\documents and settings\pictures\DSC001.jpg", x, y, width, height)

    if the left/middle/right mouse button is pressed whilst the mouse position is within the area of the image, then do something.

    Code:
    DrawThisPicture("C:\documents and settings\pictures\DSC001.jpg", 0, 0, **** 100)
    
    if MouseGetX < 100 && MouseGetX > 100 && MouseGetY < 100 && MouseGetY > 100
    {
       /* MouseCheckState(arg) - 1 = left, 2 = middle, 3 = right mouse button */
       if MouseCheckState(1) == true
       {
       Message("The cursor is over the picture! And you've pressed the left-mouse_button!");
       }
       if MouseCheckState(2) == true
       {
       Message("The cursor is over the picture! And you've pressed the middle-mouse_button!");
       }
       if MouseCheckState(3) == true
       {
       Message("The cursor is over the picture! And you've pressed the right-mouse_button!");
       }
    }
    thanks buddy! i'll add MouseGetX() and MouseGetY()
    Last edited by IQstim; 14-12-09 at 09:27 PM.



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